- Fixed second head layer not following animations (Recruits)
- Fixed desert skins sometimes not applying (Recruits)
- Fixed swimming animations for bowmen (Recruits)
- Added slim arms to model for Alex, Efe, Makena, and Noor (All three)
- Removed helmet texture placement until it can be properly fixed (Workers)
- Pushed face cubes back and made them thinner (All three)
- Internally fixed placement for leggings and boots on the models (Recruits, Workers)
- Fixed leggings and boots placement on Villager model (Guards)
- Fixed leggings and boots placement on Steve model (Guards)
- Added player_inner_armor2.jem, player_outer_armor2.jem and their properties for Steve model (Guards)
- Removed second set of eye, sclera, and eyelid cubes (Recruits, Workers)
- Remapped face texture on Steve model (Guards)
- Fixed second head layer not following animations (Recruits)
- Fixed desert skins sometimes not applying (Recruits)
- Fixed swimming animations for bowmen (Recruits)
- Added slim arms to model for Alex, Efe, Makena, and Noor (All three)
- Removed helmet texture placement until it can be properly fixed (Workers)
- Pushed face cubes back and made them thinner (All three)
- Internally fixed placement for leggings and boots on the models (Recruits, Workers)
- Fixed leggings and boots placement on Villager model (Guards)
- Fixed leggings and boots placement on Steve model (Guards)
- Added player_inner_armor2.jem, player_outer_armor2.jem and their properties for Steve model (Guards)
- Removed second set of eye, sclera, and eyelid cubes (Recruits, Workers)
- Moved human eye, sclera, and eyelid texture to the Villager's placement (Recruits, Workers)
- Moved human mouth texture under the Villager's placement (Recruits, Workers)
- Remapped face texture on Steve model (Guards)
- Fixed second head layer not following animations (Recruits)
- Fixed desert skins sometimes not applying (Recruits)
- Fixed swimming animations for bowmen (Recruits)
- Added slim arms to model for Alex, Efe, Makena, and Noor (All three)
- Removed helmet texture placement until it can be properly fixed (Workers)
- Pushed face cubes back and made them thinner (All three)
- Internally fixed placement for leggings and boots on the models (Recruits, Workers)
- Fixed leggings and boots placement on Villager model (Guards)
- Fixed leggings and boots placement on Steve model (Guards)
- Added player_inner_armor2.jem, player_outer_armor2.jem and their properties for Steve model (Guards)
- Removed second set of eye, sclera, and eyelid cubes (Recruits, Workers)
- Moved human eye, sclera, and eyelid texture to the Villager's placement (Recruits, Workers)
- Moved human mouth texture under the Villager's placement (Recruits, Workers)
- Remapped face texture on Steve model (Guards)
Added:
- Villager model for Recruits, Workers, and Guards
- Steve model for Guards
- Villager textures for Recruits and Workers
- Human textures for Recruits and Workers
- Villager texture for Guards
- Steve, Alex, Ari, Efe, Kai, Makena, Noor, Sunny, and Zuri skins for use with the Steve model in Guard Villagers. Can be nametagged
- 3D arrows for Guard quivers
- Animations for all Villager Recruits, Villager Workers, and Guard Villagers
- 20 Villager eye color variations for Recruits and Workers
- 20 human variations for Recruits and Workers
- Nametagged Steve, Alex, Ari, Efe, Kai, Makena, Noor, Sunny, and Zuri variants for Recruits and Workers