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Shrimple v0.6

Changelog

  • Fixed "shadow blur" feature.
  • Fixed brightness of light emitting blocks/entities.
  • Fixed shadow contacts on hand-held lights.
  • Fixed "upward normals" option for plants.
  • Fixed "glowing" feature for dynamic lights.
  • Fixed occasional flickering on light positions.
  • Fixed nether/end support.
  • Added support for half & quarter resolution ray-tracing.
  • Added support for PhsyicsMod ocean & ripples.
  • Added option for adjusting strength of light-tinting by stained glass (and similar) blocks.
  • Added shapes for ray-tracing pistons, lightning rods, unlit campfire, bell, sculk sensor, sculk shrieker, snow layers, [more].
  • Added lighting for weather particles.
  • Added cheap SSS effect for certain blocks (snow, emerald, diamond, amethyst) & dyanmic lights.
  • Added option for disabling RT for lava & redstone blocks.
  • Added dithering for sky and fog to reduce color banding.
  • Added option for adjusting sun rotation angle.
  • Added support for dynamic lighting on clouds.
  • Improved shadow bias handling (reduced shadow acne).
  • Improved method used for "waving plants".
  • Revised offset of hand-held lights.
  • Revised color of sea pickle, glow lichen lights.
  • Switched to Reinhard tonemap (modified by Jodie) for more neutral lighting.
  • Separated day/night brightness options for overworld.
  • Changed "directional lighting" to be an adjustable slider.
  • Increased default settings for dynamic lighting.
  • Cleaned up option screens.

Files

Shrimple_v0.6.zip(561.05 KiB) Primary Download

External resources



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Technical information

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