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Updates of the week

2.0 AND THE PACK IS DONE! NOW WITH WITCHES, RAVAGERS AND MAGMACUBES. The only problem is that images on gallery won't be available for the next 2 weeks

1.9 Another Incredibly small update, prepare for 2.0!

1.8 Now Piglin brutes bleed! But like, blood dripping out of his leg like this cool thing

Description of the pack


This resource pack changes the texture of all hostile and neutral (non-real) mobs based on their health, for a total of 264 new variants!

I made it because I think that seeing a bar above every mob doesn't look as good as its usefulness. However, I don't think i did the best that i could do, but it's improving over time.

Right now there are every hostile mob and all neutral non-real mobs that have a unique look based on health, not counting the 16 shulker variations; This pack will be updated for every next mob; i'd like to make an addon for animals and villagers because some might prefer only monsters, but, hey, if you want to see a wandering trader bleed out, that's coming "soon" too, when the idea will get clearer in my mind. Since you can't write comments on modrinth, you can so on planet minecraft here if you REALLY need a bleeding wandering trader

Others

This project has a version that uses Fresh's Animations that unfortunately doesn't have some models like the blaze(that does not lose rods), the spiders (that does not lose limbs) and the vex(that does not "split"); found over here

Also under the versions list there is a file with all the Addons from Green Bleed to Ills Kills, as suggested by The Great Magispeller and Morbious133 on Planet minecraft. These Packs are perfectly compatible both with TH and it's counterpart with Fresh's Animations, but the order in which these are put can change the way they work, so preferibly you should put them like this, where Green bleed just represtents an addon in general. THIS IS THE RIGHT ORDER

Known Issues

Rarely, When used with ETF and EMF, some mobs won't show their health at very specific values, like a zombie i just damaged that has a health of "10.89" while the same zombie with a health of "11.89" will be showing the injuries

Planned

-Update to 1.21 with the bogged

-make a variant of this pack able to be compatible with any other pack mob. i might call it "Compatible Healthbars"

-add many more variants

How about Bedrock Edition?

Luckly for you, a really cool dude called Akazq just ported the ENTIRE pack from java to bedrock, found over here


Project members

EnderBC

Owner


Technical information

License
Apache-2.0
Project ID