Updated the resource pack to 1.21
Translation
- Added Spanish Translations (es_ar, es_cl, es_ec, es_es, es_mx, es_uy, es_ve; translated by frankitob, santrixt, conganeitor)
- Updated Dutch Translation (translated by The Brocker Rocker)
- Updated Brazilian Portuguese Translation (translated by R4in, zShiro__)
- Updated Russian Translation (translated by HakataAhtohob)
- Added a string for dying to being parried (death.attack.generic.item)
Updated the data pack to 1.20.5 and 1.20.6 -> This means that 1.20.2 - 1.20.4 are no longer supported!
Drill
- New version of Area Mine
- Instead of mining out an area around you, it digs in the direction you're looking over multiple ticks
- The distance of the drill depends on the level
- The dug out tunnel is 3x3 blocks
- Can only mine blocks that you'd be able to mine with your current toolset (e.g. you'll be unable to mine diamond ore without buying the iron tool upgrade first)
- Due to this change, it's no longer possible to mine unbreakable blocks
- Removed the "Now What?" advancement
Ender Dragon
- Ball of death has been slightly nerfed
- Now does 4 contact damage once every second instead of stunlocking you with a 2 contact damage attack
- The explosion power when the ball of death explodes has been decreased from 5 to 4
Resource Pack
- The English string for buying an upgrade has been changed from "You upgraded your ..." to "You upgraded ..."
- The English string for buying an upgrade has been changed from "You downgraded your ..." to "You downgraded ..."
- Changed "Area Mine" to "Drill"
- Changed the Drill description to fit the new functionality
- Changed the Healer description to exclude the health cost
Translations
- Added Romanian translation (translated by Andrul)
- Added French Translation (translated by Franco227, Luna)
- Updated the Brazilian Portuguese translation (translated by R4in, zShiro__)
- Updated the Traditional Chinese translation (translated by OuOKing)
- Updated the Simplified Chinese translation (translated by 2% MiKL, Qiu_Shui)
- Updated the Dutch translation (translated by Pengu)
Other Changes
- The "sendCommandFeedback" gamerule will no longer enable itself upon every reload
- Abilities can now be used in your offhand
- Any mainhand use items (even ability items) will take priority over offhand abilities to mimic vanilla behaviour
- If someone else executed "trigger restart_run", you can now click the text in chat to execute the command yourself
Community Fixes (credits to Franco227, Lotus, Pengu)
- Your gamemode will no longer be set to adventure mode while in the hub if you have the "dev" tag
- Advancement textures not being applied when using the EatingAnimation mod
- Added missing empty.ogg music file
- Fixed recipes parsing errors
- Fixed ability items not being unbreakable
- The flint and steel no longer disappears upon being used on a creeper
- The lightning endermen attack during the Ender Dragon fight now works properly
- Vengeful Spectre no longer targets tamed animals
Bug Fixes
- Fixed a bug where the shop interaction entities wouldn't reset. This caused the player to interact with that shop every single tick, resulting in lost skillpoints as well as chat message and noise spam.
- Fixed a bug where the Ender Dragon would stay alive until attacked again after already being killed
- Fixed a bug where everything would break upon dying while in spectator mode after all other players have died
- The healer class revive now properly applies effects again
- Wildfire particles no longer spawn at world spawn
Resource Pack
- The English string for buying an upgrade has been changed from "You upgraded your ..." to "You upgraded ..."
- The English string for buying an upgrade has been changed from "You downgraded your ..." to "You downgraded ..."
