IMPORTANT: If you're updating from 1.0.X, make sure to download the 1.1.0 version of the resource pack!
Added a function to update from version 1.0.X to 1.1.0. This function can be run by typing /function roguecraft:update/110/main
as an operator
Added the new "Fireball" Ability
- This ability simply shoots a powerful fireball in the direction you're looking in. Higher levels increase power and decrease mana cost
Added "Liquid Walker" as a replacement for Frost Walker and Lava Walker
- This ability allows you to walk on both water and lava. On top of that, it's a lot cheaper in the shop and costs less mana than Frost and Lava Walker
- Frost Walker and Lava Walker have been removed in favor of this ability (for obvious reasons)
The Healer Class has been overhauled
- The Revitalize Ability has been changed. It now costs 4 hearts to use, but can be used to revive a player. That player will revive at the healer casting the ability
- Healers no longer get an ability item in singleplayer as Revitalize is only useful in multiplayer. In singleplayer, healers will instead gain the 4 potions they got as a passive ability previously
- Healers now get an additional level of regeneration as a passive ability. This affects the healer itself, but also all players in a 10 block radius
The Glass Cannon Class has been overhauled
- Final Adrenaline has been renamed to Adrenaline. It now costs 3 hearts to use and will give one extra level of strength for the rest of the run
- Glass Cannons now get one level of strength per armor level. Previously, Glass Cannons only got strength 4 for armor level 6
Added the "Lodestone Compass". This item will point you to the next point of interest, such as nether fortresses or the stronghold
Difficulty Level Changes
- Beds no longer work after difficulty level 3
- Mobs are now effected randomly by the difficulty level. This means that when the difficulty level is 5 and a zombie spawns, it can spawn in either no armor (difficulty level 1), or any tier up to diamond armor (difficulty level 5)
- Spiders will now gain effects based on the difficulty level
Furnace Changes
- Furnaces now smelt items twice as fast
- Blast furnaces now smelt items four times as fast (eight times as fast as a regular vanilla furnace)
- The blast furnace recipe has been changed to require deepslate instead of smooth stone
Technical Overhauls
- Runs are now handled differently. A run is either active or not active. It activates when a run starts and deactivates when a run ends. This means that if a player leaves while a run is active and rejoins when it's not active, they will return to the hub. If a player leaves while in the hub and rejoins while a run is active, they will join the run instantly
- The way the Region is selected changed. Instead of starting near the corner of the world, the play area will now spiral out from spawn, starting at -100000 0. This will have little to no effect on the gameplay, but makes the data pack a bit more efficient and makes coordinates more readable
Balance Changes
- Respiration, armor toughness, and knockback resistance have been removed
- The sword now upgrades alongside the tools, meaning that the sword upgrade shop has also been removed
- You now get 16 arrows alongside the bow upgrade, meaning that the original upgrade shop has also been removed
- Axes are now effected by sharpness and looting
- Mages now start with permanent weakness
- Mage mana regeneration boost: 3 → 5
- Tank health boos: 10 → 6
- Max health limit: 40 → 20
- Dolphin's Grace cost: 15 → 7
- Fire Resistance cost: 12 → 20
- Haste cost: 3 → 4
- Attack Damage limit: 20 → 10
- Attack Damage cost: 4 → 3
- Regeneration cost: 15 → 35
- Resistance cost: 8 → 12
- Thorns cost: 5 → 4
- Jump Boost cost: 4 → 3
- Bucket cost: 5 → 4
- Flint and Steel cost: 5 → 3
- Protection limit: 5 → 4
- Protection cost: 7 → 6
- Swift Sneak cost: 3 → 2
- Sweeping Edge cost: 4 → 2
- Punch cost: 3 → 2
- Explosion 3 Mana Cost: 70 → 65
- Heal 1 Mana Cost: 50 → 40
- Heal 2 Mana Cost: 40 → 35
- Dirt Walker 1 Mana Cost: 70 → 90
- Dirt Walker 2 Mana Cost: 65 → 85
- Dirt Walker 3 Mana Cost: 60 → 80
Resource Pack Changes
- Most text now references translation keys in the language files. This means that a vast majority of the data pack can now be translated into different languages. As of now, the only language is english, which may change in the future
- Added text for enchantment level 0
- The lightning volume has been decreased
Other Changes
- The third skillpoint recipe now grants 4 skillpoints
- Players now have the glowing effect in multiplayer
- Added a function to toggle the glow effect in multiplayer. This function can be run by typing
/function roguecraft:settings/toggle_glow_effect
as an operator - Added a function to toggle the skillpoint loss after starting a new run. This function can be run by typing
/function roguecraft:settings/toggle_skill_point_loss
as an operator - Added a trigger to toggle ability feedback in chat (e.g. "You cast Explosion"). This trigger can be run by typing
/trigger toggle_ability_feedback
- Removed command feedback (e.g. "Your game mode has been updated to Spectator Mode")
- Added a particle effect for equipping an ability
- Changed some advancements to fit the new changes
- Changed the hub to fit the new changes
Bug Fixes
- The "second" function would sometimes not be re-scheduled, causing issues such as the mana and difficulty level not increasing
- The player would teleports to 0, 0, 0 upon re-entering a world
- The blocks of the hub would not generate
- Dirt Walker would work in spectator mode
- Some shops in the hub would show a "-1" level for effects instead of "0"
- Part of the end island would not be cleared upon entering the end
- Block above y-level 117 and 0 would not be cleared upon entering the end
- The phase mobs of the ender dragon fight can no longer spawn on dirt walker paths in the air
- Only the center template of the end arena would generate, leaving the rest of the end island untouched (including an end gateway)
- The dragon fight can no longer be skipped by unloading the dragon
- The end fight could loop
- When dying to the dragon, there would sometimes be two dragons in the end
- Most text now references translation keys in the language files. This means that a vast majority of the data pack can now be translated into different languages. As of now, the only language is english, which may change in the future
- Added text for enchantment level 0
- The lightning volume has been decreased
Does not work with Roguecraft version 1.0.5 and below!
- Added Custom Model Data for the warped fungus on a stick to replace the command block, chain command block, repeating command block, jigsaw block and "Start run" item textures
- Increased the supported pack format to include 1.20.3 and 1.20.4
Does not work with Roguecraft version 1.0.4 and below!
- Changed the way the end is loaded, which should be significantly less resource heavy
- Fixed a bug where players wouldn't go into spectator mode upon death on paper servers, causing them to softlock
- Fixed a bug where the interaction entities from abilities, class abilities and the "Start run" item would sometimes not work. This is the third time I "fixed" this bug, so it better work now
- In case interaction entities still don't work, there is a new command called
/trigger start_run
so you're able to start a run at the very least - Fixed a bug that prevented you from using the
/trigger restart_run
command on 1.20.4, meaning that the data pack is once again supported for that version
A hotfix that should hopefully fix an issue where the data pack simply doesn't load up, which was especially significant in multiplayer
It's recommended to play on 1.20.2 for now, as there is a bug that prevents you from using the "/trigger restart_run" command in 1.20.4. This will be fixed in the next hotfix