Additions
- Added oak fence waterlogged variant with moss growth
- Add complex spruce fence design
- blockstate has been redisgned to allow more control and flexibility
- Spruce fence has variations are not fixed and has hundreds of possible states
- Waterlogged version with more weathering and moss growth
- Added new stripped log textures
- Added stripped log normal and spec maps
- Added new farmland model and CTM blending
- Added new amethyst blockstate to allow for waterlogged variant (amethyst - crystals underwater now have moss growth)
- Added beehive models for each honey level
- Added new jungle fence design
- Tweaked chiselled bookshelf models
- Added effect to beds where sheets cover the player when sleeping
- New pack.png
Tweaks/fixes
- Tweaked packed mud textures
- Tweaked packed mud overlay
- Fixed Incorrect UV on some stone stair models
- Remade shader presets available in main pack directory
- Tweaked moss textures (better blending)
- Tweaked fire coral textures
- Tweaked grassblock side elements
- Fixed mangrove leaves missing particles in base Alacrity
- Fixed log 3 models UVs top face being 31x32 pixels in base Alacrity
- Fixed plank normal map mismatch on some CTM plank faces
- Added FA support to chickens
- Added 4 chicken variations
- Addeded concrete's to overlay system
- Tweaked spore blossom
- Tweaked snow grass block bottom face UV
- Tweaked broken dripstone item UV
- Tweaked grass overlay dirt component
- Tweaked grass overlay
- Fixed accidental mycelium tint indexing
- Updated mycelium item texture
- Readded and tweaked previously removed CIT enchants (CIT respawn updated)
Additions
- Added chiseled bookshelf models
- Added dripstone side/top CTM
- Added dripstone normal/spec maps
Tweaks/Fixes
- Remade netherite spec maps (Fixes issues with some shaders)
- Tweaked brick overlay variables (Re adds andesite/diorite/granite - compenents broken when CTM added)
- Tweaked flower pot inventory display
- Tweaked dripstone model UVs
- Tweaked all stone stair/slabs (Fixes floating overlay issue due to the way CTM is handled, but still allows for overlays on full faces)
- Tweaked hay bale texture
Additions
- Added granite top/side CTM detail
- Added normal/spec maps for smooth stones building components
- Added diorite top/side CTM detail
- Added string item model
- Added snow ball item mode
Tweaks/Fixes
- Refactored overlays for new granite/diorite CTMs
- Remade granite overlay
- Remade diorite overlay
- Tweaked wall/stair/slab UVs for diorite/granite/andesite
- Updated stone item texture
- Fixed incorrect cullfacing on stone stairs
Additions
- Oxeye daisy detail pass
- Added oxeye daisy item model
- Added oxeye daisy normal/spec maps
- Overhauled rose bush model
- Added rose bush normal/spec maps
- Added rose bush item model
- Added pink petal item model
- Added polytone dark foreset environment colours
- Added sugar cane CTM
- Added normal/spec maps to (polished granite/diorite/andesite/deepslate/blackstone)
Tweaks/Fixes
- Tweaked grass block dirt overlay priority (Makes smooth transitions when conflicting block present)
- Tweaked sapling item models and UVs
- Rebuilt moss carpet model (Optimization, fixed UV maps, Improved cullfacing)
- Updated sand item texture
Additions
- Added terracotta textures to update items
- Overhauled cornflower models
- Added cornflower item model
- Added cornflower normal/spec maps
- Overhauled poppy models
- Added polytone block modifiers to unsupported transparant blocks (hay bale, candles, sculk, moss carpet, podzol, crimson/warped nyclium) This allows these blocks to work correctly under all conditions as long as polytone is present
- Detail pass to peony
- Added peony normal/spec maps
- Added peony item model
- Detail pass to lilac
- Added lilac normal/spec maps
- Added lilac item model
- Overhauled lily of the valley models
- Added lily of the valley normal/spec maps
- Added lily of the valley item model
- Added additional overlay details to sides of grass blocks (Now blends better then ever)
- Added concrete side/top CTM textures to all colours
Tweaks/Fixes
- Tweaked poppy item model
- Tweaked grass block models (Removed root component, fixed base dirt texture, removed unessary faces which didnt look good looking from - underneath)
- Tweaked mycelium/podzol/warped nylium/crimson nylium (Same fixes to grass blocks)
- Tweaked snow item display
- Tweaked pointed dripstone item display
Optifine is updated to 1.21 (I still DO NOT recommend using it)
- Some CEM models are currently broken with optifine, unclear why (Cow and Spider)
- Previous CIT format crashing game (removed in this version to prevent crash)
- Likely other broken features not immediately obvious
Additions
