Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.
Filter versions...
Filter channels...

since the last version i lost a folder containing a lotta sounds to be worked, which sucked and was a big motivation breaker for me. i didnt want to not release something though so here's a small update adding some frog and cave sounds

Have fun!

Rather small update - exactly 11 sounds changed to add support to Immersive Thunder and the start of SCP: Containment Breach on the pack's development!

This update already includes Immersive Thunder Fix, a to be released pack that tweaks the mod's sounds

That's it for this one, if you want to contact me dm me on discord "pocinhas" or check out the github page

see ya till next time!

did a big oopsie again. i forgot to remove a testing change which made the keyboard sound not be replaced.

nothing else changed i just fixed this and something on overview.txt

have fun, again!

I did a big oopsie. Just applied a hotfix which fixes sounds.json not working at all on the pack, making most sounds not play at all. This has been an issue since R1.5 but it went unnoticed by me because of a mod which fixes this specific issue

Very sorry about that and sorry to those who have downloaded the 2 last pack versions, hoping to get a have a good experience with it D:

Aside all that, since I went ahead and fixed this as soon as I noticed it, this versions only includes a couple more new sounds

Also, now works on 1.19.x 1.20.x and must work on a lot of older versions, tho i havent bothered checking

See you next time, have fun!

For the full update changelog you can open the zip file and check out overview.txt

Please open the zipped file before using it if you use Auditory

If you're looking in getting in contact with me for a suggestion, some sound to look into, rework, etc... you can find me here or DM me on discord "pocinhas"

i be cooking these sounds like a chef

It's an odd number for a mark, but seems like we've reached 400 sounds!

I still have some on stand-by and already got some ideas for the next update, so thats nice. That being said, perhaps I should take more time till releasing new versions instead of having frequent releases. Fewer releases but more content per release? I'll put some thought into it

Anyways, some of the sounds that made the big 340 to 400 leap include piston sounds, some entities sounds and some more relating to water and blocks, also an oversight by me on counting the sounds

See you guys next time, for the full update changelog you can open the zip file and check out overview.txt

Please open the zipped file before using it if you use Auditory

That's about it, if you're looking in getting in contact with me for a suggestion, some sound to look into, rework, etc... you can find me here or DM me Tigerblood#7094

I am spitting out updates, I gotta chill with that

Changed some stuff related to rain, sculks and The End

Have fun!

Please open the zipped file before using it if you use Auditory

That's about it, if you're looking in getting in contact with me for a suggestion, some sound to look into, rework, etc... you can find me here or DM me Tigerblood#7094

Good news, felt inspired and now got many sounds on stand-by, waiting to be worked on. High quality changes incoming?!

Dis update was (partially) an experiment on ambient audio, also messed with water and drowned sounds.

Might try and change the main description to make some things clearer and also make up some space on the text wall :P

Have fun!

Please open the zipped file before using it if you use Auditory

That's about it, if you're looking in getting in contact with me for a suggestion, some sound to look into, rework, etc... you can find me here or DM me Tigerblood#7094

Hey there, good looking people! First off lemme start by saying that it's been a while. Working on the pack was too time consuming so for me so I felt like I had to take a break from it. This year I've been busy with "life improvements" and I do plan to mess with my project again, I do enjoy it, but I'll have to take it slow.

Right, after that dump here's what's changed in this version:

Notifmod seems to be on standby for the moment so I've commited the chat message sound to Extrasounds - if you're on 1.19.4 use this unofficial yet completely working fork

I couldn't get the "chat.mention" sound event to work, if you'd like to get a cool sound when someone mentions you (or your username, it is very configurable) I recommend you configure Chat Notify and set the sound event as notifmod:chat.mention

Please open the zipped file before using it if you use Auditory

That's about it, if you're looking in getting in contact with me for a suggestion, some sound to look into, rework, etc... you can find me here or DM me Tigerblood#7094

Big hello to those who read these! This update I experimented with GW2 sounds after being recommended to try the game. Not too bad for a MMO.