- Changed "Area Mine" to "Drill"
- Changed the Drill description to fit the new functionality
- Changed the Healer description to exclude the health cost
Translations
- Added Romanian translation (translated by Andrul)
- Added French Translation (translated by Franco227, Luna)
- Updated the Brazilian Portuguese translation (translated by R4in, zShiro__)
- Updated the Traditional Chinese translation (translated by OuOKing)
- Updated the Simplified Chinese translation (translated by 2% MiKL, Qiu_Shui)
- Updated the Dutch translation (translated by Pengu)
General Changes
- The regular Minecraft soundtrack no longer plays while in the Cosmic Dome or Infinite Garden
- Added the unused Infinite Garden OST, which will now play while in the Infinite Garden
- Consists of 3 songs: "Infinite Garden", "Fading Memories" and "Eternal Soul"
- "Infinite Garden" now plays upon entering the Infinite Garden for the first time
- Added the unused Infinite Garden OST, which will now play while in the Infinite Garden
- The difficulty will now automatically be set to easy if manually set to peaceful
- Changed the link shortener for the resource pack link to dub.co to make it easier to change the destination of that link (for bit.ly, this is only possible with a paid plan)
- Ender chests no longer generate in end cities. Instead, the chest originally next to it will now be a double chest
- End portal frames now get cleared upon entering the end
-> These two changes were made to patch two gamebreaking bugs
Translations
- Added a Turkish translation (translated by SlaughterNymph)
- The Traditional Chinese language file has been updated for 1.2.0 - 1.2.2
- The "Run %s" translation string is now properly applied
Bug Fixes
- Players are no longer able to break blocks while in the hub if relogging on a multiplayer server while in the cosmic dome
- Revitalize now grants effects and attributes once again
- The Widfire bossbar will now disappear even when ending a run during its death animation
- Since some people may still experience its permanent bossbars, there's a new function to clear these. Simply execute "/function roguecraft:dev/remove_bossbars"
Bug fixes
-Fixed a bug in the 1.20.2 version where you wouldn't start with ability items
->This means that 1.20.2 is now once again supported
Other Changes
-Added an interaction entity over the spawn platform until leaving it to prevent players from progressing while standing on the platform
NOTE: This is the first (and hopefully only) update to be incompatible with worlds created before this update. Please create a new world if you were playing on a previous version!
Update: This version is currently incompatible with 1.20.2
Pack Overlay -This version contains a pack overlay for 1.20.2, which ensures compatibility. This however means that the 1.20.2 version is very slightly worse than the 1.20.4. This will not be noticable in most cases, but it means that 1.20.4 is the best version to play 1.2.0
Infinite Garden
- A new dimension outside of the new hub area acting as a permanent building area
- Once you enter the Infinite Garden, your upgrades will be applied to you, as well as resistance 5, night vision and water breathing
- A fully flat landscape covered in grass and flowers. The time is permanently set to dusk
- If you die, most of your items will be transported into the Infinite Garden, allowing you to build with them
- Once you reach a certain skillpoint milestone within a single run, new mobs will start spawning in the Infinite Garden
- For 5 or more in a single run: Chickens
- For 10 or more in a single run: Pigs
- For 25 or more in a single run: Sheep
- For 50 or more in a single run: Cows
- For 75 or more in a single run: Llamas
- For 100 or more in a single run: Foxes
- For 150 or more in a single run: Pandas
- For 200 or more in a single run: Sniffers
- For 300 or more in a single run: Cats
- For 500 or more in a single run: Wolves
- You will drop your items upon re-entering the Cosmic Dome
Cosmic Dome
- The Cosmic Dome is the new main hub area of Roguecraft
- Sections:
- Tutorial
- Mostly unchanged from the previous version
- The information in the books has been updated to be accurate for 1.2
- Added a new, empty lectern
- Upgrades
- The layout has vastly changed to be more organised
- Shops are categorised into main equipment, stats, effects, mana, starting items, equipment enchantments, and bow upgrades
- Now contains a path directly to abilities and classes
- Contains the ender chest used for the loadout system
- Abilities
- Mostly the same layout, slightly re-organised
- Classes
- Re-arranged the shops to create space for the new Reaper class as well as a future class
- Infinite Garden
- Simply a tunnel that leads into the Infinite Garden
- The Seal
- The Seal contains 8 obelisks, 7 small ones with blue runes, as well as a larger one with red runes
- The obelisks each resemble a boss. Those that have been added are surrounded by blue particles, the others by red particles
