Compatibility
Minecraft: Java Edition
1.21–1.21.5
Platforms
Creators
Details
Licensed MIT
Published 5 months ago
Updated 4 days ago
Changelog
Welcome to another new update for Escheridia, this one is a massive one, so sit back, strap in and get ready for what might be a giant changelog
---Lighting---
- Improved lighting across the board, making it feel less awkward and more natural at all times of day
- Sunrise/Sunset - new warm lighting at sunrise and sunset, making it feel more cozy than before.
- Daytime - Lighting is now much more balanced and less blue hued. More shifted towards a yellow tone
- Nighttime - Didnt change much however its a bit darker now
- Water lighting recieved a few adjustments as well
- Adjusted the lighting of water to make shadows visible on its surface, as well as underneath
- Vanilla texuture now renders at certain angles, allowing for cleaner visuals without a normalmap
- Improved specular highlights
- Specular highlights were previously rendered with the reflection pass which resulted in their color (primarily on metals) to look incorrect.
- Specular highlights were previously rendered with the reflection pass which resulted in their color (primarily on metals) to look incorrect.
---Atmosphere---
- Many changes have been done to the atmospheric effects to enhance your immersion within the world!
- Upgraded the sky model completely
- Sky now supports MIE scattering around the sun. The sun will now displace the colors around it in the sky
- Improved the colors of the sky to feel far less uncanny like in previous versions
- Upgraded the fog model
- Added an atmospheric fog to the environment
- Fog is influenced by the sun MIE scattering
- Fixed various issues with fog rendering over metals. they should now render correctly
- Added a new indoor/cave fog. It mostly smoothly blends between the outside atmoshpere and cave fog (it is a little strange)
Resolved an issue with night fog being an incorrect brightness with the sky
---Materials---
- Improved sky reflections on metals
- It now behaves a bit more accurately for how it should look
- Updated sky reflections to include the sun MIE scattering and atmospheric fog
- Fixed an issue with reflections being slightly offset on water
- Added new Perfomance option for SSR. It uses faster calculations at the expense of accuracy.
- Added subsurface scattering. Leaves and more now allow the light to shine through them
- This has both a hardcoded and resourcepack mode. Currently you cannot mix labPBR and Hardcoded
- Reintroduced hardcoded emissive materials. These will now be in use if resource pack mode is set to hardcoded
- Added a new option to utilize hardcoded or labPBR materials
- Added a hardcoded metals option (not functional atm).
---Post Processing---
- Added Bloom
- currently bloom is non-configurable
- Added options to control contrast, saturation and brightness but they are currently not functional unfortunately.
And thats all! sorry for the potentially long read but this update was huge. Please jump in and give it a go!
Files
Metadata
Release channel
ReleaseVersion number
2.1.0Loaders
Game versions
1.21–1.21.5Downloads
639Publication date
June 30, 2025 at 9:27 PMPublisher

QuirkyPlague
Member