Everything has changed Added voxelized LPV (Iris only) ...
Features added/changed:
- Added WIP resourcepack PBR support with POM, SSS and specular
- Tweaked bloom
- Made fake gi more defined and directional
- Added new config options
Features fixed:
- Fixed black world issue with colored lighting and global illumination (hopefully)
- Fixed rain puddles
- Fixed improper specular highlight
- Fixed VL behaving weirdly on Apple silicon machines
Features added/changed:
- Added fake global illumination / light bouncing
- Added SSAO (disabled by default)
- Added Purple Mornings option
- Added profiles and new configuration options
- Added volumetric cloudy fog in The End
- Added more blocks to integrated specular and emission
- Improved volumetrics
- Improved colored block lighting and lightmaps
- Improved exponential fog
- Modified atmosphere
Features fixed:
- Fixed incorrent colored lighting accumulation
- Fixed bloom behaving weirdly
- Fixed incorrent shadow/SSS falloff
- Fixed some options not being defined in .lang files
- Fixed generated normals tiling on grass blocks
- Fixed FXAA on Apple silicon machines
- Fixed some incorrect calculations in integrated emission code
- Fixed colored light shafts
Features removed:
- Fixed SSR
- Fixed rain puddles
- FIxed particles rendering
- Added glass light recoloring
- More improvements
important fixes and improvements
Features added/changed:
- Improved atmosphere and exponential fog
- Improved volumetric lighting and volumetric clouds
- Optimised shadows
- Optimised volumetric clouds
- Improved water normals, fog and absorption
- Added water light refraction
- Added generated normals
- Modified BCL
- Modified tonemap and other settings
Features fixed: Fixed some incorrect calculations in water normals and reflections code Fixed scene becoming black outside of the shadow render distance Fixed major performance issues caused by incorrect shadow calculations
Features removed:
- Custom AO (temporarely)
- Bloom Based Global Illumination (temporarely)
Features added/changed:
- Changed calculations of bloom colored lighting & global illumination
- Added SSPT (Screen Space Path Tracing)
- Added prismarine and purpur blocks to IPBR Specular
- Added bloomy fog
- Added water light refraction
- Added proper water light absorption
- Completely reshaped clouds
- Modified VPS
- Many IPBR Emission tweaks
Features fixed:
- Fixed some issues with Variable Penumbra Shadows
- Fixed incorrect sky reflections
- Fixed some emissives not casting colored lighting
- Fixed several issues with lighting of entities and particles
Features removed:
- Blocky clouds (termporarely)