- Re-added Custom Elite Mob Textures/Models to Die by the Sword.
Note: If using the Datapack version and want the custom elite textures downloading the resource pack is required! Additionally EMF and ETF are required as well even if you have the mod version to see the custom textures. - Added Elite Piglin Brute variant (150hp, moderate armor, constantly buffs nearby piglins and non-elite piglin brutes with Strength I and Regeneration I excluding self and other elite piglin brutes)
Note: They DO NOT despawn but are guarenteed to drop a netherite ingot upon death. - Added Elite Magma Cube variant (80hp, high armor, attacks set target on fire and jump attacks deal additional damage and launch the target backwards)
- Added new legendary "The Iron Wall" shield. (7k durability, -20% movement speed when offhanded, Unbreaking III)
- Elite Zombies now have increased movement speed when underground. This effect is lost very shortly upon being exposed to direct sunlight.
- Changed Drowned Tidehunter's and Unstable Creeper's elite particle effects to match most other elites.
- Fixed Elite Piglins not being distracted by golden items.
- Fixed Elite Slimes having elite mob particles after being defeated and splitting.
- Fixed Elite Breezes not using their abilities when targeting player owned wolves and wardens.
- (Technical) Reduced the amount of commands being looped by condensing many commands into a single command that checks for certain conditions.
- Re-added Custom Elite Mob Textures/Models to Die by the Sword.
Note: If using the Datapack version and want the custom elite textures downloading the resource pack is required! Additionally EMF and ETF are required as well even if you have the mod version to see the custom textures. (Currently not compatible with Fresh Animations) - Added Elite Piglin Brute variant (150hp, moderate armor, constantly buffs nearby piglins and non-elite piglin brutes with Strength I and Regeneration I excluding self and other elite piglin brutes)
Note: They DO NOT despawn but are guarenteed to drop a netherite ingot upon death. - Added Elite Magma Cube variant (80hp, high armor, attacks set target on fire and jump attacks deal additional damage and launch the target backwards)
- Added new legendary "The Iron Wall" shield. (7k durability, -20% movement speed when offhanded, Unbreaking III)
- Elite Zombies now have increased movement speed when underground. This effect is lost very shortly upon being exposed to direct sunlight.
- Changed Drowned Tidehunter's and Unstable Creeper's elite particle effects to match most other elites.
- Fixed Elite Piglins not being distracted by golden items.
- Fixed Elite Slimes having elite mob particles after being defeated and splitting.
- Fixed Elite Breezes not using their abilities when targeting player owned wolves and wardens.
- (Technical) Reduced the amount of commands being looped by condensing many commands into a single command that checks for certain conditions.
- Die by the Sword is now available in Fabric/Forge/NeoForge Mod form!
(Please head to the bug tracker link if any issues arise from the mod versions of the datapack) - Leader Enemies are now referred to as Elite Enemies.
(Although internally they are still referenced as leaders) - Naturally spawned Elite Vindicators and Evokers no longer despawn.
(Summoned ones via function commands still do despawn)
- Added Legendary rarity items (Currently only 3) which drop very rarely from leader mobs. Legendary items cannot be upgraded or repaired in any way. However, they have massive durability pools to compensate.
Note: Drinking a luck potion dropped by illager leaders gives you another roll for a legendary drop. - Added Hoglin leader variant (140hp, isn't slowed down by movement slowing terrain, deals increased knockback, attacks can disable shields, increased movement speed)
Note: Has a chance to drop netherite scrap. - Increased exp reward for the [Live by the Sword] advancement. (500xp -> 5000xp)
- Completing the [Live by the Sword] advancement now gives you a random legendary item.
- Reduced leader mob spawn chance. (3.5% -> 3%)
- Fixed Tormented Zombified Piglins no longer losing HP when directly targeting an enemy.
- Fixed most leader enemies only ever giving a single experience bottle when killed.
- Temporarily removed the custom leader mob textures. These will be put into their own resource pack which will be available to download in the near future.
