Sky Update:
- New Atmospheric Scattering
- Changed Cloud Shaping
- Changed Stars
- Changed Sun and Moon
- Added Milky Way Nebula
- Added Planetary Stars (brighter and sparse colored stars to represent planets)
- Added Shooting Stars
Other Changes
- Switched to Complementary's alternative subsurface scattering
- Generated Normals now on by default
- Lighting changes
- Disabled Middle Cloud Layer by default (can be turned back on but has not been properly tuned)
- Disabled Light Shaft Smoke by default (can also be turned back on)
- Atmospheric Fog Tweaks
- Preset Changes
- Shader settings adjustments
- Changed cloud layer names to Lower, Middle, and Top Cloud Layers
Release!
- 3 Cloud Layers
- Cumulus
- Cumulonimbus
- Altocumulus
- Cloud shaping
- Cloud optimizations
- New water waves/normals/caustics
- Water parallax
- Specular highlights (ggx from complementary)
- New shader settings for clouds
- Clouds now have proper directional lighting and scattering
- Fluffier clouds
- Cloud shaping changes
- Atmospheric Scattering Changes
- TAA tweaked to help with cloud noise (works only a little bit, WIP)
- Preset changes
- Shader settings changes
- Optimizations and no more worley clouds
- Lava color tweaks
- Nether tweaks
- Fixed bug where horizon is super green during really early trom time set 23300 to 1000
- Tweaked blocklights so they aren't too bright
- Increased amount of volumetric fog and lightshafts appear at night
- Adjusted night time brightness
- Adjusted cave brightness
- Adjusted sky lightmap in GI
- Tweaked sunrise and sunset colors
- Tweaked lighting and brighness when raining
- Sky Illumination (from GI) now enabled in the end
- Adjusted emissive brightness being overly bloomy (cough cough... lava...)
- Adjusted lava noise/waves in nether and overworld
- Fixed Nvidia GPU issue where cumulus clouds don't show due to float point instability.
- Fixed blinding specular light on iron golem
- Tweaked cloud shapes
- Tweaked grainy-ness of clouds
- Water specular tweaks
- Fixed Shader Settings -v0.8-----------------------------------------------------
- Nether and End shaders
- Screen spaced global illumination
- Cloud shadow adjustments
- Sun and moon changes
- Sky is now more vibrant
- SSS adjustments for foliage
- SSAO and SSRAO adjustments
- Use seperate LUTs for each dimension
- Nether color adjustments
- Cloud visual changes
- Shader settings changes
- Added settings and sliders for global illumination
- High preset now uses SSAO by default
- Brought back a slight amount of vanilla AO
- Changed Cinematic preset name to Screenshot
- Added a screenshot mode for clouds when preset is changed to Screenshot
- Optimizations
- Fixed NaNs on reflections when raining in snowy biomes
- Fixed cutoffs from the top of clouds
- Nether and End shaders
- Screen spaced global illumination
- Cloud shadow adjustments
- Sun and moon changes
- Sky is now more vibrant
- SSS adjustments for foliage
- SSAO and SSRAO adjustments
- Use seperate LUTs for each dimension
- Nether color adjustments
- Cloud visual changes
- Shader settings changes
- Added settings and sliders for global illumination
- High preset now uses SSAO by default
- Brought back a slight amount of vanilla AO
- Changed Cinematic preset name to Screenshot
- Added a screenshot mode for clouds when preset is changed to Screenshot
- Optimizations
- Fixed NaNs on reflections when raining in snowy biomes
- Fixed cutoffs from the top of clouds
Changelog
- Added altocumulus clouds
- Added shader settings for altocumulus
- High Shadow Res: 4096 => 3072
- Ultra Shadow Res: 6144 => 4096
- Cinematic Shadow Res: 8192 => 6144
- SSAO quality and steps turned down by default
- Re-enabled rain puddles and generated normal maps
- Fixed nvec3 error at low and medium preset
- Adjusted very low, low, and medium presets
- Finalized cloud appearance, edges are a bit more bold and shaping is puffier
- Underwater color tweaks
- Light Rays underwater now match the water color
- Water refraction strength increased
- Water refraction size is now smaller making it fit more with the water waves and caustics
- Enabled SSAO
- Fog smoke tuned down
- Only 1 set of LUTs (for now)
- Performance uplift (hopefully) with clouds, water, and reflections
- Added Very Low, Low, Medium, High, Ultra presets in the shader profile settings for Allium
- Added Cinematic preset for some picture taking
- Depth of Field and Chromatic Aberration now disabled by default, but enabled in the Cinematic preset or by choice in shader profile settings
- Shader profile settings are now up to date on most features that have been added and removed
- SSRAO, similar to screen spaced ambient occlusion, but uses a screen spaced reflection method to handle occlusion