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r0.1-beta3-fix1

Changelog

  • Change raytracing algorithm from voxel RT to SDF raymarching
    • this allows raytracing against dynamic shapes such as custom models or entities
  • add single-sample soft shadow approximation
  • remove denoising and accumulation as they are no longer needed
  • remove option to disable "trace to all lights"
  • add maximum light trace count setting
  • add options to disable entities, the player and foliage in raytracing
  • remove end game of life
  • add world-space reflections

Files

rethinking-voxels_r0.1-beta3-fix1.zip(481.53 KiB) Primary Download

External resources



Project members

gri573

Owner


Technical information

Project ID