- All leader mobs have certain drop tables now affected by the luck attribute.
- Improved leader generic drops. Replaced leather with Steak. Raw iron and Raw copper are now in bar form when dropped rather than raw.
- Added Potion of Luck (dropped by the new Vindicator leader variant)
- Added Pillager leader variant (15 Fireworks as ammo upon spawn, 60 hp, resistant to explosions, slowly regens hp)
- Added Vindicator leader variant (High damage w/ partial armor ignore, slow movement speed, 70hp, slowly regens hp, offhands totem of undying)
Note: Vindicator leaders spawn 25% more often than other leaders due to the mob's rarity (only appearing in one structure and raids) - Added Evoker leader variant (Spawns with 5 armor, 70hp, regens hp, offhands totem of undying)
Note: Evoker leaders spawn 75% more often than other leaders due to the mob's rarity (only appearing in one structure and raids)
- Added Bogged leader variant
- Added Drowned leader variant
- Added new Advancement for killing the new Drowned leader variant with a thrown trident
- All leader enemies now have a chance to rarely drop 1-2 diamonds and now can drop up to 3 experience bottles on death.
- Ferocious Spiders now always have the Weaving potion effect applied to them.
- Added new Advancement for using a flint and steel on an Unstable Creeper. (30 xp + Unstable Creeper drops reward)
- Added new Advancement for killing an Unyielding Stray by pushing/causing it to fall to it's death. (50 exp reward)
- Added debugging functions to directly summon Leader enemies. (Requires Commands Enabled)
- Fixed bug that caused Leader enemies to instantly spawn upon the first mob of their respective type spawning when the world was opened/re-opened or after using /reload.
- Added Husk leader variant (Fast movement speed, Able to step up 1 block)
- Added Stray leader variant (Low hp, extremely fast healing, takes +100% extra fall damage) (Tip: It has to be 1 shot. A crit with an iron axe or higher will do the trick)
- Added 3 Advancements. A default starting one, one for killing any leader mob (25 exp reward), and one for killing one of every current leader mob (500 exp reward).
- Added custom loot tables for all "leader" enemies (Currently a WIP but they do drop loot now)
- Added Spider leader variant
- Reduced Veteran Skeleton hp (60 -> 50)
- Reduced Greater Enderman hp (100 -> 90)
- Fixed bug in spawning mechanics that sometimes made it impossible for leader mobs to spawn if their spawn rate was increased.