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Made an error while fixing pumpkin items last week, breaking pumpkins in the process. Whoops

  • Fixed original carved pumpkin and jack o lantern faces having no texture
  • Fixed carved pumpkin and jack o lantern particles missing textures

Just some fixes with 1 addition

  • Backported spawner having inner faces
  • Fixed wolf texture being broken with optifine
  • Fixed bookshelf item not using new top texture
  • Fixed pumpkin and jack o lantern items not using bottom texture
  • Improved z-fighting fix for rails and item frames
  • Fixed misplaced pixel on chainmail leggings
  • Fixed a few errors in contributions list

update

This update took a while to come out, I simply just didn't work on pack making as much over the last few months. Used to have a set schedule of new updates every 3 months max but I'm forgoing that now. Updates will now just come out if I have one ready.

Some features require OptiFine or Fabric/Quilt equivalent mods.


Added:

  • Sheep remodeled with snout and ears, pixel consistent wool, fully retextured with a tail, sheared sheep still have thin coat instead of being patchy
  • 60+ pumpkin face variants, lots of different moods and references
  • All seeds given new bordered textures
  • Added better items for double tall plants
  • Added new items for carpets
  • Vine model extends slightly out of block so it doesn't have a hard cut at block edge
  • Chain model extends slightly out of block so it won't cut off at parts of the chain
  • Entity fire now gets circular at the bottom of texture to look better, block fire remains the same
  • Tripwire hook's wood bits given unique texture
  • Added double (red) sandstone slab block
  • Made swords, pickaxes and shovel's shading make sense when held in 3rd person
  • Shears are now held better in third person
  • Vines are held from the top in third person (and have a custom item)
  • Banner item is now centered in item frames
  • Added cracked icon for dark cracked blocks (netherbricks, polished blackstone bricks and deepslate tiles)
  • Added cit elytra "Storm Wings" (will be adding a few more later)

Updated:

  • Custom color removed for yellow sheep due to lack of custom color mod in modern versions
  • Bookshelf top and bottom now has unique texture
  • Gave hopper bottom texture, side hopper texture now looks much better
  • Cow heads made slightly wider, hind legs are shorter and fully under body now
  • Made wolf snout slightly wider to remove half pixels to sides of snout
  • End sky is now solid purple
  • Changed shading of bamboo fences, fence gates, doors and trapdoors, sign post changed to green bamboo
  • Edited top of crimson, warped and jungle door's front/back texture
  • Warped trapdoor's model changed to match detail level of bamboo, cherry and jungle trapdoors
  • Tweaked bedrock to fix very minor grid-like tiling issues
  • Made composter side tile better vertically
  • Added more hue shifting to yellow candles
  • Tweaked most wool palettes
  • Elder guardian pupil changed to blue to make easier to see
  • Tweaked chainmail leggings shading
  • Removed top bit on pant legs for all leggings to make more sense
  • Changed block icon item models (waxed copper, infested stone) to cut down on textures used
  • Centered beef and spider eyes
  • Spider eye tweaked
  • Removed bat due to new vanilla bat

Fixes:

  • Fixed cow ears and horns being unaligned with each other
  • Fixed villager hat brim being in wrong place
  • Tweaked textures of enchanted and lectern books and fixed z-fighting issues with cem models
  • Fixed end crystal bedrock base being outdated, top and bottom has bedrock in a ring around the central bedrock
  • Fixed zombie nitwit sleeves being straight
  • Fixed bottom of cat feet being miscolored
  • Fixed bottom of beacon never rendering
  • Fixed chest minecart being slightly too far forward showing extra latch on back
  • Fixed bamboo raft z-fighting when pushed into a slab
  • Fixed rails and item frames z-fighting when on same block
  • Fixed tripwire hook rendering issue with continuity mod
  • Fixed cow's legs not pivoting from the correct spot
  • Light blue dye posterized
  • Fixed stray pixel in effect icon background

update

This update took a while to come out, I simply just didn't work on pack making as much over the last few months. Used to have a set schedule of new updates every 3 months max but I'm forgoing that now. Updates will now just come out if I have one ready.

Some features require OptiFine or Fabric/Quilt equivalent mods.


