Compatibility
Minecraft: Java Edition
1.21–1.21.5
Platforms
Creators
Details
Licensed MIT
Published 5 months ago
Updated 2 days ago
Changelog
Hey there! New update? Who this. This update brings some nice bug fixes to the shader, and even a few new features! Sit tight as there have been ALOT of changes.
---Lighting---
- Overhauled lighting
- There should now be far less cases of blocks being over exposed and too bright
- All times of day have seen fresh new lighting, not gonna list it all so get in there and check it out yourself!
- Adjusted the blocklight color to be less orange and more whitish orange
- Increased skylight intensity
- Increased ambient lighting
- Added experimental pixelated shadows option
- Note shadows can be rather flickery with this option enabled
- Note shadows can be rather flickery with this option enabled
---Atmosphere---
- Updated the atmosphere with a bunch of changes based off feedback and suggestions
- Reduced the strength of the fog in total.
- This change was made because the fog felt too overwhelming at most times of the day so its been pushed back
- Made an adjustment that stops the sun fog from clipping through enviroment close to the player.
- This should look a bit more correct now that the sun isn't clipping through nearby trees and mountains
- Updated the sky colors
- They arent too different but should look more natural now
- Improved the blending between the outside fog and the cave fog (its still bad)
- Adjusted the MIE scattering around the sun/moon.
- Slightly adjusted some values for fog during rain
- Adjusted the default intensity of the screenspace godrays
---Materials---
- Added roughness based SSR
- This allows reflections to be more or less blurry based on the block's current roughness (this will introduce some extra noise but the effect is optional)
- Added a new smooth transition for sky reflections
- Sky reflections now get occluded by most surfaces. If a block cant see the sky. It wont have sky reflection. It also now has a smooth blend as it decreases in intensity
- Updated the weather "puddle system"
- Occluded areas now smoothly increase roughness and decrease reflection intensity (yes this works with rough reflections too)
- The Sky is now properly ignored by SSR
- This will fix a problem where sky reflections would look entirely different once the fallback was initiated
- Improved sky reflections
- They are far less intense on metals and are affected by roughness (with rough reflections)
---Post Processing---
- Correctly implemented the color adjustments option.
- You can now edit brightness, saturation and contrast again
- Updated tonemapping
- The tonemapping should be far more balanced now and things that would previously be too intense are no longer too intense
- Tweaked a few bloom settings
---Misc---
- Renamed a few settings to either align with in dev features/what they do
- Godrays setting has been renamed to Volumetric Lighting. Options changed from on/off to Screenspace/off
- Updated the emissive intensity option to be a slider
Files
Metadata
Release channel
ReleaseVersion number
2.2.0Loaders
Game versions
1.21–1.21.5Downloads
314Publication date
July 6, 2025 at 4:36 AMPublisher

QuirkyPlague
Member