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r0.1-alpha1a

Changelog

DISCLAIMER

this version is an alpha release. it is expected to contain many bugs.

hotfix

  • fix shading with basic PBR support or per-pixel lighting
  • fix a compilation error with default settings

changes

  • rewrite the lighting code:
    • increase maximum amount of lights at any given location from 3 to 64
    • bump openGL version from 330 to 430 for compute shader support (this breaks MacOS compatibility)
    • merge shadow volume blocklight shadow mode and basic light propagation
    • add accurate ray tracing (off by default)
      • this allows custom models and mobs to be handled correctly by the ray tracer
    • add denoising
    • remove global illumination (or not implement it again yet)
    • remove interactive water waves (the setting still exists, but does not work)
  • Change versioning scheme
    • I would like to publish a full release eventually

Files

rethinking-voxels_r0.1_alpha1a.zip(361.12 KiB) Primary Download

External resources



Project members

gri573

Owner


Technical information

Project ID