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  • Change raytracing algorithm from voxel RT to SDF raymarching
    • this allows raytracing against dynamic shapes such as custom models or entities
  • add single-sample soft shadow approximation
  • remove denoising and accumulation as they are no longer needed
  • remove option to disable "trace to all lights"
  • add maximum light trace count setting
  • add options to disable entities, the player and foliage in raytracing
  • remove end game of life
  • add world-space reflections

r0.1-beta2

by gri573 on Nov 27, 2023
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Change Log

  • fix stripes on far-away objects
  • fix some unstable lighting
  • add light source size multiplier (for sharper shadows)
  • add iris required screen
  • (untested) add modded light support
  • fix dark screen edges when looking around while holding items
  • fix blocky water
  • fix incorrect texture coordinate clamping leading to slightly broken subvoxel models in some cases (this caused the weird dots on torches)
  • add french translation (thanks to github user MsNeyla)
  • fix ghosting on block breaking particles
  • fix gi breaking after very long times
  • fix item iPBR
  • fix items held by allays not emitting any light
  • fix primed TNT not emitting any light

r0.1-beta1

by gri573 on Nov 6, 2023
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  • tweak denoiser
  • add lights for dropped and held items, as well as entities
  • groundwork for entity velocity support in reprojection (once iris starts supporting it)
  • add per-material blocklight colour and brightness settings

r0.1-alpha10

by gri573 on Oct 27, 2023
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  • hard-code some light colours (settings for individually adjustable light colours will come in a future update)
  • improve denoiser

r0.1-alpha9c

by gri573 on Oct 22, 2023
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  • increase default voxel volume size
  • fix lower profiles being broken
  • remove "potato" and "very low" profiles as they don't make sense for rethinking voxels (use complementary instead)
  • change some rethinking voxels settings between different profiles

r0.1-alpha9b

by gri573 on Oct 14, 2023
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  • fix compile error with GI turned off

r0.1-alpha9a

by gri573 on Oct 13, 2023
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  • fix random bright spots and light discoloration and crashes
  • fall back to vanilla blocklight outside of voxelisation range

r0.1-alpha9

by gri573 on Oct 12, 2023
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  • add global illumination
  • tweak denoiser
  • fix "trace all lights" option crashing the game

r0.1-alpha8

by gri573 on Oct 11, 2023
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  • add per-block lighting
  • add volumetric blocklight
  • reduce amount details getting lost in denoising
  • stop denoising from completely turning itself off sometimes when it shouldn't
  • fix some issues in movement

r0.1-alpha7

by gri573 on Oct 5, 2023
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  • improved ghosting
  • increased light discovery speed
  • added conway's game of life to the end
  • added fractal night sky option
  • fixed denoiser sometimes turning off in unaccumulated areas
  • fixed some lights not casting light in all directions when they should
  • groundwork for radiance cache
  • treat all light sources as opaque in the voxel data so rays can actually hit them
  • automatically select only some parts of light source blocks as emissive when emissives are not based on the resource pack

r0.1-alpha6

by gri573 on Oct 2, 2023
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  • add option to check calculate contribution of all visible light sources at every pixel every frame
  • hopefully fix two compile errors on some hardware
  • tweak light source colours to be more saturated
  • add options to disable denoising and accumulation known issue: setting voxel resolution to 32x32x32 doesn't work

r0.1 alpha5

by gri573 on Oct 1, 2023
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  • rewrote most of the blocklight calculation pipeline
  • more aggressive denoising algorithm
  • resource packs with custom models now work correctly as long as the models stay within the blocks
  • improved performance in most cases (especially the worst ones)
  • updated to reimagined r5.0.1
  • removed all mod support

r0.1-alpha4

by gri573 on Jun 10, 2023
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  • improve reprojection to no longer produce artefacts in movement
  • actually fix "translucent" hand problem
  • turn off debug view

r0.1-alpha3

by gri573 on Jun 8, 2023
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  • add light block (minecraft:light, not block light emitters in general) support
  • fix incomplete pipeline in nether and end (nether is still largely broken because of light overflow near lava lakes, but that is a bug in the pipeline, not a caused by the missing pipeline)
  • fix "iris required" screen showing wrong text
  • fix some shader option menus
  • fix "translucent hand" issue

r0.1-alpha2

by gri573 on Jun 7, 2023
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  • reimplement and improve handheld lights
  • update to reimagined r2.2

r0.1-alpha1b

by gri573 on Jun 5, 2023
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  • fix compile error on AMD windows

r0.1-alpha1a

by gri573 on Jun 2, 2023
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DISCLAIMER

this version is an alpha release. it is expected to contain many bugs.

hotfix

  • fix shading with basic PBR support or per-pixel lighting
  • fix a compilation error with default settings

changes

  • rewrite the lighting code:
    • increase maximum amount of lights at any given location from 3 to 64
    • bump openGL version from 330 to 430 for compute shader support (this breaks MacOS compatibility)
    • merge shadow volume blocklight shadow mode and basic light propagation
    • add accurate ray tracing (off by default)
      • this allows custom models and mobs to be handled correctly by the ray tracer
    • add denoising
    • remove global illumination (or not implement it again yet)
    • remove interactive water waves (the setting still exists, but does not work)
  • Change versioning scheme
    • I would like to publish a full release eventually

r0.1-alpha1

by gri573 on Jun 2, 2023
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DISCLAIMER

this version is an alpha release. it is expected to contain many bugs.

note

There are currently 3 primary files in this version. they are identical and only made it onto the download page by mistake

changes

  • rewrite the lighting code:
    • increase maximum amount of lights at any given location from 3 to 64
    • bump openGL version from 330 to 430 for compute shader support (this breaks MacOS compatibility)
    • merge shadow volume blocklight shadow mode and basic light propagation
    • add accurate ray tracing (off by default)
      • this allows custom models and mobs to be handled correctly by the ray tracer
    • add denoising
    • remove global illumination (or not implement it again yet)
    • remove interactive water waves (the setting still exists, but does not work)
  • Change versioning scheme
    • I would like to publish a full release eventually
  • fix shader compilation on Iris 1.6
  • updated to reimagined r2.0.3

External resources



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gri573

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