- These obelisks will display text when interacted with
- Once a boss has been defeated, their obelisk will explode, changing their text
- Tutorial
- Loadout System
- Original version developed by Budged (https://modrinth.com/user/Budged https://www.youtube.com/@budged)
- Allows you to change your inventory at the start of a run
- Your inventory in the Cosmic Dome contains mostly outlined items, which when put into the loadout chest near the entrance to the upgrade room, will decide the order of your items
- You may also remove item from the chest to prevent them from showing up in your inventory when starting a run
- Downgrader
- Located in your hotbar
- Will downgrade any shop when holding this item and shiftclicking the shop
- Cannot decrese the level beyond the minimum
- This will NOT return any skillpoints
- Start Run
- Has been completely resprited
- This item now has multiple states
- Start Run: Same functionality as before. Will be grayed out if used in the tutorial -Leave Run: Will remove your ready status. Will be grayed out once all players are ready -Join Run: Instead of instantly joining an active run, you will have to use the item in this state
Wildfire
- A recreation of the hovering inferno from the 2017 mob vote
- Acts as a midboss for the Ender Dragon
- Once you get close to a blaze spawner, it will break, killing all nearby blazes and summoning the Wildfire after a short animation
- Will generate an arena upon spawning
- Spawns with 4 shields, granting the Wildfire 25% damage reduction each
- The shields will appear cracked the more they've been damaged
- The Wildfire itself has 50 health, gaining 150 extra health for each nearby player (200 health for 1 player, 350 health for 2 players ect.)
- Each shield has 120 health
- Attacks:
- Small fireballs: Shoots a large amount of fire charges in random directions
- Big fireballs: Shoots 3 waves of 4 large fireballs in a random direction, with each fireball having a 90 degree angle to the next. It also shoots one additional fireball at each nearby player per wave
- Pulse: Deals damage to nearby players after charging up
- Pillars: Shoots out 5 flames on the floor that explode into pillars once reaching the edge of the arena, dealing damage to nearby players
- The Wildfire drops 16 blaze powder
- Once defeated, the Wildfire will spawn the stronghold at the spawnpoint for the current run -> Side effect: Gaining a blaze rod will no longer spawn the stronghold -> Blazes no longer drop blaze rods until the Wildfire has been defeated
Reaper
- A new class that replaces the mana bar with a "soul charge" bar
- Soul charges are only obtained by killing any mob
- You maximum soul charge is your maximum mana / 20, rounded down
- Abilities will use up one soul charge per use
- Instead of a sword, this class will start with a scythe. These are functionally the same as swords
- Class ability: Vengeful Spectre
- Costs all souls
- Upon use, will unleach a spectre that homes in on any nearby mob, bouncing off on impact. The amount of hits is the amount of souls you had upon using this ability times 3
- Scales with your own damage
- Does grant soul charges, making this an easy way to replenish them
Progression Changes
- Each shop can now have one of 3 locks above them
- Gold locks indicate that an update is fully locked and can't be upgraded at all
- Iron locks are slightly more unlocked, allowing you to buy at least one level
- Copper locks are almost fully unlocked, allowing you to buy most levels
- Some shops don't have a lock at all and can be upgraded towards their full level
- Locks disappear as you defeat bosses (currently just the Wildfire and Ender Dragon)
Skillpoints
- Skillpoints can now be found in loot chests. Each chest has two 20% chances to contain one skillpoint, with the exception of village chests, which only have two 10% chances
- This means that there's a low chance to get 2 skillpoints in a single chest
- Every vanilla advancement now grants you one skillpoint -The advancements that granted skillpoints previously also only grant you one, but are reset every single run
- The Wildfire also acts as a new way of obtaining skillpoints, granting you 10 on defeat
- Changed the sprite of skillpoints
- Skill pearls have been resprited and renamed to "skill gems"
Advancements
- Added 8 new advancements
- Mob D: Defeat the Wildfrie
- World Record: Defeat the Ender Dragon with a difficulty level of 2 or below
- Perfect Optimization: Get 500 skillpoints in a single run
- Majik: Purchase your very first ability
- Nice Try: Attempt to destroy the hub (extra points for making a bug report if you actually manage to destroy it)
- An Old Friend: Find a dog's spirit in the Infinite Garden
- Broken Immortality: Die in the Infinite Garden
- keepInventory: Retrieve your inventory in the Infinite Garden
- All advancements now have their own unique sprite
Speedrun Timers
- Added two optional speedrun timers
