Tags
Creators
Details
Licensed LGPL-3.0-or-later
Published 3 years ago
Updated 7 months ago
All versions
3.0.0+1.21
Release
3.0.0+1.218 months ago 6,933
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Fabric
NeoForge
Quilt
Supported environments
Client-side
Required content
Unavailable version
Any compatible version
Unavailable version
Changes
Antique Atlas 3.0!
Major Changes:
- Update to Surveyor 1.0 - with major improvements to mod compatibility, memory use, and map sharing.
- Allow editing existing map markers by right clicking them.
- Add
emptyHandlingoption that allows unexplored chunks to appear as cloud tiles. - Hold ALT to see the debug / tile information at any time.
- Add nether biomes (PR by @lumiscosity)
- Fix atlas rendering with shaders by (PR by @lumiscosity)
- Badlands, dripstone caves and lush caves tiles + image compression by (PR by @lumiscosity)
Minor Changes:
- Marker texture is now derived from landmark ID, allowing for more flexible marker texturing.
- Renderers for new landmark components like lore (in Surveystones) and chunks (in Surveyalot)
- Refactor rendering to share code between the screen atlas and handheld atlas, improving consistency.
- stay in delete mode when holding shift by (PR by @justliliandev)
- config to require an item to open the map by (PR by @cassiancc)
- Some tile cleanup by (PR by @lumiscosity)
- Redo lush caves tiles by (PR by @lumiscosity)
- Optimize assets, again by (PR by @lumiscosity)
- Update texture credits by (PR by @lumiscosity)
API:
- New API for overlays (e.g. Antique Trains)
- make buttons easier to use in addons by (PR by @justliliandev)
Fixes:
- Fix being able to interact with map elements underneath the add marker modal
- Fix resizing the window causing visual glitching with the add marker modal
- Shader support workarounds by (PR by @NoPyro)
- Add .mcmeta for the taiga village tall house by (PR by @lumiscosity)
- Fix missing null check on terrainToTileNether by (PR by @limelier)
- Fix issues with scaling when mapScale != guiScale. by (PR by @murphy-slaw)
Translations:
- Update Traditional Chinese (zh_tw.json) by (PR by @dirtTW)
- updated Ukrainian translation by (PR by @Tarteroycc)
- Update Polish translation by (PR by @lumiscosity)
- upd ru_ru.json by (PR by @prokrams)
- es_mx Update by (PR by @TheLegendofSaram)
- Update es_ar 1.20 by (PR by @Texaliuz)
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v3.0.0+1.20
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Y5Ve4Ui4:mLTFQAkS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Y5Ve4Ui4:mLTFQAkS"
}

