Compatibility
Minecraft: Java Edition
1.21.x
Platforms
Creators
Details
Licensed MIT
Published 6 months ago
Updated 2 weeks ago
Changelog
Oh man here comes another big update! get ready fellas!
This update improves on many old issues and improves many previous features!
---Lighting---
- Greatly improved lighting at all times of day
- Fixed an issue that resulted in poor lighting on flat surfaces and glancing angles
- Improved distribution of blocklight
- Improved distribution of skylight
- All indirect lighting now takes on proper diffuse lighting distributions
---Atmosphere---
- Adjusted fog values to lessen the "blue tint" previously present
- Improved the rendering of godrays
- They are now softer and condensed at the sun which also now means no jarring transition when looking towards the other side of the screen
---Weather---
Weather has seen some major adjustments since previous versions!
- Adjusted the timings of all weather transitions
- The transition time from regular to weather is now much improved. Its slower and lingers longer after rain has stopped
- Rain wetness now samples from the texture roughness so rough reflections can utilize per pixel data
- To put easily, when using a resourcepack, rain reflections will look better as it can use the whole texture information now
- Adjusted the angle and size of rainfall
- Improved rendering and blending of rain fog
---Water---
- Fixed an issue with above ground sky reflections rendering on water while underwater, creating blinding visuals
- Water waves now fade out based on intensity and distance from the player's position
- Waves can now be toggled off
---PBR Features---
- Improved the handling of Subsurface scattering
- By default it should now be less blown out and affect blocks in direct lighting less oddly
- Adjusted how specular is applied to get better results on specular highlights
- Tweaked the emissive intensity of blocks in both hardcoded and labPBR modes
- Made some big adjustments to SSR
- Fixed an old bug with SSR that would result in a weird line moving around as you moved the camera
- Fixed SSR "stretching" and halucinations and glancing angles (thanks to a code snippit from Dr Desten and JBritain for providing said snippit)
---Post Processing---
- Restored tonemap operator settings
- Adjusted intensity of bloom
- Tweaked the values of FXAA to be a little less agressive
Files
Metadata
Release channel
ReleaseVersion number
2.3.3Loaders
Game versions
1.21–1.21.8Downloads
40Publication date
July 27, 2025 at 1:58 AMPublisher

QuirkyPlague
Member