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Shrimple v0.8

Changelog

  • Revised voxelization atomics to improve performance & reduce flickering.
  • Block-light casters now also occlude lighting.
  • Separated RT light-tinting modes: basic [default] & fancy.
  • Improved temporal filtering/upscaling.
  • Improved volumetric lighting.
  • Improved lighting for metal materials.
  • Improved biasing for cascaded shadow mapping + PCF filtering.
  • Improved attenuation factor for block-lighting.
  • Improved subsurface scattering.
  • Added support for "light" blocks.
  • Added optional support for specular lighting.
  • Added custom error messages for unsupported OF/iris versions. (big thanks to Balint)
  • Added threshold option for "sharp" parallax.
  • Added RT shapes for lantern, cauldron, candle-cake.
  • Added rain wetness & material porosity options.
  • Added rain puddles & ripples option.
  • Added optional water waves.
  • Added parallax support for transparent blocks, entities, hand-held stuff.
  • Added optional player shadows for RT block-lighting.
  • Added block-light emission/trace options for glow berry vines, nether portals.
  • Added post-processing saturation option.
  • Added support for integrated/generated normal maps.
  • Added initial support for intergated PBR on dropped items/blocks.
  • Added support for integrated/LabPBR material AO.
  • Added directional lightmap option.
  • Fixed white glowing edges around light emitting blocks.
  • Fixed parallax normal using wrong texcoord.
  • Fixed parallax not working with normals disabled.
  • Fixed an issue with entity normals.
  • Fixed an issue with sign text.
  • Fixed incorrect internal buffer formats for block-light.
  • Fixed internal voxel frustum culling.
  • Fixed misc issues with ambient occlusion.
  • Fixed rendering of block selection, leashes, & fishing lines.
  • Fixed banner & particle lighting issue.
  • Fixed hand-light noise/brightness.
  • Fixed support for PhysicsMod ocean waves (+foam).
  • Fixed skewing of POM on non-square surfaces.
  • Fixed shadow-only not working in Nether/End.
  • Fixed cascaded shadow SSS.
  • Fixed seams between blocks with POM enabled.
  • Fixed cloud brightness.
  • Removed 'Up Normals' option.

Files

Shrimple_v0.8.zip(6.13 MiB) Primary Download

External resources



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Technical information

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