- Added Custom Textures for the Elite Zombie, Veteran Skeleton, Unstable Creeper and Greater Enderman. (Experimental, custom textures require a copy of the Datapack to also be placed into your resource pack folder)
Note: Requires ETF and EMF installed for the textures to appear. - Added Wither Skeleton leader (120hp, Slow upon first spawning, unable to be knocked back. Revives upon death with 50% max health and will not move, do no damage, and be invulnerable for 3 seconds. After revival state finishes, Movement speed and attack damage increases significantly but now takes knockback.)
- Added Skeleton leader variant for the nether (80hp, silent only for occasional ominous moans, is not slowed down by terrian that normally slows, long follow ranges allow it to track unsuspecting players from much further away and close the distance, very high attack knockback.)
Note: It's near silence and high knockback make it a dangerous threat in the nether. You cannot even see it's nametag... - Added Ghast leader (50hp, explosion power of fireballs is doubled, prevents itself from dying twice requiring 3 hits from a reflected fireball to kill)
- Added Cleansing Gel. Shapeless craftable with Slimeballs, Dragon's Breath and Rotten Flesh. Clears all negative effects on use. 30 sec cooldown.
Note: Does not clear negative effects from mods. - Added Radiant Glow Berries. Shaped craftable with gold ingots, experience bottles, and glow berries. Alternative to Golden Apples. Applies Resistance I and Speed I for 2 minutes on consumption. More hunger filled but less saturation. Faster consume rate.
- Added Totem of Undying Rage. Rather than heal upon death. Grants 5 seconds of Resistance V and 10 seconds of Strength V. Crafty players could take advantage of that damage boost...
- Fixed the "revoke_recipes" command not revoking all Die by the Sword recipes.
- Added Slime leader variant (60hp, has several slimes ontop of it's head)
- Added Silverfish leader variant (40hp, Large and easy to hit, moderate damage, can spawn from non-natural sources)
- Added Iron Golem leader variant (200hp, Permanent Resistance I effect, health regenerates slowly, very high damage)
Note: Leader Golems can be spawned by player creation but they have -50hp, have no leader related drops, and DO NOT count towards killing one of every leader enemy. - Endermen leaders now have two extra variants that spawn depending on the dimension the leader spawns in:
Hell Enderman - Spawns in the Nether. Immune to fire/constantly on fire. +30hp and +2 base attack damage from base version. Attacks set target on fire.
Void Enderman - Spawns in the End. +60hp and +4 base attack damage from base version. - Gusting Breezes will no longer use their [Wind Charge Burst] ability if it is not actively targeting an Iron Golem or a Player.
- Reduced Greater Enderman health (90 -> 70)
- Fixed dying by the Gusting Breeze's arrow attack not giving a proper death message.
- Added Breeze leader variant. (80hp, Permanent Wind Charged effect, Arrows are constantly shot downwards if the Breeze is in the air, occasionally shoots wind charges in 8 directions if on ground) (First time making mobs with abilities)
- Added Cave Spider leader variant. (35hp, Small and hard to hit, moderate damage)
- Added function to give all tools/misc related empowered items. (Good for creative mode/testing)
- Added function to give all combat related empowered items. (Good for creative mode/testing)
- The Empowered Netherite Axe is now considered a tool and now has +500 extra durability rather than +200.
- All Empowered Netherite Tools now have +1 block interaction range to make them a little more worth the high cost.
- The Empowered Trident now has +1 entity interaction range to make it a bit better for the high upgrade cost.
- Completely revamped leader mob spawning to be truly random and no longer rely on a system of dummy players/scoreboards. All leaders have a 4% chance to spawn on eligable mobs (Subject to change).
- Leader Vindicators and Evokers now spawn at the same rate as other leader mobs in accordance to the new system. This may be subject to change in later versions.