Added:

  • Sheep remodeled with snout and ears, pixel consistent wool, fully retextured with a tail, sheared sheep still have thin coat instead of being patchy
  • 60+ pumpkin face variants, lots of different moods and references
  • All seeds given new bordered textures
  • Added better items for double tall plants
  • Added new items for carpets
  • Vine model extends slightly out of block so it doesn't have a hard cut at block edge
  • Chain model extends slightly out of block so it won't cut off at parts of the chain
  • Entity fire now gets circular at the bottom of texture to look better, block fire remains the same
  • Tripwire hook's wood bits given unique texture
  • Added double (red) sandstone slab block
  • Made swords, pickaxes and shovel's shading make sense when held in 3rd person
  • Shears are now held better in third person
  • Vines are held from the top in third person (and have a custom item)
  • Banner item is now centered in item frames
  • Added cracked icon for dark cracked blocks (netherbricks, polished blackstone bricks and deepslate tiles)
  • Added cit elytra "Storm Wings" (will be adding a few more later)

Updated:

  • Custom color removed for yellow sheep due to lack of custom color mod in modern versions
  • Bookshelf top and bottom now has unique texture
  • Gave hopper bottom texture, side hopper texture now looks much better
  • Cow heads made slightly wider, hind legs are shorter and fully under body now
  • Made wolf snout slightly wider to remove half pixels to sides of snout
  • End sky is now solid purple
  • Changed shading of bamboo fences, fence gates, doors and trapdoors, sign post changed to green bamboo
  • Edited top of crimson, warped and jungle door's front/back texture
  • Warped trapdoor's model changed to match detail level of bamboo, cherry and jungle trapdoors
  • Tweaked bedrock to fix very minor grid-like tiling issues
  • Made composter side tile better vertically
  • Added more hue shifting to yellow candles
  • Tweaked most wool palettes
  • Elder guardian pupil changed to blue to make easier to see
  • Tweaked chainmail leggings shading
  • Removed top bit on pant legs for all leggings to make more sense
  • Changed block icon item models (waxed copper, infested stone) to cut down on textures used
  • Centered beef and spider eyes
  • Spider eye tweaked

Fixes:

  • Fixed cow ears and horns being unaligned with each other
  • Fixed villager hat brim being in wrong place
  • Tweaked textures of enchanted and lectern books and fixed z-fighting issues with cem models
  • Fixed end crystal bedrock base being outdated, top and bottom has bedrock in a ring around the central bedrock
  • Fixed zombie nitwit sleeves being straight
  • Fixed bottom of cat feet being miscolored
  • Fixed bottom of beacon never rendering
  • Fixed chest minecart being slightly too far forward showing extra latch on back
  • Fixed bamboo raft z-fighting when pushed into a slab
  • Fixed rails and item frames z-fighting when on same block
  • Fixed tripwire hook rendering issue with continuity mod
  • Fixed cow's legs not pivoting from the correct spot
  • Light blue dye posterized
  • Fixed stray pixel in effect icon background

Fixing a few issues

  • Fixed fence gate textures breaking in 1.20.2
  • Fixed sprites in GUIs using vanilla textures in 1.20.2
  • Fixed shadow in inventories being off center of player in 1.20.2
  • Fixed hanging sign guis being outdated
  • Added Enhanced Block Entities support for bells, beds and signs
  • Fixed there not being a model for ceiling bells
  • Tweaked bamboo fence and fence gate palette to have slightly less contrast

Fixing a few issues

  • Fixed hanging sign guis being outdated
  • Added Enhanced Block Entities support for bells, beds and signs
  • Fixed there not being a model for ceiling bells
  • Tweaked bamboo fence and fence gate palette to have slightly less contrast

1.20.2 version will be coming a bit later to make sure 1.20.2 issues are all fixed

UpdateImage New update out with new branding! Stormilla turned 3 years old last month so I want to first thank Napstatoast for sticking with this project for so long and helping contribute to it and thank everyone else for downloading and supporting the project over the years. We've also hit 1k diamonds on PMC and 100 followers on Modrinth so again thank you! Enjoy!

The new logo takes aspects of the minecraft styled one and the oldest one from about 2 years ago. The pack icon has become much brighter with simpler shading and black and blue in the background.

Also changing what is in the fixes list of change logs, the fixes section used to only have Stormilla bugs but now includes both Stormilla bugs and Minecraft bugs.


Some features require OptiFine or Fabric/Quilt equivalent mods.

Added:

  • Cows given entirely new model, has a snout, a tail that moves when it walks, bigger horns and ears. Has 6 variants, 4 spotted, 2 plain. Changes apply to mooshrooms too
  • Added diagonal firework item with a border and shading changes (vertical when thrown on ground and launched)
  • Melon stem changed into 2 large stalks that converge and connect to the melon on top, every growth stage has a unique texture as well
  • Pumpkin stem changed to 1 large stalk with big leaves coming off and connect to pumpkin on top, every growth stage has a unique texture as well
  • Added new wall post and wall textures for large brick and polished walls (small bricks are unchanged)
  • Added new arrow texture with a border around it, tipped has animated effect particles
  • Pumpkin side completely reshaded, now looks rounder, top and bottom use palette of side and are reshaded
  • Reshaded bamboo stalks to look more like the planks
  • Added big headed baby villagers
  • Added border to bamboo item and reshaded it
  • Armor stand given new texture similar to fences that makes more sense
  • Added color coded subtitles
  • Added random rotation to moss, moss carpet, coarse dirt, gravel, sniffer eggs
  • Added random rotation to sides of dirt, sand, red sand, rooted dirt
  • Melons given custom break particles showing inside of them
  • Pressure plates given custom textures
  • Updated firework star item to better fit modern mc textures
  • Reshaded scute to not be pillow shaded
  • Tweaked moss and gravel texture to reduce grid-like look and strange patches
  • Changed position of bamboo, firework and map in hand in third person