- "Single Run" only counts the time for the current run
- "New World" starts once you begin your first run
- These timers can be toggled by using /trigger (single_run_timer|new_world_timer)
- Once you defeat a boss for the first time and you have the new world timer enabled, it will display your time in chat
- The same applies to the single run timer, except it happens for every run, not just the first kill since creating the world
Ender Dragon
- Decreased the health from 1000 to 800
- Decreased damage of some explosion attacks
- It's now forced to perch every 40 seconds
- This only happens if there's a player inside of a 100 block radius of 0, 70, 0 to prevent the void strafe bug from breaking
- Decreased its volume
Balancing Changes
- Tools and Sword Limit: 5 → 4 (default), 5 (1 boss) | Bosses: Wildfire
- Armor Limit: 6 → 3 (default), 5 (1 boss), 6 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Defense Limit: 10 → 5 (default), 7 (1 boss), 10 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Max Health Limit: 20 → 10 (default), 20 (1 boss) | Bosses: Wildfire
- Speed Limit: 5 → 1 (default), 3 (1 boss), 5 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Attack Damage Limit: 10 → 2 (default), 6 (1 boss), 10 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Atack Speed Limit: 120 → 40 (default), 80 (1 boss), 100 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Resistance Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Ender Dragon
- Water Breathing Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Wildfire
- Fire Resistance Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Wildfire
- Regeneration Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Ender Dragon
- Jump Boost Limit: 3 → 1 (default), 2 (1 boss), 3 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Max Mana Limit: 200 → 120 (default), 160 (1 boss), 200 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Mana Regeneration Limit: 5 → 2 (default), 4 (1 boss), 5 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Food Limit: 5 → 2 (default), 4 (1 boss), 5 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Bed Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Wildfire
- Ender Pearls Limit: 10 → 4 (default), 8 (1 boss), 12 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Lodestone Compass Cost: 25 → 5
- Flint and Steel Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Wildfire
- Bucket Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Wildfire
- Golden Apples Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Wildfire
- Enchanted Golden Apples Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Ender Dragon
- Efficiency Limit: 7 → 2 (default), 5 (1 boss), 7 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Fortune Limit: 5 → 1 (default), 5 (1 boss) | Bosses: Wildfire
- Sharpness Limit: 7 → 2 (default), 5 (1 boss), 7 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Looting Limit: 5 → 1 (default), 3 (1 boss), 5 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Sweeping Edge Limit: 3 → 1 (default), 3 (1 boss) | Bosses: Wildfire
- Protection Limit: 4 → 1 (default), 3 (1 boss) | Bosses: Wildfire
- Thorns Limit: 5 → 1 (default), 3 (1 boss), 5 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Feather Falling Limit: 5 → 1 (default), 2 (1 boss), 4 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Feather Falling Cost: 4 → 6
- Aqua Affinity Limit: 1 → 0 (default), 1 boss | Bosses: Wildfire
- Swift Sneak Limit: 3 → 0 (default), 1 (1 boss), 3 (2 bosses)
- Power Limit: 7 → 0 (default), 5 (1 boss), 7 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Punch Limit: 3 → 1 (default), 2 (1 boss), 3 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Infinity Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Wildfire
- Infinity Cost: 12 → 15
- Flame Limit: 1 → 0 (default), 1 (1 boss) | Bosses: Wildfire
- Area Mine Limit: 3 → 1 (default), 2 (1 boss), 3 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Explosion Limit: 3 → 0 (default), 2 (1 boss), 3 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Parry Limit: 3 → 1 (default), 2 (1 boss), 3 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Pulse Sphere Limit: 3 → 0 (default), 2 (1 boss), 3 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Arrow Shockwave Limit: 3 → 2 (default), 3 (1 boss) | Bosses: Wildfire, Ender Dragon
- Fireball Limit: 3 → 1 (default), 3 (1 boss) | Bosses: Wildfire, Ender Dragon
- Quick Heal Limit: 3 → 1 (default), 3 (1 boss) | Bosses: Wildfire, Ender Dragon
- Liquid Walker Limit: 3 → 2 (default), 3 (1 boss) | Bosses: Wildfire, Ender Dragon
- Dirt Walker Limit: 3 → 0 (default), 2 (1 boss), 3 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Leviate Limit: 3 → 1 (default), 2 (1 boss), 3 (2 bosses) | Bosses: Wildfire, Ender Dragon
- Tank Cost: 8 → 10
- Glass Cannon Cost: 15 → 20
- Dummy Upgrade Limit: 100 → 80 (default), 100 (1 boss) | Bosses: Ender Dragon
Other Changes
