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Updates

Even if Fresh Animation for 1.21 still does not have the bogged nor the breeze, i come here to say that after 2 days from TH, THFA got updated too! Same things as TH, i'll just mention the changelog

2.1 Let's celebrate 1.21 with 2.1 of TH, with many changes, toggleable stuff, cool reworks, bug fixes and a new sibling to the Healthbars "family": Compatible Healthbars, in alpha, just go look at it it's cool. The wither has been remade (look at the gallery), the ghast has been remade, the snow golem no longer glitches, we have the bogged and the breeze, more animated blood and armors can now crack, with these last 2 additions being toggleable with Respackopts

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This should be a gif, just go look at the gallery

Also i remade the icon, i added new font images in the pack itself and fixed a long lasting bug that caused all damages to not show with a decimal ammount of HP. Also also the addons are now a toggle in the Respackopts menu, but because not many people use respackopts, the addons still remain in their downloadable state and just had an update.

Description


This resource pack changes the texture of most hostile mobs based on their health, NOW WITH FRESH'S ANIMATIONS. The pack is also on PMC if you want to give feedback right here

Also credits to Fresh who created FA, and a bit to creepermax123 because i used his creeper with FA model to get some support because the creeper did not work to before.

Over here the two on PMC: FreshLX and creepermax123

Others

Another version of this is Compatible Healthbars, that is under review as im writing: it's still a work in progress and only some mobs are there so no download now, but as the name suggests this pack is compatible with ANY mob retexture, without the need to create an addon just for that

Also under the versions list there is a file with all the Addons from Green Bleed to Ills Kills, as suggested by The Great Magispeller and Morbious133 on Planet minecraft. These Packs are perfectly compatible both with TH and it's counterpart with Fresh's Animations, but the order in which these are put can change the way they work, so preferibly you should put them like this, where Green bleed just represtents an addon in general. Replace this with a description

From 2.1, these addons are also integrated in the pack itself, and can be toggled using Respackopts, as well as some other fun things that you might not want Replace this with a description

Known Issues

No known issues, the last standing bug as been fixed in 2.1

Planned

-Continue "Compatible Healthbars"


Project members

EnderBC

Owner


Technical information

License
MIT
Project ID