Bigger, Better, Tweakier!
This update removes all weapons and tools and packages it into a separate resource pack, for those that like the nostalgic look of the 2d tools and weapons.
Additions:
- Added all ingots
- Added all bricks
- Added all raw ore
- Added gold and iron nuggets
- Added Diamonds
- Added Emeralds
- Added a refreshed version of all books, featuring an open book version for the writeable and written books
- Added a refreshed version of the ender pearl and eye, finally something that I'm happy with!
- And more...
Tweaks:
- Rotated all items and foods to have a more consistent rotation and item placement throughout!
- Fire charges are more hot
- Glowing items are glowier
- Buckets now have more colour to them, no more grey dull ;)
- And more that I dont remember right now lol
This resource pack contains all of the Tools and Weapons that goes with Tools & Utils, for those that like to play with the refreshed 3d items.
A bunch of cool and new changes
- Books have been refreshed to look a lot nicer
- Added all bricks
- Added all ingots
- Added Raw Ores
- Added Diamonds
- Added Emeralds
And more
Lights, emission, action! This update fixes a few bugs and adds support for Hold My Items!
Additions
- Added fully emissive textures to things like torches so that they shine bright at night!
- Upped the brightness on some models like the totem of undying for better visibility at night
- Items with a glowing effect now properly render
Fixes -fixed mutton model displacement when eating
- Fixed chicken eating texture displacement on the third frame
- Fixed cooked cod side having incorrect texture
- Fixed tropical fish skeleton texture not rendering properly on side
- Fixed tropical fish bucket being larger than it should be in third person.
This is a Hold My Items version exclusive with a few additional features like implemented item shaders!
This update implements all of the new features regular Tools and Utils has!
Big thanks to ErLama for the help with bottle placement!
small bugfix update, fixing a few issues like texture misalignment during eating animation and the bottle's fluid shifting a bit between transitions (it just looked weird). This update also tweaks some of the held item positions like snowballs, ender pearls (I know) and more!
The big food update! This update adds every single food item with eating animations for each one, and some additional goodies!
Additions:
- Introduces an overhaul for all food models and textures, with a new eating animation for all foods!
- Added blue and red egg
- Added music discs
- Added bone
- Added fermented spider eye
Fixes:
- Updated tool positioning to me more consistent throughout each tool
- Simplified the shear texture a bit
- Changed egg model to accommodate the new eggs
- Improved the rocket model and textures
- Improved ender pearl and eye texture (again)
- Updated carrot and golden carrot model and texture
- Updated apple and golden apple texture
This version is exclisively for the Hold My Items Mod
Working my way to something sweeter!
Additions:
- Added Shears
- Added Melon slice and glistering variant
- Added Sweet berries
- Added Glow Berries
- Added Repeater
- Added Comparator
- Added Lever
Fixes:
- Updated the tool textures and placements
- Updated ender pearl model to look more glassy
- Fixed bucket sizing to be a bit smaller
- Fixed bread eating displacement issue
- Fixed enchanted bottle render issues
- Updated Snowball texture
- Updated Egg texture
- Updated Nautilus Shell texture
Mainly just some bug fixes and tweaks with a sprinkle of items. I'm working on some cool stuff but my lack of coding knowledge is hindering my output lowkey...
Additions:
- Added Nautilus Shell
- Added Flint and Steel
- Added Blaze Rod
- Added Breeze Rodd
Fixes:
- Updated Pack Icon
- Fixed enchanted crossbow z-fighting
- Tweaked Charged Crossbow placements
- Tweaked Bow texture and model
- Tweaked arrow texture
- Tweaked Egg Texture and placement
- Tweaked Snowball placement
- Tweaked horn rotation
- Tweaked carrot texture
- Tweaked ender pearl and eye placement
TU 1.3: Major and Minor update.
Super proud of how the bow and crossbow turned out and surprised at how unnecisarily coded the goat horn is lmao.
Additions:
- Added the Bowl, Soups and Stews
- Added the Bow
- Added the Crossbow
- Added the Goat Horn
Fixes:
- Fixed sword handle not being centered
- Fixed firework tip being stretched out
Fixes:
- Adjusted apple size
- Adjusted bottle positions
- Made projectiles 3d when thrown
- Tweaked ender eye textures
- Tweaked ender eye and ender pearl positions
Additions:
- Added potions, splash, lingering and dragon's breath
- Added projectiles (egg, fire charge, splash potions, snowball, wind charge, bottle o' enchanting)
- Added bread
Note:
- It was a me thing, but I figured out how to make the potions 3d lol.
- Projectiles keep a 3d model when dropped to the ground, this is the only way to ensure that the model is 3d when thrown as minecraft considers thrown objects to be ground objects (I think).
- Potion bottles keep a 2D texture while splash and lingering keep a 3d model as they're thrown.
Adds:
- Some bottle models like empty, honey, ominous, exp.
- Foods like Raw and Cooked fish, tropical, and pufferfish.
- Added ender pearl.
Fixes:
- Some model and placement tweaks
- Minor sword texture issues
Note:
I didn't add the potion bottles because I dont know how to code it in properly without the potions showing grey in the hotbar. Either it's a me thing or a mojang thing :/