- The resource pack prompt when starting a world now uses a link shortener to make it easier to change resource pack link post release
- Changed the sprites of the ability items
- Removed Haste
- Items no longer get enchanted with enchantment level 0
- The difficulty level no longer increases until you leave the bedrock platform
- Enderchests can no longer be crafted
- The post-death sequence of the Ender Dragon has been overhauled
- Piglin brutes and vindicators now get axes instead of swords from the difficulty level
- Your currently selected class now shows particles around its shop
- You now get notified when another player readies up (and also when they unready)
- Ability items no longer display their enchantment as channeling
- Global sounds have been disabled
- Glass cannon now starts with armor to benefit from enchantments. To balance this out, all of their armor point get removed -> To balance this, the strength changes from 1.1 have been reverted (the class is now how it used to be, except with armor, no armor points and the overhauled adrenaline)
- The "Welcome to Roguecraft" message is now written in aqua
Technical Changes
- Too many to list them here (and to remember). If you're curious, compare the files yourself lol. Jokes aside, some of the more major changes include:
- The tick function has been split into multiple functions, improving performance
- "minecraft:master" storage has been renamed to "roguecraft:master"
- The way runs are processed has been changed
Translation Changes
- All text is now impacted by language strings
- Some language strings now contain placeholders in the form of %s to give translators more freedom, as well as making translation files a lot cleaner
- Added 3 new languages
- Danish (translated by Budged)
- Russian (translated by corrupted_alter)
- Simplified Chinese (translated by 2% MiKL) -> The translations were made for 1.1.1, so they don't include all new strings
Bug Fixes
- You no longer delete interaction entities near you upon starting a run
- Fixed the particles of the Ender Dragon's explosion trail attack
- Fixed bug where you would start with no items
- The lodestone compass now appears in your inventory even if you play the healer class
- Players now leave the run state if they leave the world during a run, and then rejoins after a different run has been started by other players
Translation Changes
- Added Dutch translation (translation by Pengu)
- Added Traditional Chinese translation (translation by OuO之王)
- Fixed a grammar error in the english dirt walker description
- Removed unused keys from the language file
Other Changes
- Added the level of the held ability in the actionbar and slightly adjusted the formatting (e.g. "Dirt Walker 2 | Cost: 85 Mana")
Bug Fixes
- Fixed a bug where upgrades wouldn't be applied correctly for revived players
- A side effect of this bug caused players to always revive at 10 hearts, which could lead to infinite revives when having more than one healer. This has been fixed
- Fixed the text display for the Mana Regeneration shop, which previously displayed a cost of 3 skillpoints
- When starting the data pack for the first time, you no longer see two prompts for the resource pack download
Translation Changes
- The language now also affects ability items and shop text displays in the hub
- Added German translation
- Added Brasilian-Portuguese translation (translation by R4IN)
- The LOLCAT language now replaces every phrase in the data pack with the same phrase, except I ran it through like 50 different languages, turning them into absolute nonsense
Gameplay Changes
- Lava pools have been made twice as common
- Piglin brutes now have no equipment on difficulty level 1
- The split shot attack of the ender dragon can no longer be used during a perch, which previously resulted in unavoidable damage, or even death. The damage has also been reduced
- You now have infinite mana while in creative mode
- Dropped items in the hub are now automatically deleted
Other Changes
- Added a text display in the hub that is only visible if the resource pack has not been installed
- Added a new system to automatically update the version while in the hub. This removes the need to execute the update function manually
- Added a function to reset the hub in case something breaks, which can be run by typing
/function roguecraft:settings/reset_hub
Bug Fixes
- Some bugs may be fixed by the new update system
- The Speed and Defense upgrade weren't decreased since the 1.0.X update, resulting in reaching levels above the maximum
Translation Changes
- The language now also affects ability items and shop text displays in the hub
- Added German translation
- Added Brasilian-Portuguese translation (translation by R4IN)
- The LOLCAT language now replaces every phrase in the data pack with the same phrase, except I ran it through like 50 different languages, turning them into absolute nonsense
Does not work with Roguecraft version 1.1.0 and below!