- Added trial key item model
- Added ominous trial key item model
- Added bone meal item model
- Added blaze powder item model
- Added redstone dust item model
- Added glowstone dust item model
- Added sugar item model
- Added gunpowder item model
- Added andesite top and side CTM detail
- Added enchanting bottle item model
Tweaks/Changes
- Tweaked seed models, lighting and item displays
- Tweaked azalea leaves
- Tweaked snow side texture (was using very old alacrity dirt texture)
- Tweaked grass edge texture
- Tweaked grass, tallgrass and fern texture
- Removed CIT components (not working in 1.21 due to missing mods and crashing with optifine)
- Tweaked andesite overlays
- Refactored overlays to include andesite changes
- Tweaked andesite slab and stair UVs
- Improved grass/podzol/mycelium/warped nylium/crimson nylium side overlays (Uses 2nd layer to added grass components to side overly making a smoother less jaring transition)
Completely rebuilt overlays from the ground up(fixes countless issues and allows me to easily work in new overlays and variables in the future)
Additions
- Added custom environment to cherry grove
- Added custom environment to ice spikes, snowy plains, snowy slopes, frozen river
- Added dirt CTM detail
- Added coarse dirt CTM detail
- Added rooted dirt CTM detail
- Added moss CTM detail
- Added suspicious sand CTM
- Added gravel CTM detail
- Added suspicious gravel CTM
- Added clay CTM detail
- Added missing terracotta CTM (cyan | light_blue | blue | purple | magenta | pink)
Tweaks/Fixes
- Tweaked some file path locations for CEMs (Fixes some incorrect textures on some setups)
- Tweaked moss texture details for new CTM
- Tweaked moss carpet UV
- Tweaked moss overlay
Overhauled cave spider model and animations
- Tweaked swamp leave colours
- Tweaked grass CTM (Allows better leveraging of biome colours)
- Tweaked birch leaves
- Tweaked spruce leaves
- Fixed missing wither skeleton head texture
Tweaks/Fixes
- Updated shader presets (Fixes overly transparent rain and shallow waters)
- Tweaked savanna colour map (more realstic and less abrupt colour shifts)
- Tweaked acacia leaves
- Tweaked oak leaves
- Tweak bamboo leaves
- Tweake tulip stem textures
- Tweaked allium stem textures
- Tweaked cherry leaves
- Shifted wither skeleton and stray texture paths (fixes bugged textures when fresh animations not present)
- Tweaked beef inventory display
Additions (Polytone support features added)
- Custom swamp atmosphere
- Custom savanna atmosphere
- Custom jungle atmosphere
- Custom badlands atmosphere
- Custom mushroom fields atmosphere
- Custom desert atmosphere
- Custom mangrove swamp atmosphere
- Updated shader presets
- Added cinematic shader preset to main pack directory
- Added Mooshroom CEM and textures
- Enhanced azure bluet
- Added azure bluet item model
- Added azure bluet spec and normal maps
- Added wheat spec and normal maps
Changes/Fixes
- Updated pack.png
- Tweaked leaves spec maps
- Tweaked shaderpack presets in main pack directory (Please use new presets for a better experience)
- Tweaked mushroom stem CTM textures
Additions
- Cow CEM overhaul w/Fresh animation support
- Tulip model overhauls + (Normal | Spec)
- Added tulip item models
- Added potted tulip models
- Blue orchid model overhauls + (Normal | Spec)
- Added Blue orchid item models
- Added potted Blue orchid models
- Added new mycelium texture w/CTM
- Added grass normal/spec maps
- Added vine normal/spec maps
- Added sapling normal/spec maps
- Added allium normal/spec maps
- Added dripleaf normal/ spec maps
- Added dandelion normal/spec maps
- Added poppy normal/spec maps
- Added mushroom stem normal/spec maps
Tweaks/Fixes
- Tweaked netherrack item model for new texture
- Remade diamond maps (Normal | Spec)
- Remade gold maps (Normal | Spec)
- Tweaked raw gold item UV/texture
Additions
- WOLF OVERHAUL!! (Redesignedwolf CEM, now more natural and realistic. FA support + Tweaked animations)
- Added wolf armor CEM + Collar CEM
- Added amethyst crystal (Normal | Spec)
- Added bone item model
- Added netherack CTM detail (Normal | Spec)
- Overhauled allium (natural colour variation + 4 more variants)
- Added allium item model
- Added dandelion item model
- Added poppy item model
- Added new emerald detail (Normal | Spec | SSS)
- Added restone maps (Normal | Spec | Emission)
- Added new raw gold texture + CTM (Normal | Spec)
- Added leaves spec maps (SSS)
- Added maps (Normal | Spec)
- Added hay bale maps (Normal | Spec)
- Added cobweb maps (Normal | Spec | SSS)
I have provided completementary/euphoria patch shader presets inside the resourcepack (open up the .zip and you will see them) So if you are experiencing bugs or glitchy effects please try the preset first.