- Added Ravager leader variant (200hp, slowly regenerates health, has 5 armor naturally, comes with ranged rider on top)
Note: Killing the Rider is NOT required for the [Live by the Sword] advancement but is counted if you do kill it and haven't killed a Pillager leader - Added Witch leader variant (75hp, permanent Infested effect, has Thorns enchanted chestplate on)
- Added Phantom leader variant (50hp, permanent Fire Resistance effect, high damage)
- Added Empowered Mace and Empowered Trident (+200 durability, +1 extra damage)
- Added Empowered Wolf Armor (+36 durability, +100% attack damage, +1 knockback resistance, +1 safe fall distance, -30% burning duration)
- Added Empowered Elytra (+100 durability, +2 armor)
- Added Empowered Diamond Horse Armor (+50% max health, +1 knockback resistance, +16 armor, +3 armor toughness)
- Fixed Ferocious Spider still not having the increased health.
- Added Empowered Netherite Tool/Weapon/Armor set. All Empowered Netherite (Tools have +500 more durability) has +200 more durability than their non-empowered counterparts.
Note: Full Empowered Netherite has +10 Max hp. Empowered Netherite weapons deal +1 extra damage. - Added Empowered Crossbow/Bow. Both have +500 durability. Crossbow comes with natural Power II. Bow comes with natural Breach II (Yes the breach enchant actually works on bows. I did alot of testing...)
- Added Empowered Shield. Has +200 durability. Gives +2 Max hp and +2 Armor when offhanded.
- Added many crafting recipes for the new empowered gear set. Requires exp bottles, netherite ingots and nether stars. You'll have to harvest the condensed energies of Withers...
- Increased Ferocious Spider health. (35 -> 45)
- Obtaining the [First Blood] advancement now unlocks all empowered item recipes.
- Added new advancement for obtaining ingredients needed to craft empowered items.
- Added new advancement for crafting each one of the empowered items atleast once.
- All leader mobs have certain drop tables now affected by the luck attribute.
- Improved leader generic drops. Replaced leather with Steak. Raw iron and Raw copper are now in bar form when dropped rather than raw.
- Added Potion of Luck (dropped by the new Vindicator leader variant)
- Added Pillager leader variant (15 Fireworks as ammo upon spawn, 60 hp, resistant to explosions, slowly regens hp)
- Added Vindicator leader variant (High damage w/ partial armor ignore, slow movement speed, 70hp, slowly regens hp, offhands totem of undying)
Note: Vindicator leaders spawn 25% more often than other leaders due to the mob's rarity (only appearing in one structure and raids) - Added Evoker leader variant (Spawns with 5 armor, 70hp, regens hp, offhands totem of undying)
Note: Evoker leaders spawn 75% more often than other leaders due to the mob's rarity (only appearing in one structure and raids)
- Added Bogged leader variant
- Added Drowned leader variant
- Added new Advancement for killing the new Drowned leader variant with a thrown trident
- All leader enemies now have a chance to rarely drop 1-2 diamonds and now can drop up to 3 experience bottles on death.
- Ferocious Spiders now always have the Weaving potion effect applied to them.
- Added new Advancement for using a flint and steel on an Unstable Creeper. (30 xp + Unstable Creeper drops reward)
- Added new Advancement for killing an Unyielding Stray by pushing/causing it to fall to it's death. (50 exp reward)
- Added debugging functions to directly summon Leader enemies. (Requires Commands Enabled)
- Fixed bug that caused Leader enemies to instantly spawn upon the first mob of their respective type spawning when the world was opened/re-opened or after using /reload.
- Added Husk leader variant (Fast movement speed, Able to step up 1 block)
- Added Stray leader variant (Low hp, extremely fast healing, takes +100% extra fall damage) (Tip: It has to be 1 shot. A crit with an iron axe or higher will do the trick)
- Added 3 Advancements. A default starting one, one for killing any leader mob (25 exp reward), and one for killing one of every current leader mob (500 exp reward).
- Added custom loot tables for all "leader" enemies (Currently a WIP but they do drop loot now)
- Added Spider leader variant
- Reduced Veteran Skeleton hp (60 -> 50)
- Reduced Greater Enderman hp (100 -> 90)
- Fixed bug in spawning mechanics that sometimes made it impossible for leader mobs to spawn if their spawn rate was increased.