- Added Pilgin leader variant (70hp, high armor, can be distracted with gold, attacks set target on fire)
Note: Is able to drop netherite scrap very rarely and can drop gilded blackstone making both renewable. - Radiant Glow Berries no longer require experience bottles but instead will require gold ingots only.
- Radiant Glow Berries now give 10 seconds of Regeneration I.
- Radiant Glow Berries now gives more saturation (7 -> 7.6)
- Totem of Undying Rage gives Resistance V for a longer time (5sec -> 10sec)
- All leader mobs now always drop atleast 2 experience potions upon death.
- Renamed "Puppeted Zombified Piglin" to "Tormented Zombified Piglin"
- Fixed Empowered Trident and Empowered Netherite Axe recipes not properly working.
- Added Zombified Piglin leader variant (120hp, high armor and damage. Constantly loses hp when actively targeting another entity. Takes 250% fall damage)
- Added Arrow of Decay (Inflicts Wither for 30 seconds). Shapeless. Costs 1 arrow, wither rose, soul sand, soul soil for 16 arrows of decay. (As with all custom recipies. Unlocks upon killing your first leader enemy)
NOTE: This item will be removed if Mojang ever adds an official way to get Arrows of Decay on Java Edition. - Added a new Advancement for killing a Damned Ghast with a fireball. (Better learn how to reflect fireballs!)
- Empowered Maces now give +1 Entity Interaction Range (To better justify the high upgrade cost)
- Veteran Skeletons can now spawn in the Nether as well as an alternative to a Withering Soul.
- Greater Endermen and Hell Endermen can now spawn in the End as well as an alternative to Void Endermen.
- Hell Endermen and Void Endermen now have their own custom textures. (ETF and MTF required to see them as well as putting a copy of the Datapack in your resource pack folder)
- Hell Endermen are no longer are constantly on fire.
- Void Endermen now have smoke particles instead of end rod particles.
- Updated the Datapack loading message. Also changed some of the new message to inform the user about being able to use the datapack as a resource pack for custom textures with ETF and MTF installed.
- Reduced Leader spawn chance (4% -> 3.5%) (As more "leader" enemies are added they will become more common since more mobs can spawn as them)
- Added Custom Textures for the Elite Zombie, Veteran Skeleton, Unstable Creeper and Greater Enderman. (Experimental, custom textures require a copy of the Datapack to also be placed into your resource pack folder)
Note: Requires ETF and EMF installed for the textures to appear. - Added Wither Skeleton leader (120hp, Slow upon first spawning, unable to be knocked back. Revives upon death with 50% max health and will not move, do no damage, and be invulnerable for 3 seconds. After revival state finishes, Movement speed and attack damage increases significantly but now takes knockback.)
- Added Skeleton leader variant for the nether (80hp, silent only for occasional ominous moans, is not slowed down by terrian that normally slows, long follow ranges allow it to track unsuspecting players from much further away and close the distance, very high attack knockback.)
Note: It's near silence and high knockback make it a dangerous threat in the nether. You cannot even see it's nametag... - Added Ghast leader (50hp, explosion power of fireballs is doubled, prevents itself from dying twice requiring 3 hits from a reflected fireball to kill)
- Added Cleansing Gel. Shapeless craftable with Slimeballs, Dragon's Breath and Rotten Flesh. Clears all negative effects on use. 30 sec cooldown.
Note: Does not clear negative effects from mods. - Added Radiant Glow Berries. Shaped craftable with gold ingots, experience bottles, and glow berries. Alternative to Golden Apples. Applies Resistance I and Speed I for 2 minutes on consumption. More hunger filled but less saturation. Faster consume rate.
- Added Totem of Undying Rage. Rather than heal upon death. Grants 5 seconds of Resistance V and 10 seconds of Strength V. Crafty players could take advantage of that damage boost...
- Fixed the "revoke_recipes" command not revoking all Die by the Sword recipes.
