Tags
Creators
Details
Licensed MIT
Published 3 years ago
Updated 3 days ago
All versions
1.1.2
Release
Crabber's Delight 1.1.23 years ago 9,180
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Unavailable version
Changes
Crabber's Delight 1.1.2
- Additions:
- Added Pearl Blocks
- New message added when trying to use the crab trap without it being submerged
- Menu will not open and will inform the player it needs to be in water
- Menu will open if the crab trap is hanging, in the event the player has a contraption or pulley to pull it out of the water using Create or Supplementaries
- Crab trap plays sound when capturing creatures
- Added new advancement line to give the player a basis for learning how to use the mod
- Added new/updated translations:
- da-DK
- ru-RU
- zh-CN
- For any new translations, please submit a PR on the GitHub
- Changes:
- Removed Fisherman’s Trap recipes
- Renamed all of the raw variants of seafood to not have the “raw” prefix, to match with vanilla naming convention for fish
- This does not include clam meat
- Removed cooking recipes for crab, clawster, and shrimp. Now they must be cooked inside of the cooking pot
- Created a new treasure loot fishing check to only give “treasure” items if a 5x5 horizontal check is surrounded by water similar to fishing in vanilla
- Waterlogged blocks will count as water for this purpose, such as waterlogged chains and other waterlogged crab traps
- Updated Crab, Cooked Crab, Crab Legs, and Shrimp textures
- Changed Creative Tab icon to Clawster
- Fixes:
- Fixed bug where when a crab trap was broken, it wouldn't drop the items inside (but different from last time)
- Fixed coordinate fighting on crab trap model
- Fixed issue that lead to a crash when using hoppers on crab trap to insert bait
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gBGdVBJy:IBT4U5Zi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gBGdVBJy:IBT4U5Zi"
}

