small hotfix :)
removed the backdoor that allows players to run any command using a book, and /trigger
The Wandering Murderer no longer instantaneously dies upon using whey.
The whey protein powder no longer appears as a black and purple cube on 1.21.2 and beyond.
Fall damage is no longer an issue when leaving the pocket dimension (for some reason, it reappeared in later versions)
Fixed a TON of bugs, and did some balancing
Items in the pocket dimension get thrown out so that players don't lose all their items after dying. Items also don't fly uncontrollably into the air after leaving the pocket dimension
Buffed the trader's attacks once again (not by too much, so sword doesn't do 7 hearts) Increased the trader's speed slightly
Also new version of Animated Java is used, so some fixes and changes there to account for it.
Custom model data is now replaced with item models. This likely means there is a significantly lower chance of having the entity and such appear as emerald, beetroot soup, etc.
Fixed a TON of bugs, and did some balancing
Items in the pocket dimension get thrown out so that players don't lose all their items after dying. Items also don't fly uncontrollably into the air after leaving the pocket dimension
Buffed the trader's attacks once again (not by too much, so sword doesn't do 7 hearts) Increased the trader's speed slightly
Also new version of Animated Java is used, so some fixes and changes there to account for it.
Custom model data is now replaced with item models.
Fixed a TON of bugs, and did some balancing
Items in the pocket dimension get thrown out so that players don't lose all their items after dying. Items also don't fly uncontrollably into the air after leaving the pocket dimension
Buffed the trader's attacks once again (not by too much, so sword doesn't do 7 hearts) Increased the trader's speed slightly
Also new version of Animated Java is used, so some fixes and changes there to account for it.
Custom model data is now replaced with item models. This likely means there is a significantly lower chance of having the entity and such appear as emerald, beetroot soup, etc.
Fixed a TON of bugs, and did some balancing
Items in the pocket dimension get thrown out so that players don't lose all their items after dying. Items also don't fly uncontrollably into the air after leaving the pocket dimension
Buffed the trader's attacks once again (not by too much, so sword doesn't do 7 hearts) Increased the trader's speed slightly
Also new version of Animated Java is used, so some fixes and changes there to account for it.
Custom model data is now replaced with item models.
Fixed a TON of bugs, and did some balancing
Items in the pocket dimension get thrown out so that players don't lose all their items after dying. Items also don't fly uncontrollably into the air after leaving the pocket dimension
Buffed the trader's attacks once again (not by too much, so sword doesn't do 7 hearts) Increased the trader's speed slightly
Just some small bug fixed
- for some reason the wandering murderer would go to 0 0 under certain circumstances if a player was towering
- Changed the system for choosing a new target so it isn't always the same person
- Changed the hitbox positions of the crafting table
- Molotov Milktails can now be stacked to 16 instead of 3
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Completely rewrote the Trader's Onslaught event:
- The duration is now dependant on how many players there are.
- The pocket dimension has normal spawns instead, but simply appear much more frequently
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A visual overhaul of the pocket dimension was done
- A llama is now carrying the chest
- There is now visible ground.
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Made the "jenga" attack and tower detection much better:
- It now detects branches instead of just vertically upwards.
- Jenga now turns every block in the connected tower into a falling block, so don't build your house up there lol
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Fixed a ton of bugs
- The trader no longer throws his sword when a player is walking on snow (it thinks that the player is towering)
- The trader now jumps for its sword after it being thrown, instead of instantly retrieving it (for some reason the sword immediately vanished upon hitting something)
- TNT thrown into the pocket dimension now appears as a falling block that is unstable instead of a lit tnt.
- Fixed several issues with players potentially being trapped in the dimension after the trader stops attacking.
- Fixed issues where the wandering trader would randomly stop moving
- Potentially fixed an issue where the wandering murderer would appear to be running on water instead of swimming
- And many more!
Added the Trader's Onslaught
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Once the Wandering Murderer has been killed, you can obtain Whey Protein Powder from any wandering trader.
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The onslaught will last for 5 minutes, where the wandering murderer will attack non-stop.
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The wandering murderer can now kidnap as a normal attack.
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Fixed a bug where it doesn't move after cancelling an attack
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The wandering murderer mount vehicles and get stuck