See datapack changelog.
This snap touches up the Dark Forest biome:
- The trees were changed up, and the dark oak now has a new variant, with more interesting crowns, similar to what you can find in the pale garden!
- The tree mix in the forest was modified to make the biome feel a bit more consistent. As a result of this, giant mushrooms will now generate half as much as before.
- The biome is now also a bit darker and eerier. This does mean mobs may spawn more often, so do test it out and see if that's to your liking.
This snap also fixes the bug where water could potentially generate on top of trees in the Stony Shores biome.
See datapack changelog.
This snapshot improves the pale garden rework further, adding new interesting trees and modifying vegetation generation.
See datapack changelog.
This is the first snapshot for version 3.2.0!
- Reworked the Pale Garden biome
- Updated for compatibility with Minecraft 1.21.4
- Updated for compatibility with Minecraft 1.21.2
Geophilic v3.1.3
- Fixed bug: bone meal doesn't grow dandelions and poppies
Geophilic v3.1.2
- Adjusted requirements for moss carpet generation
- Adjusted density of grass coverage
Geophilic v3.1.1
- Fixed minor but embarassing issue where grass blocks sometimes generate under other grass blocks
Geophilic v3.1.0
- Adjusted feature distribution in the Savanna and its sub-biomes
- Adjusted biome colours of the Savanna, its sub-biomes, and Taiga biome
- Added improved default biome features to the Snowy Plains, River, and Wooded Badlands biomes without any major reworks
Geophilic v3.0.0
This is the first (hopefully) stable release of Geophilic v3.0, a complete rewrite of the pack. It is fully compatible with the 1.20-1.21 version range and built for better, easier to maintain compatibility with future versions as well as other packs.
- Reworked pack
- (Mod) Added support for Quilt



