Compatibility
Minecraft: Java Edition
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Overview
Adds emissive ore textures to 262 mods and vanilla, no other resource pack supports as many! Frequently updated with additional mod support, requests are welcome :)
My vision
I plan to add support for as many mods as possible, so you can use it in almost all modpacks. I have designed this resource pack to be highly compatible with different mod versions.
Don't want certain blocks being emissive?
If you don't like certain blocks being emissive, for example coal ore then you can open up the resource pack and delete the emissive texture for that ore. I personally remove coal ore as it can look brown when emissive with shaders turned on. Here's an example:
- Navigate to "assets/minecraft/textures/block"
- Delete coal_ore_e (emissive textures end with "_e")
- If you're not using the fusion add-on resource pack, you are now done.
If you are using the fusion add-on resource pack you will also have to delete a file from that, for most blocks you can do this:
- Navigate to "fusion-overrides/assets/minecraft/fusion/model_modifiers/blocks"
- Delete emissive_coal_ore
Very rarely you won't be able to find a file for the block you're searching for in "fusion-overrides/assets/<mod_id>/fusion/model_modifiers/blocks", this is because some blocks required me to edit the base model to get the emissive texture to work. So instead you'll need to delete a file from a different location, an example of this is the Amethyst Cluster:
- Navigate to "fusion-overrides/assets/minecraft/models/block"
- Delete amethyst_cluster (in these cases, the file will never end with an _e)
🔍 Glowing Emissive Ores Website:
You can find the list of requirements, supported mods and help on my website:
https://deftesthawk.github.io/glowing-emissive-ores/requirements-all/
⚠️ Requirements / Help:
Requirements
You can use the filter tool on my website to quickly find the requirement options available for your modpack’s modloader and Minecraft version:
https://deftesthawk.github.io/glowing-emissive-ores/requirements-filter/
NeoForge Requirements
Option 1 (1.21 and 1.21.1)
- Continuity
- Sinytra Connector - (Makes Fabric mods work on NeoForge)
- Sodium (NeoForge Version, 1.21.1+) or Embeddium
Option 2 (1.20.3 to 1.21.11)
- Glowing Emissive Ores - Fusion - (Needs to be above GEO in the load order)
- Fusion (Connected Textures)
Forge Requirements
Option 1 (1.16.5 to 1.21.1)
Option 2 (1.18.2 or 1.19.2)
Option 3 (1.20.1, 1.21 or 1.21.1)
- Continuity
- Sinytra Connector - (Makes Fabric mods work on Forge)
Option 4 (1.12 to 1.12.2 + 1.14 to 1.21.11)
- Glowing Emissive Ores - Fusion - (Needs to be above GEO in the load order)
- Fusion (Connected Textures)
Option 5 (Not recommended)
Fabric/Quilt Requirements
Option 1 (1.18.2 to 26.2)
- Continuity – (Only supports Emissive textures on version 1.18.2 or higher)
- Sodium - (Not needed, but I highly recommend this)
- Indium - (Only required if you're using versions of Sodium lower than 0.6)
Note: versions of Sodium lower than 0.6 are known to cause Z-fighting issues when combined with Continuity.
Option 2 (1.16.5 to 1.21.1)
Option 3 (1.18 to 1.21.11)
- Glowing Emissive Ores - Fusion - (Needs to be above GEO in the load order)
- Fusion (Connected Textures)
Option 4 (Not recommended)
Help
You can find setup instructions and troubleshooting help on my website:
Supported Mods
You can browse and search the full list of supported mods on my website:
https://deftesthawk.github.io/glowing-emissive-ores/supported/
Please consider donating to my Ko-Fi, I've put a lot of time into creating/updating this resource pack.
Support for 3rd party resource packs
- Glowing Emissive Ores - Excalibur (Found on the official Excalibur Discord under MODS / royal-library)
- Glowing Emissive Ores - Industrial Revolution Revamped
- Glowing Emissive Ores - Pixel Perfection Legacy
- Glowing Emissive Ores - Stay True


