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AstraLex V74.0

Changelog

  • Fixed Fast Leaves on Iris.(Thanks IMS).

  • Fixed Colored Shadow Color texture.

  • Added Option for End Portal. (Gray or Purple/Pink/Blue).

  • Decrease Samples of AO if TAA is Enable.

  • Vanilla AO is now standard value.(1.0 instead 0.5).

  • Default Strength value for AO shader is now 3.0.

  • Improved a bit SSS noise.

  • Modification of the "hue" code to replace sin() by modulo.

  • Decrease normal strength for puddles.

  • Added option for adjust puddles fresnel on smoothness texture. (Low/Medium/High/Very High).

  • Better visibility of Ripples.

  • Added Approxiomate Trigonometric option for better performance with low end computer.

  • Fix bad glowing pixel on Shulker and increase a bit emissivness.

  • Improve glowing for Blaze, End Crystal, Drowned, Glow Squid and Allay.

  • Increase a bit Bloom Strength in Nether and Ender.

  • Improve samples and modify dithering for Motion Blur.

  • Various small adjustments and optimizations.

Files

§r§lAstra§4§lLex§r§l_By_LexBoosT_§4§lV74.0§r§l.zip(7.11 MiB) Primary Download

External resources



Project members

LexBoosT

Owner


Technical information

License
ARR
Project ID