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Version 91.0

  • Fixed Blaze too bright.
  • Fixed Colorgrading.
  • Now Chromatic aberration is split into 3 parts (OFF, Chromatic Blur (Need DOF enabled), Standard).
  • Fix Compilation error when you enabled Vanilla Sky.
  • Added a slider to adjust the color intensity of the Round Sun/Moon.

Version 90.0

  • Added Anisotropic Filtering (Thx IMS & ruvaldak).
  • Fixed Stars jitter when you disable Double layer stars.
  • Fixed Stars disappears when you disabled Stars jitter.
  • Added Distant Fade for Underwater Fog.
  • Fixed Lightmap on gbuffers_block.
  • Other small adjustments.

Version 89.0

  • Added Night Desaturation option in World Menu (enabled by default).
  • Improved AO.
  • Improved SSS.
  • Added Rough Blur Option.
  • Slight modification of the Lens Flare.
  • Improved a bit Lost Glare and Vortex.
  • Decreased Light Shaft in Ender.
  • Improved stars jitter in Ender.
  • Set Nether Portal to "No Disk".
  • Deacreased Sun Size.
  • Increased Sun Color and sunRays color.
  • Deacreased Blocklight on hands and added option for that.

Version 88.0

  • Added option for adjusts AO on normals.
  • Added Option to adjust normals strength.
  • Modifying shadow blur by gaussian blur.
  • Fixed Corruption Effect.
  • Fixed Hyper Speed Effect.
  • Fixed Frosted Lens Effect.
  • Fixed KUWAHARA Effect.
  • Fixed Underwater Blur.
  • Code rearrangement.
  • Others small Adjutments and optimizations.

Version 87.0

  • Disabling random characters in language files.
  • Improved Light when Dynamic HandLight is disabled.
  • Improved Smoker Lightshaft position in End.
  • Improved Aurora Quality in End.
  • Improved Smoker Lightshaft in Overworld.
  • Improved Lightshaft underwater visibility the night when it rain.
  • Replace Ambient light by Brightness Strength in End Color Menu.
  • Adjust the brightness of the "End Portal Frame".
  • Disabled Reflection on End Portal.
  • Rework a bit Stars Jitter.
  • Fixed Round Sun/Moon Bounce in the sky when you walk.
  • Added Double Layer for Stars.
  • Added option for SSS on Glass/Stained Glass (Stained Glass by default).
  • Replaced BSL Tonemap by my own.
  • Little adjustments of Colors in Nether/Ender.
  • Bloom Strength adjustments.
  • Added Lava Noise option in World Menu (enabled by default).
  • Added more options for Blurry Sky (OFF/Day&Night/Day/Night).
  • Shiningstars are thinner by default.
  • Fixed compilation error when you disable Techno-XP
  • Fixed compilation error when you choose bloc selector to Normal or RGB Custom.
  • The XP Ball no longer interferes with the lightmap.
  • Added Slider for adjusts Saturation and Transparency for Stained Glass in "Visual Menu".
  • Fixed bad lightmap on gbuffers_textured.
  • Fixed waving on tall plants.
  • Disabled Colored Hand Lighting on Nether Portal, emissive particles and certain emissive block.
  • Improved a bit SSS offset.
  • Added emissivness on potted flowers.
  • Others small adjustments.

Version 86.0

  • Added emissivness on nether_gold_ore and nether_quartz_ore compatible with Pickaxe Reveal.
  • Added emissivness on chorus (ON/OFF) in Lighting/Dimension Block Brightness/Bonus for Overworld/Nether/Ender.
  • Added option to adjusts chorus emissivness in Overworld/Nether/Ender.
  • Added ability to disable Dynamic handlight.
  • Fixed Weather Dynamic Handlight Color.
  • Fixed Dynamic Hand Light on Blocks.
  • If you have Dynamic Hand Light disabled and Blocklight by Temp enabled, the torch light will have this color setting.

Version 85.0

  • Deleted Concentrate Light option.(is adjusted with the light concentration slider now).

  • Fixed lighting on textures.

  • Added Slider for adjusts Blocklight Concentration.

  • I lowered a bit the concentration of the default block lighting.

