Changes
- An initial code refactor has been performed.
- Unused code has been removed.
- "Artifacts" in water reflections have been reduced.
- Water lighting in caves has been fixed.
- Vanilla water now integrates correctly with Distant Horizons water.
- Shadows now use two additional samples to improve quality, especially during motion and when temporal sampling is not used.
- Default cloud samples have increased from 7 to 10.
- The "Witness" color scheme has been added.
Changes:
- Added support for Additional Lanterns. Lanterns now emit dynamic light when held in hand.
- Basic support for TerraFirmaCraft has been added. Custom water rendering has been improved, and the correct lighting model is used for plants and tree leaves. Preparations have been made for future support of the mod's metal blocks.
- Added support for the upcoming new leaf block in Minecraft 1.21.2.
- The mechanism for calculating the sky color gradient has been changed. It is now done in XYZ space.
- Fixed an issue in the Nether where fog distance in Vanilla was incorrectly chosen when using Distant Horizons.
Changes
- Support for Distant Horizons has been added under Iris.
- The water normals have been changed to look less "static." Now the water ripples a bit in a rainy environment.
For Distant Horizons you need:
- Minecraft 1.20.1 or higher.
- Iris 1.7 or higher.
- Distant Horizons 2.0.3 or higher
It does not work on Optifine, it is an exclusive feature of Iris.
Known issues:
- Changing some Distant Horizons options causes black spots to appear on the screen. Reloading the shader will resolve the issue.
Changes:
- Adjusted the way the glow of metal objects is generated and added missing metal objects.
- Fixed a typo of the word "strength" throughout all code and translations (thanks to artelidiot).
- Adjusted the DOF focus speed to work better in normal gameplay (with the latest versions of Iris the object in the hand no longer causes problems).
Changes
- Fixed a problem with autoexposure calculation.
- Now the shader is compatible with the alphanumeric indicators of the Create mod, and surely with other mods that do a similar drawing of elements. It can also fix some other rare issues with the drawing of certain elements that were invisible.
Changes
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Better support for the sky and elements of The Twilight Forest (Fabric version only, in Minecraft 1.16.4 or higher, Forge/Optifine is not supported).
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The change in the drawing of the sky can benefit other mods that draw it in an unusual way.
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The minimum shader for unknown dimensions is now enabled by default.
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You can now manually choose the colors of the color theme from the configuration interface (Thanks to Arkdirfe).
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Minor adjustments have been made to the clouds and tone map.
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Notes are added to make it easier for those who want to extend or modify MakeUp.