Updated:

  • Bedrock given new unique texture to look more like tough natural rock
  • Made a bunch of tweaks to chest textures (hinges inside, bottom of lid and top of base plank parts, top and bottom planks)
  • Changed button items to be 3D looking instead of flat
  • Pressure plate items now have sprites
  • Tweaked arrow entities
  • Changed name of Bole blocks (6-sided logs) to Full Logs (Now grouped with logs when you search logs in creative and recipe book)
  • Tweaked palettes of most stripped logs and mangrove hanging sign now uses new palette (Dark oak is more saturated, cherry is less, jungle is less contrasty)
  • Removed 3D door knobs from doors (think it's too much detail)
  • Changed some subtitles
  • Edited entity shadow to be pixel consistent for player-like and similar sized entities
  • Changed shading of barrel bottom to modern plank shading
  • Inside the open barrel reshaded to be darker
  • Changed inside of unfilled respawn anchor to regular obsidian
  • Fixed wandering trader having 2 hoods
  • Removed stretching from propagules and tinted cross plants (grass, ferns, etc.)
  • Lichen emissive removed so it can be used as a less visable light source in builds better
  • Centered repeater and comparator items
  • Edited magenta glazed terracotta
  • Tweaked pitcher plant blue palette

Fixes:

  • Fixed lighting on potted plants with cross models
  • Fixed lit redstone torches on repeaters and comparators looking dark
  • Fixed mangrove propagule being dark
  • Fixed gray parts around blaze rod on brewing stand being cut off just before touching base
  • Fixed heart particles still having old gui heart look
  • Fixed mud bricks being mirrored on one side when they shouldn't be
  • Fixed spruce trapdoors using wrong side texture on left and right sides when closed
  • Fixed lightning rod being held awkwardly and too big in third person
  • Fixed scaffolding not having new bamboo palette
  • Fixed z-fighting issue with item frames with maps on them with block behind them
  • Fixed minor lighting issues on rails
  • Fixed pixel sticking out of potted spruce sapling
  • Fixed button textures being upside down on ground
  • Fixed some stats icons being outdated
  • Fixed open barrels not having ambient occlusion
  • Fixed 2 miscolored pixels on crafting table side
  • Fixed tiny clipping issue on sunflower model top
  • Anvils in item frames no longer z-fight with torches
  • Fixed "death.fell.accident.water" bug
  • Fixed bottom of inside cauldron being culled
  • Fixed bottom of rod on brewing stand not being culled
  • Removed unecessary face on beacon's core

Another patch because I found more issues, hopefully this will be the last for now

Changes:

  • Fixed smithing table GUI being outdated
  • Added forgotten hanging sign GUIs
  • Fixed stretching on calibrated sculk sensor's crystal
  • Fixed culling on respawn anchor top of 1 model
  • Updated slider buttons in GUI
  • Updated knowledge book in toasts
  • Tweaked panda spawn egg

Small patch to mainly fix some issues

  • Fixed ender dragon spawn egg texture not working
  • Fixed empty hunger haunches being missing when hunger effect is applied
  • Added spawn eggs for Optifine versions of silverfish and endermite
  • Removed 1.19 panorama
  • Tweaked a few jukebox playing top textures so all middles are animated
  • Improved dragon egg item shading
  • Changed dark cyan colors on soul lantern to be darker
  • Added all mod menu buttons to fit vanilla button changes
  • Fixed social interaction button shadow

i

Some features require OptiFine or Fabric/Quilt equivalent mods.

