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Shrimple v0.9

Changelog

Fixes support for AMD GPUs!

  • Fixed PhysicsMod snow normals.
  • Fixed dynamic lighting for weather particles.
  • Fixed block selection outline in the End.
  • Fixed water surface/fog color.
  • Fixed vanilla AO levels.
  • Improved volumetric fog lighting.
  • Improved rain puddles & added ripples.
  • Improved temporal upscaling.
  • Improved light colors (gamma fix).
  • Improved soft-shadow filtering.
  • Added RT shapes for beds, cocoa, wall signs, chests, candles, and more.
  • Added 'colored' water option (no texture).
  • Added autosizing for dynamic SSBO/images.
  • Added emission brightness slider.
  • Added rain & water opacity sliders.
  • Added pixelated water/puddles option.
  • Added area lights (WIP).
  • Added sky reflections.
  • Added screen-space refraction.
  • Added LPV for basic lighting, dynamic ambient, and fog.
  • Added bloom.
  • Added post-processing brightness, contrast, saturation, gamma sliders.
  • Added rounded edges for integrated entity normals.
  • Disabled player shadow in spectator mode.
  • Removed dynamic vertex-based lighting.

  • Added initial support for Macaws Lights & Lamps, Create, and Create-Deco.

Files

Shrimple_v0.9.zip(6.23 MiB) Primary Download

External resources



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Technical information

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