  • Added a menu to adjust the lighting color (luminance/saturation) of the blocks for Colored Handlight.

  • For some capricious material:

    -Fixed compilation error in gbuffers_textured.
    -Fixed compilation error in composite1.
    
  • Increase a bit Underwater Light Shaft Strength.

  • Fixed Light Shaft don't appears when it rain.

Version 84.0

  • Added Rain off on Lava/Sand for rain reflection.
  • Added 9 lowers values for Motion Blur.
  • Added Underwater Smoke (XDom36 idea).
  • Added more lowers values for line transparency (Constellations).
  • Now visibility of caustics and projected caustics have 2 sliders (Day/Night).
  • Now Clouds Brightness have 2 sliders (Day/Night).
  • Increase Light Shaft visibility during the rain.
  • Fix Color of Cloud when it rain the night with Cloud Color Clear option.
  • Fixed Blocklight makes handheld items too bright.
  • Better Smooth fade for ShiningStars. Now appears on clouds not below.
  • Added Sunset/Sunrise Strength slider for Light Shaft (Soft/Medium/High/Very High) (Soft by default).
  • Others small adjustments.

Version 83.0

  • Full Support 1.16.5 to 1.20+ (No support for previous versions).
  • Modded block IDs have been removed. You can find them on my site with instructions in block.properties.
  • Modifying default noise.
  • Added Refraction on glass/ice/nether portal (OFF/Water/Water+Glass/Water+Glass+Ice).
  • Improved Smoker LightShaft.
  • Improved Lighting and Handlight.
  • Disabled Camera Shift by default (Now only on Lex Profile).
  • Fixed stars brightness at sunrise.
  • Fixed visibility of Directionnal Lighting.
  • Enderworld ambient light is a bit darker.
  • Modifying water wave.
  • Improved color of Sea Lantern, Glowstone, Vine Berries, Soul Fire.
  • Reworked "Scattering Clouds"/"Clouds" and the Clouds Configuration Menu.
  • Option for Clouds Color the Night (Dark or Clear).
  • Option for Clouds Color the Day (Sky Colored or Clear).
  • Split the "Emissive Particles" option into 2 parts (red and purple).
  • Extension of the emissivity of glow berries.(not just the white point of the fruit).
  • The lava is now emissive.
  • Reworked a bit Aurora.
  • Fixed typo in block.properties and gbuffers_basic.
  • Fixed Unvalid macro.
  • Adjust color of Jack O Lantern.
  • Increase a bit color vibrance.
  • Fixed overlay visible on the screen when you are in a dark area.
  • Now Dragon Eyes is glowing.
  • Others minors changes.
  • If Movement Cam don't work on Iris, just wait an update.

Version 82.0

  • Disabled automatic frustum culling when world curvature is enabled.
  • Fixed SSS on plants when you are underwater.
  • Improved Stars Color/Intensity.(Overworld/Ender).
  • Changing the default direction of the glint.
  • Fixed a bug that has existed for a while (Number of Shooting Stars).
  • Improved reflection in the Nether.
  • Fixed High saturation on hands when you disable Water Caustics.
  • Power Lighting is now a default value.
  • Increase a bit emissive flowers intensity.
  • Decrease a bit Critical Blur in Ender.
  • Decrease blur underwater.
  • Fixed a warning in gbuffers_entities.
  • Back to BSL's bloom (it's the best!).
  • Added Magma Bloc for Colored HandLight.
  • Fixed line position when World Curvature is enabled.
  • Camera Shift is Back! (Enabled on default profile and Lex Profile) (Only on ground for Optifine, everytime for Iris (i wait is_on_ground variable)).
  • Added more steps for Shadow Map Resolution and Distance.
  • Changing the dirt image for Dirty Lens.