Tweaks/Fixes
- Tweaked feather item model
- Tweaked overlay variables and file structure
- Tweaked brick wall UVs
- Tweaked brick wall models (Blends into non full block spaces and other walls better)
- Fixed incorrect cullfacing on upside down stone slabs
- Fixed skeleton skull missing texture path
- Tweaked chest boat CEM UVs
Additions
- Added iron nugget item model
- Added gold nugget item model
- Added stick item model
- Added flint item model
- Added new minecart CEM w/ animated wheels (All versions)
Compatibility patch released for all non complementary shader environments
Tweaks/Changes
- Removed my spider/cave spider CEM (Push to support new alacrity CEM models)
- Spider CEM model cleanup and adjustments
- Cleaned up boat CEM bloat and UVs
- Tweaked bed CEM model (Fixes texture flicker if on block edge at distances)
- Removed unnecessary transparancy tags on some overlays causing issues with certain shaders
Additions
- Added spider variations (3 normals variations | 1 desert) not just recolours
- Added boat CEM fresh animations support
- Added new bricks w/ CTM!!! (Stairs | Slabs) See screenshots I have spent days getting pixel perfect lineups under all rotations and block combos
- Added brick overlays
- Added new base decorated pot texture
- Added brick/nether brick item models
- Added wood plank normal and spec maps
Additions
- Added new netherite texture (CTM | Normal | Spec)
- Added ancient debris texture with netherrack version (blends into environment better)
- Added additional overlay variables
- Added fishing rod model
- Added carrot on a stick model
- Added warped fungus on a stick model
- Added leather item model
- Added new podzol texture with CTM
- Added new quartz item model (Normal | Spec)
- Added new prismarine crystals model (Normal | Spec)
- Added sugar cane item model
- Added new lapis block texture (CTM | Normal | Spec)
- Added new wool textures (CTM | Normal | Spec)
- Added new carpet textures
Tweaks
- Tweaked netherite ingot texture
- Tweaked netherite tool texture
- Tweaked item frame model
- Tweaked all bed textures and colours to fit new wools
- Tweaked bed CEM UVs
- Tweaked podzol detail elements to fit new podzol
- Removed paintings (no longer nescesary)
Fixes/Tweaks
- Tweaked inventory lighting of wheat/short grass
- Tweaked fire emission texture (less red, feels hotter)
- Tweaked moss carpet model (fixes certain cases of texture flickering)
- Additional overlay variable tweaks
Additions
- Complete refactor of horse/horse armor CEM model (Long overdue)
- Added Fresh animations support to horse/horse armor CEM model (This was challening as my horse model varies in possition and scale compared to fresh animations)
- Added Zombie horse CEM
Tweaks/Fixes
- Tweaked black bed texture (was to light looked like gray bed)
- Tweaked honey block model
- Tweaked slime block model
- Fixed 2 specular map files for iron block being to bright
- fixed clay/podzol overlay interaction
- Fixed cullfacing issue on jukebox model
- Small overlay file structure changes
Additions
- Added slime block CTM with spec maps
- Added honey block CTM with spec maps
Tweaks
- Small file restructures
- Added additional overlay variables
- Tweaked inventory bucket lighting
- Fixed stone stair cullfacing issue
Additions
- Added flaming inventory torches (Lighting is better then default addon)
- Added remaining missing bucket models (Cod, pufferfish, tropical, axolotl, tadpole)
- Remade deepslate textures with CTM
- Remade deepslate overlay
- Added smooth sandstone detail CTM
- Added smooth red sandstone detail CTM
- Added iron block CTM and normal/spec maps
- Added many candle models (HUGE OVERHAUL)
- Added new coal texture with CTM and normal/spec maps
- Remade ice texture CTM and normal/spec maps
- Added frosted ice CTM and normal/spec maps
- Added new glowstone CTM and normal/spec maps