In this update I introduce to you the very promising start of GW2's presence on this project. Added a few skeleton related sounds, and audio variants for lightning bolt and Presence Footsteps.

As always: Open the zip file before using if you're using Auditory

More insightful changelog in overview.txt

If you have any request of what to add/change/rework/look in to -> Github issues

Update :D

So a couple things changed this version, besides adding some sounds. As you can see, the zip file is named differently. When updating my pack I've decided the following naming procedure to name it: R[elease]x.x_([the two first integers of the amount of sounds changedx10]) . If this project ever reaches over 1k sounds I'll have to do the first three integers instead lol

The other thing which has been changed, better yet, added, is FNAF participation. I'll be working on FNAF sounds + the ones I already do work on

That's all for this one, see ya next time ;)

As always: Open the zip file before using if you're using Auditory

More insightful changelog in overview.txt

If you have any request of what to add/change/rework/look in to -> Github issues

I'd say my project's now as complete as I wanted it to be in order to actually be a release. This means that it's unlikely for me to remove sounds to rework them.

The pack's now peaking at 270 sounds and I've just started experimenting with ambient sounds.

On more good news, seems like some of the incompatibilities will be fixed.

A special thanks to those who took the beta journey with me ;)

As always: Open the zip file before using if you're using Auditory

More insightful changelog in overview.txt

If you have any request of what to add/change/rework/look in to -> github issues

Can sound wrong when raining if used with the drip sounds mod

Open the zip file before using if you're using Auditory

kind of a small update, added a few sounds liquid related

More insightful changelog in overview.txt

If you have any request of what to add/change/rework/look in to -> github issues

Can sound wrong when raining if used with the drip sounds mod

Open the zip file before using if you're using Auditory

Fixed sounds that have been broken since very early versions including button sounds

More insightful changelog in overview.txt

If you have any request of what to add/change/rework/look in to -> github issues

Can sound wrong when raining if used with the drip sounds mod

Open the zip file before using if you're using Auditory

Hey there! New sounds!

Reworked and added sounds. I feel like leaving beta soon

More insightful changelog in overview.txt

If you have any request of what to add/change/rework/look in to -> github issues

Can sound wrong when raining if used with the drip sounds mod

Open the zip file before using if you're using Auditory

New update! 41 sounds changed which means we've reached the 225 sounds mark, epic

Added sounds, cleaned the overall structure of the file, added more detailed info in overview.txt

More insightful changelog in overview.txt

If you have any request of what to add/change/rework/look in to -> github issues

INTRODUCING A NEW SUPPORTED MOD: AUDITORY, the mod used to have game breaking bugs before but now that it is fixed I can finally work on it. If you use Auditory please open the zip file first and follow the instructions to prevent issues!

I planned to be at least close of out of beta but to no avail. I'm planning on supporting droplight soon too, no promises tho...

Added sounds, some volume equalizing done

As always, more insightful changelog in overview.txt

If you have any request of what to add/change/rework/look in to -> github issues

Small update :p

Can sound wrong when raining if used with the drip sounds mod

Added sounds, reworked some

More insightful changelog in overview.txt

If you have any request of what to add/change/rework/look in to -> github issues

A WHOLE LOT OF SOUND EQUALIZING DONE - I tried my best to equalize the volume of each and every sound, should solve more issues than bring them

Can sound wrong when raining if used with the drip sounds mod

Added sounds, reworked some

More insightful changelog in overview.txt

If you have any request of what to add/change/rework/look in to -> github issues

Starting this very release I'll attempt to support Fabrication, though the mod does not add much to the in-game sounds

Can sound wrong when raining if used with the drip sounds mod

Added sounds, mono-fixed several sounds yet again, reworked some

More insightful changelog in overview.txt

If you have any request of what to add/change/rework/look in to -> github issues

HOTFIX RELATED TO B1.7 - multiple sounds broke, I didn't test enough before releasing b1.7

Can sound wrong when raining if used with the drip sounds mod

More insightful changelog in overview.txt

If you have any request of what to add/change/rework/look in to -> github issues

External resources



Project members

Tigersenpai

Owner


Technical information

License
ARR
Project ID