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Rethinking Voxels
This shader is an edit of Complementary Reimagined that aims to be decently fast while having block lights cast sharp shadows.
Notes
The lighting system is not perfect. Occasional sudden brightness changes are a side-effect of the way it works and cannot be completely removed without hurting performance or removing sharp shadows from light sources. To do the latter, disable Advanced Light Propagation
in the Voxelisation Settings
.
This shader is developed on Iris, using an AMD graphics card on linux, and it is also tested on an NVidia graphics card on linux. While it usually works on OptiFine and other platforms, bugs that appear only there are not caught by my testing and hence they take longer to fix. In particular, please use Iris for the best experience with this shaderpack.
Contact
If you need support, please join the shaderLabs discord server, where this shader has a channel (#rethinking-voxels-gri573), or in the complementary discord server, where this shader has a thread (#rethinking-voxels in #shader-general) and the community is very nice.
if you want to report a bug, please create a GitHub issue.
Media
Video by youtube user iambeen that showcases rethinking voxels (with custom settings), compared to the original reimagined: