Compatibility
Minecraft: Java Edition
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Details
Hello!
This is a Resource Pack that gives the game a smooth but familiar look.
If you want textures that preserve the essence of the originals and don't over-detail then this is the pack for you. Pixels are accurately blended into each other to create a more high-defenition version of the Minecraft textures. In fact the effect is so subtle that it looks vanilla from a distance.
VanillaXBR utilises an image-upscaling algorithm in creating parts of its textures which ensures that nothing of the vanilla Minecraft look is lost.
So if you love Vanilla, look no further than this!
How was this made?
This resource pack utilises a scaling method on the textures called 'xBR'. If you've used a retro console emulator before then you may recognise it.
xBR was made by Hyllian to upscale pixel art four times its original size. I'd like to give credit to him, as this pack would have not been possible without it.
The tools I used to utilise the xBR algorithm outside of the emulators it was designed for were scripted versions of ImageResizer and Zenju's xBRZ. I then went into paint.net to edit and combine textures in post. Feel free to make your own xBR Resource Packs by upscaling your own textures! I would love to see what you come up with.
[NEW] Introducing PackXBR! The easiest way to make your own textures fit with VanillaXBR.
Add-ons
Special thanks to vanillatweaks.net for inspiration
#- Lower Terrain Sides
#- Visual Honey
#- Lower Fire
#- Gui Scale 3x Fix (explaination & recommended text-fixing pack from @obscure)
#- xBR Clouds (fast clouds setting only)
Missing something you want? Try using PackXBR to upscale a resource pack designed for vanilla!
A lazy upscale is a bad upscale.
(disclaimer) While most upscale projects take a hands-off approach to upscaling, VanillaXBR stands out. It's an iterative process where I upscale, layer, refine and etch each part of a texture manually. I give care and attention to make sure that the textures produced are of the highest possible quality with no compromises.
Unlike an AI-based algorithm, xBR is a well designed scaling algorithm that I use to create textures that are derived from the style it has. I try to portray them accurately instead of what would have been an inconsistent, blurry mess. I understand the typical perspective from someone at a glance though, so please take a moment to look - and appreciate how mine isn't a lazy upscale!
Links
Originating from... Planet Minecraft.
Community... Discord Server.