Version 81.0

  • 54.27% compression of the textures used for the shader.
  • Improved SSS fading.
  • Increase a bit SSS on the Entities.
  • Increase a bit SSS the night.
  • Improved Auto Exposure.
  • Improved Clouds.
  • Improved visibility of Planet/Nebula/Galaxy when Auto Exposure is disabled.
  • Added option for RP Custom Sky for reflection on translucent.
  • Added option for see Lighting Bolt in Ender during Dragon Battle. (Enabled by default).
  • Fix Reflection sky color on water in Ender.
  • Added reflections on water in the Ender for Stars, Shooting Stars, Aurora, Lighting Bolt, in the respective menus.
  • Decrease Dirty Lens Strength.
  • Added Critical Blur for Ender Dimension (In Bloom Dimension Menu) (Enabled by default).
  • Fixed Entities Glowing flash when you sneak, and fixing the transparency.
  • Added Entities Glowing RGB effect (in Visual Menu) (Enabled by default).
  • Fixed DOF with Entities Glowing.
  • Improved thickness of Glowing effect on Entities.
  • Added 3D Block Selector option with 3 modes (OFF, Active or Sneak). (Sneak Enabled by default on Lex Profile).
  • Increase AO Strength by default.
  • Others small adjustments.

Version 80.2

  • Fixed sneeze particles.
  • Decrease a bit samples of the Motion Blur.

Version 80.1

  • Fixed compilation error in sky_basic
  • Modify a bit sun reflection.

Version 80.0

  • Compatible 1.20.1.
  • Unclamp color for Custom Block Selector.
  • Added Old Aurora Noise option like BSLex.(Enable by default)
  • Improved Clouds Color and Scattering.(Day/Night).
  • Reverse of Upper and Lower in the color configuration for the Northern Lights.
  • Increase ShiningStars Brightness in the sky.
  • Re-added World Curvature.

Version 79.0

  • Full Compatible 1.20.
  • Added 2, 10, 14 chunks for shadows distance.
  • Reduced hand movements by half when underwater.
  • Added suspicious sand ID for disable puddles on it.
  • Fixed Handlight bug with Sculk Sensor.

Version 78.3

  • Added Bloom Multiplier slider.
  • Increase a bit Default Bloom Strength.
  • Added "Weather Emissive Flowers" option to enable emissivity during rain. (Enable by default).
  • Fixed bad waving for crops.

Version 78.2

  • Fixed vanilla shadows that can appear under some entities.

Version 78.1

  • Modifying (fix) waving for mangrove propagule.
  • Fix Waving slider in Waving Menu.

Version 78.0

  • Fixed coloring of Sculk Sensor.
  • Added sliders for changes colors of Shining Stars and Lines.
  • Adjusts Emissivity for gold ore/emerald ore/iron ore/redstone ore.
  • Fixed Emissivity for Signs.
  • Added SSS for Pitcher plants.
  • Added Emissivity for Calibrated Sculk Sensor.
  • Fixed vanilla Stars appearing during sunrise under Iris.
  • Fixed Compilation error when Outline is Enable.
  • Decrease Emissivity for brewing stand.
  • Added Slider for Aurora Reflection Strength.
  • Added Slider for Clouds Reflection Strength.
  • Added Horizon Fade on water option to have the same fade above the horizon line as below. (Enable on LexBoosT Profile).
  • Enabled Lens Flare by default.
  • Improved handheld blocklight out of water and in water.
  • Improved Clouds Mask reflection on water for stars, aurora borealis, shooting stars, planets, galaxy.
  • Increase the default Shining Stars Reflection value.
  • Increase a bit clouds coloring at sunset/sunrise.
  • Removed border on dynamic handlight sharpness.
  • Increase handlight distance in water.
  • Increase a bit Sun glare.
  • Decrease AO on LabPBR.
  • Added Sliders for control Water Reflection Day/Night.
  • Added Emissive Flowers option with slider to adjust emissivity strenght. (Thanks Septonious for albedo check).
  • Added Slider for adjusts plants waving speed.
  • Added SSS on Wool, Melon, Pumpkin, Beds.
  • Added SSS with Option for Sand, Snow, Calcite, Quartz.
  • Fixed compatibility with Apple M1/2. (Thx Mammoth for testing).
  • Others small adjustments.

#Version 77.1

  • Fixed compilation error on MC 1.16.5.