IMPORTANT: If you're updating from 1.0.X, make sure to download the 1.1.0 version of the resource pack!
Added a function to update from version 1.0.X to 1.1.0. This function can be run by typing /function roguecraft:update/110/main
as an operator
Added the new "Fireball" Ability
- This ability simply shoots a powerful fireball in the direction you're looking in. Higher levels increase power and decrease mana cost
Added "Liquid Walker" as a replacement for Frost Walker and Lava Walker
- This ability allows you to walk on both water and lava. On top of that, it's a lot cheaper in the shop and costs less mana than Frost and Lava Walker
- Frost Walker and Lava Walker have been removed in favor of this ability (for obvious reasons)
The Healer Class has been overhauled
- The Revitalize Ability has been changed. It now costs 4 hearts to use, but can be used to revive a player. That player will revive at the healer casting the ability
- Healers no longer get an ability item in singleplayer as Revitalize is only useful in multiplayer. In singleplayer, healers will instead gain the 4 potions they got as a passive ability previously
- Healers now get an additional level of regeneration as a passive ability. This affects the healer itself, but also all players in a 10 block radius
The Glass Cannon Class has been overhauled
- Final Adrenaline has been renamed to Adrenaline. It now costs 3 hearts to use and will give one extra level of strength for the rest of the run
- Glass Cannons now get one level of strength per armor level. Previously, Glass Cannons only got strength 4 for armor level 6
Added the "Lodestone Compass". This item will point you to the next point of interest, such as nether fortresses or the stronghold
Difficulty Level Changes
- Beds no longer work after difficulty level 3
- Mobs are now effected randomly by the difficulty level. This means that when the difficulty level is 5 and a zombie spawns, it can spawn in either no armor (difficulty level 1), or any tier up to diamond armor (difficulty level 5)
- Spiders will now gain effects based on the difficulty level
Furnace Changes
- Furnaces now smelt items twice as fast
- Blast furnaces now smelt items four times as fast (eight times as fast as a regular vanilla furnace)
- The blast furnace recipe has been changed to require deepslate instead of smooth stone
Technical Overhauls
- Runs are now handled differently. A run is either active or not active. It activates when a run starts and deactivates when a run ends. This means that if a player leaves while a run is active and rejoins when it's not active, they will return to the hub. If a player leaves while in the hub and rejoins while a run is active, they will join the run instantly
- The way the Region is selected changed. Instead of starting near the corner of the world, the play area will now spiral out from spawn, starting at -100000 0. This will have little to no effect on the gameplay, but makes the data pack a bit more efficient and makes coordinates more readable
Balance Changes
- Respiration, armor toughness, and knockback resistance have been removed
- The sword now upgrades alongside the tools, meaning that the sword upgrade shop has also been removed
- You now get 16 arrows alongside the bow upgrade, meaning that the original upgrade shop has also been removed
- Axes are now effected by sharpness and looting
- Mages now start with permanent weakness
- Mage mana regeneration boost: 3 → 5
- Tank health boos: 10 → 6
- Max health limit: 40 → 20
- Dolphin's Grace cost: 15 → 7
- Fire Resistance cost: 12 → 20
- Haste cost: 3 → 4
- Attack Damage limit: 20 → 10
- Attack Damage cost: 4 → 3
- Regeneration cost: 15 → 35
- Resistance cost: 8 → 12
- Thorns cost: 5 → 4
- Jump Boost cost: 4 → 3
- Bucket cost: 5 → 4
- Flint and Steel cost: 5 → 3
- Protection limit: 5 → 4
- Protection cost: 7 → 6
- Swift Sneak cost: 3 → 2
- Sweeping Edge cost: 4 → 2
- Punch cost: 3 → 2
