Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Extended Wrenches lets you customize Wrenches from the Create mod to suit your style. It can help you find your unique wrench (in a pit filled to the brim with other players' wrenches) or just let you sit comfy with the item that's on your screen half the time you're engineering.
This mod lets you swap out the Head, Handle, Cogwheel, and Axis of the wrench and lets you dye its grip.
Localization
This mod has been localized to 4 languages thanks to the help of translators :)
- Dutch: localized by Mizu (whynotdogie)
- French: localized by CreepersNeedHugs
- Russian: localized by VladisCrafter
- Spanish: localized by Joner (jonercrack)
Making custom materials
First, you need to define the material. This example_material.json will go in data/example/extendedwrenches/wrench_material:
{
"part": "head", // can be ["head", "handle", "cog", "axis"]
"texture": "example:item/extended_wrench/head_materials/awesome_material" // any path to a texture
}
Then, you need to make the recipe for applying it to a wrench. The recipe is incredibly similar to a normal smithing recipe, just including the part and material and missing the result.
This recipe could go anywhere you put a typical crafting recipe.
{
"type": "extendedwrenches:wrench_material_swap",
"addition": {
"item": "minecraft:apple"
},
"template": {
"item": "extendedwrenches:wrench_head_augment"
},
"material": "example:example_material", // path to the material you made
"part": "head" // can be ["head", "handle", "cog", "axis"]
}
Remember that the recipe format is different on 1.21! If you need more support, you can join the Discord. For examples, visit the GitHub: materials/recipes






