Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details
Skill Proficiencies
Do things, get better at them. Fifteen skills level from 0 to 100 through ordinary vanilla play — mine, chop, fight, brew, enchant — and every level passively makes you better at that same activity. mcMMO spirit, vanilla-plus rules: no new ores, no gated gear, and every bonus stacks additively with your enchantments (a Fortune II pickaxe at Mining 60 digs like Fortune V).
New button in inventory screen:

No wiki needed — every skill tells you exactly what trains it and what it currently gives you:

⛏ Mining


🏹 Archery


All fifteen
Gathering — Mining, Woodcutting, Harvesting, Excavation, Fishing
Combat — Combat, Arms Mastery, Archery, Defence
Movement & stealth — Acrobatics, Athletics, Sneaking
Artisan — Smithing, Alchemy, Enchanting
Every skill in one line
- Mining — use pickaxes more efficiently, and find more from ores.
- Woodcutting — chop trees faster, and get more logs.
- Harvesting — farm faster, and get bigger crop yields.
- Excavation — dig faster, and dig more blocks.
- Fishing — faster fishing and higher quality of fish.
- Combat — hit harder with any weapon, and get more mob drops.
- Arms Mastery — swing melee weapons faster and better sweeping strikes for swords.
- Archery — draw bows faster, and ricochet arrows between enemies.
- Defence — increase HP pool and gain passive armor.
- Acrobatics — take less damage from falling.
- Athletics — sprint faster and consume less hunger.
- Sneaking — reduce the range at which hostile creatures can see you and hit harder while unnoticed.
- Smithing — chance to get materials back when crafting gear, chance to get more ingots when smelting ores.
- Alchemy — chance to keep the ingredient when brewing potions.
- Enchanting — ecnhantments cost less levels and have a chance at improving enchantment levels.
Pairs well with Archetypes
Want classes on top of your skills? Archetypes adds three RPG classes with skill trees, spells and new weapons, and its spellcasting shows up as a skill here. Neither mod requires the other.
Details
- Multiplayer-ready — all skill logic is server-authoritative; progress is per-player and survives death and restarts.
- Configurable — skill modifiers are editable (Mod Menu + Cloth Config supported, plain JSON without them).
- Feedback during gameplay — a skill XP bar above the vanilla XP bar for your held tool, advancement-style level-up notifications.
- For mod developers — register your own skills through the
specialities:skillsentrypoint and the engine gives them the same XP curve, HUD and skills-screen row as built-ins. See the architecture docs.
Formerly called Specialities.


