This shader is an edit of Complementary Reimagined that aims to be decently fast (when compared to path tracing shaders) while having block lights cast sharp shadows.
The lighting system is not perfect. Occasional sudden brightness changes are a side-effect of the way it works and cannot be completely removed without hurting performance or removing sharp shadows from light sources. To do the latter, disable
Advanced Light Propagation in the
This shader is developed on Iris, using an AMD graphics card on linux, and it is also tested on an NVidia graphics card on linux. While it usually works on OptiFine and other platforms, bugs that appear only there are not caught by my testing and hence they take longer to fix. In particular, please use Iris for the best experience with this shaderpack.
If you need support, please join the shaderLabs discord server, where this shader has a channel (#rethinking-voxels-gri573).
if you want to report a bug, please create a GitHub issue.
Video by youtube user iambeen that showcases rethinking voxels (with custom settings), compared to the original reimagined:
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