- Added support for Blindness and Darkness effects
- Settings changes:
- Replaced setting 'Waving Fresnel Mult' with 'Waving Fresnel Surface' and 'Waving Fresnel Underground'
- Added settings 'Blindness Effect Fog Density' and 'Darkness Effect Fog Density'
- Removed setting 'Use Better Rand'
- Fully specified usages of copyrighted code within shader
- Fixed bugs
- Setting changes:
- Add settings 'Pale Garden Fog Density' and 'Pale Garden Fog Night Density'
- Removed setting 'Advanced Terrain-Sky Blending' (is now always on)
- Added effects for the pale garden biome
- Significantly improved terrain-sky blending
- Made far-away clouds fade into sky
- Fixed multiple bugs
- Tweaked some settings
- Setting changes:
- Added setting 'Shadows Brightness'
- Added settings 'Cel Sunlight Amount', 'Cel Ambient Amount', and 'Cel Blocklight Amount'
- Renamed setting 'WEATHER_LIGHT_MULT' to 'WEATHER_BRIGHTNESS_MULT'
- More misc settings updates (reordered settings, fixed typos, etc)
- Overhauled cel shading
- Fixed player names and nametags (and possibly more) not being transparent
- Misc tweaks to features
- Relaunched as "I Like Vanilla" (previously "What42's Shader Base")
- Now trying to be more exciting in general
- Major performance improvements through massive internal rewrites, though balanced out with more demanding settings (better shadows, sunrays, reflections, etc)
- Generally looks like, feels like, and still is What42's Shader Base, but comes with countless changes across the entire shader