- Explosion 3 Mana Cost: 70 → 65
- Heal 1 Mana Cost: 50 → 40
- Heal 2 Mana Cost: 40 → 35
- Dirt Walker 1 Mana Cost: 70 → 90
- Dirt Walker 2 Mana Cost: 65 → 85
- Dirt Walker 3 Mana Cost: 60 → 80
Resource Pack Changes
- Most text now references translation keys in the language files. This means that a vast majority of the data pack can now be translated into different languages. As of now, the only language is english, which may change in the future
- Added text for enchantment level 0
- The lightning volume has been decreased
Other Changes
- The third skillpoint recipe now grants 4 skillpoints
- Players now have the glowing effect in multiplayer
- Added a function to toggle the glow effect in multiplayer. This function can be run by typing
/function roguecraft:settings/toggle_glow_effect
as an operator - Added a function to toggle the skillpoint loss after starting a new run. This function can be run by typing
/function roguecraft:settings/toggle_skill_point_loss
as an operator - Added a trigger to toggle ability feedback in chat (e.g. "You cast Explosion"). This trigger can be run by typing
/trigger toggle_ability_feedback
- Removed command feedback (e.g. "Your game mode has been updated to Spectator Mode")
- Added a particle effect for equipping an ability
- Changed some advancements to fit the new changes
- Changed the hub to fit the new changes
Bug Fixes
- The "second" function would sometimes not be re-scheduled, causing issues such as the mana and difficulty level not increasing
- The player would teleports to 0, 0, 0 upon re-entering a world
- The blocks of the hub would not generate
- Dirt Walker would work in spectator mode
- Some shops in the hub would show a "-1" level for effects instead of "0"
- Part of the end island would not be cleared upon entering the end
- Block above y-level 117 and 0 would not be cleared upon entering the end
- The phase mobs of the ender dragon fight can no longer spawn on dirt walker paths in the air
- Only the center template of the end arena would generate, leaving the rest of the end island untouched (including an end gateway)
- The dragon fight can no longer be skipped by unloading the dragon
- The end fight could loop
- When dying to the dragon, there would sometimes be two dragons in the end
- Most text now references translation keys in the language files. This means that a vast majority of the data pack can now be translated into different languages. As of now, the only language is english, which may change in the future
- Added text for enchantment level 0
- The lightning volume has been decreased
Does not work with Roguecraft version 1.0.5 and below!
- Added Custom Model Data for the warped fungus on a stick to replace the command block, chain command block, repeating command block, jigsaw block and "Start run" item textures
- Increased the supported pack format to include 1.20.3 and 1.20.4
Does not work with Roguecraft version 1.0.4 and below!
- Changed the way the end is loaded, which should be significantly less resource heavy
- Fixed a bug where players wouldn't go into spectator mode upon death on paper servers, causing them to softlock
- Fixed a bug where the interaction entities from abilities, class abilities and the "Start run" item would sometimes not work. This is the third time I "fixed" this bug, so it better work now
- In case interaction entities still don't work, there is a new command called
/trigger start_run
so you're able to start a run at the very least - Fixed a bug that prevented you from using the
/trigger restart_run
command on 1.20.4, meaning that the data pack is once again supported for that version
A hotfix that should hopefully fix an issue where the data pack simply doesn't load up, which was especially significant in multiplayer
It's recommended to play on 1.20.2 for now, as there is a bug that prevents you from using the "/trigger restart_run" command in 1.20.4. This will be fixed in the next hotfix