Pixel Perfection for 1.21.5
Updated for 1.21.5
Removed Vanilla Shader because it is considered experimental by mojang and i dont want the code of a groomer in the resourcepack but dont know how to do vanilla shader myself but dont want to deal with mojang breaking it either Updated Bottle texture Updated Potion textures, including splash and lingering Updated Brewing Stand model Updated Crimson Root Texture Updated Warped Root Texture Added block emissives to items that allow for it (thanks mojang for only allowing emissives on blocks that allow for transparency.) Added Block Emissive for the mace (dont ask) Updated moss colour pallete Updated Stone Bricks to be more smooth Updated Nether Bricks to be more vanilla like (shiny and slick) Updated Red Nether Bricks cause i updated nether bricks Updated Blackstone to be more vanilla like Removed CEM stuff for piglins where they still where retextured like bokoblins Updated Cow texture to include the new model Piece Updated Sheep to have a more shaggy style on its face Added Cow Variations for cold and hot Added Chicken Variations for cold and hot Added Pig variations for cold and hot Added dry leaves texture Added Wild Flowers Texture Removed Grass blocks naturally ocouring flower variations cause now wild flowers exist which basically did the same thing Updated Magmacube to work with its new UV map (mojang why?) Added Firefly Bush Added Firefly Particle (its lime green like in nature)
Updated Plank Textures # this is for future proofing it because i cant keep making new shapes for new plank types and it was in general hard to actually mix planks in buildings without looking weird
Added Bush Texture (Lie, its actually the old Fern texture) Updated Fern (cause fern texture is used for Bush) Updated Copper Blocks (only the shiny variant) Updated Iron Blocks (people keept confusing it with netherite + was not great for building if you play with others) Updated Iron Trapdoors (new palete + bigger grid) Updated Iron Door Updated Creaking Heart Texture (lie, just had to add a stage for the in between stage) Updated Crimson Wood Textures (new palate) Updated Crimson Nylium (no more grass reskin) Updated Warped Wood (new palate) Updated Warped Nylium (no more grass reskin) Updated Nether Wart blocks (new palete + had to remove akward spots since emissives wont work) Updated Warped Wart blocks (ditto) Updated Iron Ingot Updated Gold Ingot Updated Copper Ingot Updated Netherite Ingot Updated Raw Gold (new palete) Updated Raw Gold Block (new palete) Updated netherack (more cobbled, no longer minced meat) Updated Nether Gold Ore Updated Nether Quartz Ore Updated Gilded Blackstone Updated Iron Armour (no longer covers zillager eyes and players eyes on some skins) Updated Gold Armour (almost identical to iron armour now, no more purple detail since thats for trims) Updated Creaking Texture Updated Warden Texture Updated Sculk Sensors Updated Calibrated Sculk Sensors Updated Villager Texture Updated Evoker Texture Updated Pillager Texture Updated Vindicator Texture Updated Zillager Texture Updated Iron Golem Texture Added Dried Grass Texture Added Dried Tall Grass Texture Fixed Horses broke UV model with its hair (bug since 1.13 lmao) Fixed Donkey and Mules hair (had it missing entirely????) Added Spawnegg textures for every mob (good grief)
Fixed Magma Slimes UV model Removed Random Magma Slimes variations.
Updated for 1.21.4
- fixed fence item models for 1.21.4
- updated custom key models for Dungeons and Taverns
- Updated Texture of chorus flowers and chorus plants
- Added Eyeblossom Texture
- Updated Endstone brick Texture
- Updated slightly endstone itself
- Updated End Portal Frame
- Updated Purpur Colour pallete
- Added Resin Clump Textures
- Added Resin Brick Textures
- Added Resin Block Textures
- Added the Resin Trim Pallete
- Fixed GUI sprites that broke with 1.21.4
- Updated Chorus Fruit Texture
Updated pixel perfection to 1.21.2
Updated Resourcepack shader. means it wont work on older version unless shader folder is removed
Hopefully fixed the fence issue with mod THIS TIME
Same with Fence Gates
Added Creaking Texture
Added Pale Oak Blockset Textures
Added Pale Moss Blockset
Updated Restone Torch model
Updated Soulfire Torch model U pdated Torch model
Revomed CEM model for endermite, ugly thing
Added CEM support for Custom Bosses from Dungeons and Taverns
Removed Piglin variation Textures
Updated Piglin Textures
Same with Piglin Brutes and Zombefied Piglin
Removed Bokoblin sounds for Piglins
Updated Armour Model Location to work with 1.21.2
Updated Dark Oak Boat texture
Updated With texture to be more colourfull
Added Tooltip UI textures
Added Item Select UI textures
Updated Bundle Base texture
Added the 16 Bundle variations
Added the 2 new banner pattern Textures
Updated Bad omen Effect Sprite
Added endstone Brick Variations Added 1 Blackstone Brick Variation Fixed an issue with Dark Oak Fencgate when opend Added emissives for command block conditional states Overhauled the entire Copper Set Updated Copper Ore Updated Copper Deepslate Ore Fixed issue with Respawn Anchor when having 2 charges Fixed Emissives of Respawn Anchor Updated Spyglass textures/item textures Big change: Removed Pixel Perfection Legacy Paintings and ziped them within the resourcepack. Unzip it and aply it as its own texturepack to get the old paintings back New Paintings as well as the old paintings of vanilla got a Pixel Perfection Legacy Frame Updated Brush texture Added new Disc Textures Switched the Trial Key Textures and the Dungeon and Taverns Shrine Key Textures Same with Ominous versions
- Added Zombie Horse Texture
- Updated Bogged Texture
- Updated Shader Emissives for: guardian, elder guardian, breeze, shulker, vault (all states), trial spawner (all states), crafter, spider, cave spider, wolf, ominous key, DnT Keys, Mooshroom, Bat variation
- Updated Skeleton variations
- Updated Phantom shader emissives
- Updated piglin/piglin brute/zombefied piglin shader emissives