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Licensed ARR
Published 3 years ago
All versions
1.3.5-fabric-mc1.21
Release
Fusion 1.3.5last week 30.5K
Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platforms
Fabric
Quilt
Supported environments
Client-side
Required content
Changes
Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation
Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
Fusion 1.3.2
- Fixed crash with Sodium reading dummy sprite contents
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed broken textures when ModernFix
mixin.perf.dynamic_resourcesis enabled - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded:- Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type:- Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties
- Model can now be made emissive, through
- Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry
- Added
- Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range
- Simple
- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type
- Simple
- Added
compositemodel type:- Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Overhauled
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded:- Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type:- No longer requires a
basemodel
- No longer requires a
- Changes for
connectingtexture type:- No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front
- Added
- No longer requires a
- Changes for
randomtexture type:- Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100
- Changes for
continuoustexture type:- Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32
- Changes for
scrollingtexture type:- Added 'wrap' loop type to allow the frame to wrap around the image
- Overhauled
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
- Fixed handling of
Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
Fusion 1.2.11a
- Fixed crash when using a connecting texture and a continuous or random texture on the same model
Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
- Fixed quad tinting sometimes taking tinting function from the wrong texture
Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated
Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
Fusion 1.2.2a
- Fixed custom texture render types not working for items
Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
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