Additions:

  • Torches have custom sprites as items
  • Chiseled bookshelves given tons of variants
  • Spawn eggs now resemble their mob texture to be much easier to identify from a glance and be more accessible
  • Jukebox is now a vinyl player, texture changes when playing with animated disc texture and has variants
  • Cherry and bamboo doors and trapdoors are 3D and sprites match Stormilla's other sprites
  • Cherry fences and fence gates have a custom texture
  • Cherry and bamboo buttons have a custom texture and item sprite
  • Dragon egg entirely remade to have a sniffer egg-like model and a brand new texture that is obsidian-like
  • Dragon egg item also looks like sniffer egg item
  • Signs are now made of a single large plank to get rid of the dividing line that made it slightly harder to read
  • Mangrove, bamboo and cherry woods have tweaked palettes
  • Camel saddles are now brown
  • Hanging signs textures changed accordingly
  • Made sniffer egg item face the other way to match direction of all other diagonal items
  • Infested stones and waxed copper blocks have icons on them as items to easily tell them apart from regulars
  • Trim palettes changed to match Stormilla's palettes
  • Tweaked palette of pitcher plant mainly to use less hue shifting
  • Reshaded calibrated sculk sensor amethyst crystal
  • Wither effect icon changed to a black skull
  • Blackstone walls now use top texture for top and bottom
  • Relic disc changed to have shading of other discs
  • Recolored brush item
  • Tweaked torchflower purple leaves and seeds
  • Added spruce plank chest to cherry chest boat and bamboo chest raft
  • Made player hold blaze rods and bone by the center part of them instead of the ends
  • Added translucency to tripwire hooks and cobwebs
  • Farmland now has textures for all moisture levels (seen when wet farmland starts drying out)
  • Added pride bees nametag easter egg (Ace, Aro, Bi, Gay, Genderfluid, Lesbian, Non-Binary, Pan, Rainbow, Trans) will probably add a few more identities in future releases

Updated:

  • Warped fungus on a stick now uses warped stem for stick palette
  • Netherwart crop has 1 new stage texture and palettes tweaked
  • Added variations to potted fungi
  • Numerous block items like most workstations are now 3D instead of 2D
  • Enchanting table has custom item model with book on it and hopper and cauldron are now 3D
  • Rotated lectern in inventory to face same way as chests, furnaces, etc.
  • Centered end portal frame item
  • Lowered sugarcane leaves to be less obtrusive and not reach as far out it's hitbox (and shading tweaked)
  • Improved shading on wood parts of smithing table sides, now uses anvil palette
  • Tweaked part of the jungle door window to be thin to better match minecraft style
  • Sunflower face is now connected to the stem
  • Tweaked lightning rod item
  • Changed shield particle to include iron bits
  • Chest model changed to fix clipping, other various minor changes
  • Fixed fire still being slightly stretched
  • Removed repeater and comparator side textures (found it unnecessary)
  • Tweaked light blue dye palette
  • Tweaked torch and soul torch palette
  • Tweaked palettes of blaze, creeper, pig, ghast
  • Tweaked beacon beam palette
  • Removed netherrack surrounded ancient debris for now for better visibility, may be implemented in the future via ctm and be made slightly easier to see
  • Removed sign being attached to block (it iterferes with backside text)
  • Removed some unused files
  • Removed pupils from guardian emissive
  • Removed redstone dust item emissive since it's not powered
  • Removed smoker top emissive (it didn't look good)
  • Reworked trapdoor models to take up less storage and be more compatible with modded trapdoors

Bug Fixes:

  • Fixed feet of filled cauldrons being inconsistent with empty and outdated
  • Fixed loom top not aligning with side
  • Fixed button items floating in hand in 3rd person
  • Fixed connecting part of sandstone wall item not using top texture
  • Fixed lack of culling on inside of open barrel with block on top
  • Fixed outdated warped sign item color palette

fences

New patch to fix a tiling issue with stacked fences

  • Made painting CIT work for the paintings in creative inventory instead of only when using give command
  • Changed the painting item to plain white blank canvas like vanilla
  • Fixed smithing table GUI in 1.19.4
  • Fixed outdated end crsytal item
  • Fixed misaligned button icons
  • Fixed item frame using old palette and reshaded it (+ item)
  • Updated palette of wither effect icon
  • Tweaked spyglass item
  • Fixed miscolored part of leather
  • Tweaked a bookshelf variant and slightly changed rates
  • Fixed a texture on birch doors not having proper UVs
  • Fixed Renew button's text turning yellow in realms screen
  • Made painting CIT work for the paintings in creative inventory instead of only when using give command
  • Changed the painting item to plain white blank canvas like vanilla
  • Fixed outdated end crsytal item
  • Fixed misaligned button icons
  • Fixed item frame using old palette and reshaded it (+ item)
  • Updated palette of wither effect icon
  • Tweaked spyglass item
  • Fixed miscolored part of leather
  • Tweaked a bookshelf variant and slightly changed rates
  • Fixed a texture on birch doors not having proper UVs
  • Fixed Renew button's text turning yellow in realms screen

External resources



Project members

StormDragon77

Owner


Technical information

Project ID