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Details
0.3.11+mod
Compatibility
Changes
Nothing new! just packaged it as a mod for modpack creators
Mine-Raft v0.3: Sail Away
This update introduces new exploration mechanics, and paves the road for more decor, building materials, raft expansion items, and gameplay fr future updates!
IMPORTANT
- This datapack has been updated to the NEWEST release of minecraft, and thus is not compatable with any version below 1.21.5, unfortunataly i will not be able to backport it due to some newer admin blocks such as the
test_blockandtest_instance_blockbeing used for recipes, which are only found in 1.21.5.
New Features
World Creation Message
- When world is created, sends a message with some important info regarding the datapack.
Island Generation
- Introduces naturally spawning Tropical Islands in warm ocean biomes.
- Islands are a key source of some brand new materials required for future questlines and crafting.
Island Radar
- A new custom compass that helps players locate island structures.
Sailable Raft
- New boat-like item allowing players to navigate water whilst also evading the shark swimming in the waters nearby
- Enables practical ocean travel and works in tandem with the radar system.
Gameplay Settings Menu
- Admin-accessible function menu for toggling mechanics:
- Hammer confirmation messages
- Ocean block placement limits
- Acess using /function admin_commands:gameplay_menu/settings
Crafting Additions
New Recipes
- Island Radar (custom item with special NBT)
- Metal Ore and Metal Ingot (new mid-game resources)
- Sailable Raft (mobility item crafted from structural blocks)
- And more!
Progression and Advancements
Mid-Game Objectives
- Island Seeker: Obtain the Island Radar
- Set Sail: Use a raft to travel across the ocean
Research Guide
- A handy guide to give you explainations to each key item and recipe, accessable in the advancements tab.
- New entries covering:
- Scrap, Refined Scrap, Metal Ore and Ingot
- Radar, Raft components, and structural supports
Bug Fixes and Tweaks
- Adjusted Carpentry recipes not properly returning the hammer item.
- Slightly increased the delay in which the hydratrion bar ticks down.
- Fixed Issue: Steve the shark continues breaking raft even when multiple blocks away from targeted piece.
- Fixed Issue: Steve's hitbox wasnt properly set, making inconsistant detection for when players damage him.
- Fixed Issue: Using hammer to destroy top block of pillar causes water to be placed.
- Fixed Issue: Using hammer on a chest shows and preforms actions as if you were destroying a raft piece.
- Fixed Issue: Previously possible for starting raft to spawn in the middle of an iceburg :/
Thanks for playing! Join the discord to report bugs!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XO1r1hS9:hvO7JEac"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XO1r1hS9:hvO7JEac"
}