- Added Slime leader variant (60hp, has several slimes ontop of it's head)
- Added Silverfish leader variant (40hp, Large and easy to hit, moderate damage, can spawn from non-natural sources)
- Added Iron Golem leader variant (200hp, Permanent Resistance I effect, health regenerates slowly, very high damage)
Note: Leader Golems can be spawned by player creation but they have -50hp, have no leader related drops, and DO NOT count towards killing one of every leader enemy. - Endermen leaders now have two extra variants that spawn depending on the dimension the leader spawns in:
Hell Enderman - Spawns in the Nether. Immune to fire/constantly on fire. +30hp and +2 base attack damage from base version. Attacks set target on fire.
Void Enderman - Spawns in the End. +60hp and +4 base attack damage from base version. - Gusting Breezes will no longer use their [Wind Charge Burst] ability if it is not actively targeting an Iron Golem or a Player.
- Reduced Greater Enderman health (90 -> 70)
- Fixed dying by the Gusting Breeze's arrow attack not giving a proper death message.
- Added Breeze leader variant. (80hp, Permanent Wind Charged effect, Arrows are constantly shot downwards if the Breeze is in the air, occasionally shoots wind charges in 8 directions if on ground) (First time making mobs with abilities)
- Added Cave Spider leader variant. (35hp, Small and hard to hit, moderate damage)
- Added function to give all tools/misc related empowered items. (Good for creative mode/testing)
- Added function to give all combat related empowered items. (Good for creative mode/testing)
- The Empowered Netherite Axe is now considered a tool and now has +500 extra durability rather than +200.
- All Empowered Netherite Tools now have +1 block interaction range to make them a little more worth the high cost.
- The Empowered Trident now has +1 entity interaction range to make it a bit better for the high upgrade cost.
- Completely revamped leader mob spawning to be truly random and no longer rely on a system of dummy players/scoreboards. All leaders have a 4% chance to spawn on eligable mobs (Subject to change).
- Leader Vindicators and Evokers now spawn at the same rate as other leader mobs in accordance to the new system. This may be subject to change in later versions.
- Added Ravager leader variant (200hp, slowly regenerates health, has 5 armor naturally, comes with ranged rider on top)
Note: Killing the Rider is NOT required for the [Live by the Sword] advancement but is counted if you do kill it and haven't killed a Pillager leader - Added Witch leader variant (75hp, permanent Infested effect, has Thorns enchanted chestplate on)
- Added Phantom leader variant (50hp, permanent Fire Resistance effect, high damage)
- Added Empowered Mace and Empowered Trident (+200 durability, +1 extra damage)
- Added Empowered Wolf Armor (+36 durability, +100% attack damage, +1 knockback resistance, +1 safe fall distance, -30% burning duration)
- Added Empowered Elytra (+100 durability, +2 armor)
- Added Empowered Diamond Horse Armor (+50% max health, +1 knockback resistance, +16 armor, +3 armor toughness)
- Fixed Ferocious Spider still not having the increased health.
- Added Empowered Netherite Tool/Weapon/Armor set. All Empowered Netherite (Tools have +500 more durability) has +200 more durability than their non-empowered counterparts.
Note: Full Empowered Netherite has +10 Max hp. Empowered Netherite weapons deal +1 extra damage. - Added Empowered Crossbow/Bow. Both have +500 durability. Crossbow comes with natural Power II. Bow comes with natural Breach II (Yes the breach enchant actually works on bows. I did alot of testing...)
- Added Empowered Shield. Has +200 durability. Gives +2 Max hp and +2 Armor when offhanded.
- Added many crafting recipes for the new empowered gear set. Requires exp bottles, netherite ingots and nether stars. You'll have to harvest the condensed energies of Withers...
- Increased Ferocious Spider health. (35 -> 45)
- Obtaining the [First Blood] advancement now unlocks all empowered item recipes.
- Added new advancement for obtaining ingredients needed to craft empowered items.
- Added new advancement for crafting each one of the empowered items atleast once.