#Version 77.0

  • Fixed compilation error when you enable Vanilla Sky option in Sky Color Menu.
  • Fixed LightShaft color when Night vision is enabled.
  • Improved a bit Aurora.
  • Improved Underwater LighShaft.
  • Now Planet and Majora's Mask have a separate option, if you enable both options only Majora's Mask will appear. (To avoid MACRO WARNs in the .log)
  • Improved Sea Lantern emissivity.
  • Changed dirt texture by BSL dirt texture.
  • Fixed gliches on Smoke particles.
  • Disabling Caustics During New Moon.
  • Campfire Smoke is now transparent.
  • Increase Sun and Moon reflection.
  • Fixed torchflower crop waving.
  • Now Light Flickering as 2 options, Block Flickering and Hands Flickering.
  • Improved Snow fog the night and caves.(Thx FENVEN)
  • Disabled Underwater Sky Opacity the night.
  • Disabled Water Refraction for RTX and Vanilla Tinted water style when you are under the surface.
  • Added slider for Underwater Caustics visibility.
  • Modifying Tinted Vanilla Water to Vanilla.
  • Fixed Typo in Water Reverb description.
  • Absoption is now in Water Color Menu.
  • Increase Underwater visibility when Light Shaft is enabled.
  • Improved Lightshaft dithering.
  • Improved smoothness of Motion Blur.
  • Vanilla Water Mode as proper Absorption color system and can be disabled.
  • Fixed water/terrain fading for the Distant Fade option. (Thx Capt!).
  • Water Caustics is more smooth.
  • Others small adjustments.
  • Increase water opactity in caves, in the night.

  • Fixed compilation error on composite13.

  • Fixed shader crash on Iris when you use Lightshaft with AMD Cards.

  • Modify a bit BlackBody function and set the temperature a bit more white.

  • Added Waving options for Mushrooms and Cobweb.

  • Fixed EminGT Colored Lighting.

  • Improved main color.

  • Fixed Particles behind glass.

  • Enabled Frustum culling.

  • Birds is more visible.

  • SunPatRotation slider is now in Sky Configuration Menu.

  • Added a shortcut to disable Round Sun/Moon below the Custom RP option to save time if you have a resource pack with a skybox.

  • Little Trick to "fix" Specular on Hands on LabPBR Format. Option in the Secret Menu.

  • Modify Dithering on Shadows, SSS, Reflexion.

  • Added various FasthMath.

  • Fixed Glint Visibility the Day.

  • Added Option for disabled Motion Blur on Players. (Only work for MC 1.16.5+).

  • Various adjustement with lightmap coord.

  • Now Per Biome Weather Colors is in Weather Menu with Per Biome Weather option.

  • Added ability to activate or deactivate the weather coloring of the different biomes.

  • Removed loop not needed for Motion Blur code.

  • Increase a bit reflection for Water Reverb Option.

  • Added ability to disable clouds.

  • Merging Aurora and Aurora End code and modification of noise.

  • Fixed color when birds crossing.

  • Improve Magical Glint Colors.

  • Added Glint Direction slider (in degres).

  • Added Possibility to adjust Glint speed animation.

  • Fixed Water reflection on old version of MC. (Thanks Emin).

  • Fixed Color of particles for older version of MC.

  • Fixed Bloom Strenght for older version of MC.

  • Improve Coloration in shaders Menu.

  • Fixed Fast Leaves on Iris.(Thanks IMS).

  • Fixed Colored Shadow Color texture.

  • Added Option for End Portal. (Gray or Purple/Pink/Blue).

  • Decrease Samples of AO if TAA is Enable.

  • Vanilla AO is now standard value.(1.0 instead 0.5).

  • Default Strength value for AO shader is now 3.0.

  • Improved a bit SSS noise.

  • Modification of the "hue" code to replace sin() by modulo.

  • Decrease normal strength for puddles.

  • Added option for adjust puddles fresnel on smoothness texture. (Low/Medium/High/Very High).

  • Better visibility of Ripples.

  • Added Approxiomate Trigonometric option for better performance with low end computer.

  • Fix bad glowing pixel on Shulker and increase a bit emissivness.

  • Improve glowing for Blaze, End Crystal, Drowned, Glow Squid and Allay.

  • Increase a bit Bloom Strength in Nether and Ender.

  • Improve samples and modify dithering for Motion Blur.

  • Various small adjustments and optimizations.

External resources



Project members

LexBoosT

Owner


Technical information

License
ARR
Project ID