[NEW] Opening or breaking a chest during the day in the Territory biome will spawn withered skeletons
[NEW] Added the option to lock certain monster levels in the "config/AscendantMobs/list_config.toml" file
!! PLEASE MAKE SURE YOU RESPECT THE SAME FORMULA OR YOU WILL CRASH !! (xxx/namespace:mobname) example (005/minecraft:zombie) or (010/minecraft:enderman) ... Any (mod:namespace) is accepted just make sure the level is correctly written over 3 digits
- We also added a locked level for Elder Dragon Boss at 100 and Withering Boss at 150
[NEW] Added a parameter in the "Scale Factors" of the configuration files "min_speed" to set the minimum mob speed
- min_speed = 0.1
[UPDATED] The texture of the Territory soil block has been overhauled to make it more in tune with the surrounding environment
!!! ONLY IN THIS VERSION !!!
Due to high demand and requests for the 1.18.2 version, we have released a test version with the following changes:
[UPDATED] Leader and Minions: Leaders and minions can now only be found in the desert biome.
[DISABLED] Territory Biome: The territory biome has been temporarily disabled in this version.
[DISABLED] Structure Generations: All structure generations have been turned off.
We appreciate your feedback and patience as we continue to improve the mod. Stay tuned for further updates!
If you encounter any issues please report in the Discord Server
[NEW] Added compatibility with "Memories of the past MOD" Levels (It's recommended to adjust the scale factor to 1 for optimal performance)
[NEW] Scale type of mobs adjustments (Time, Distance, MOTP, or Random):
- Time-Based Difficulty: Added a difficulty setting based on time
- Day Factor: New option to use a day factor for mob level-ups (Default is every 1 day)
- Random Difficulty: Introduced a random difficulty setting
[NEW] Dimension-Specific Max Levels Configurable maximum level options for each dimension: Overworld, Nether, and End
[NEW] Added a calendar item that displays the current day in Minecraft
[UPDATED] Territory Block Texture: Updated the texture for the territory block
[NEW] Introduced leader_radius in config files to allow customization of the leader search radius
[NEW] Added base_level_territory in config files to set the minimum level for territory biomes
[UPDATE] Adjusted the default leader spawn area to 1 leader per 30 blocks
[UPDATE] Reduced the spawn rate of structures in territories to 1 per 15 chunks
[BUG FIX] Resolved an issue where breaking a chest in the new biome would cause unintended behavior
[NEW] Added a new block called Territorial Soil, enhancing the environment of the new biome
[NEW] Explore the newly introduced Territorial Biome, featuring unique environmental elements and challenges.
[NEW] Discover two new valuable loot structures within the Territorial Biome, offering rare rewards and resources.
[NEW] Mobs in the Territorial Biome follow a designated leader (he holds the STICK). If the leader dies, the remaining mobs will receive a Weakness effect until they find a new leader
mobs within the Territorial Biome now have a minimum level of 75, increasing the challenge and intensity of encounters.
NOTE : DO NOT BREAK THE CHESTS IN THE NEW BIOME!!! it will crash the game
[NEW] Distance Calculation Based on Z-Axis Distance is now calculated based on the Z-axis for improved accuracy.
[NEW] Added configurable options for calculating the mob scale method, to change this options only change scale_type in the configuration file
- horizontal: using only x and z axes
- vertical: using only y axes
- both: use all 3 axes (default)
!! Make Sure ITS LOWER CASE !!
[BUG FIX] Reduced the mobs movements speed scale from 0.7-1 to 0.1 - 0.3 , please change the scale value in the config file to speed_modifer = 0.3 (max speed) or delete all the old configs
[NEW] Added Protection to Mob Levels:
- Mobs now have a protection attribute that scales with their level.
[NEW] Added Speed to Mob Levels:
- Mobs gain a speed boost as their level increases, making them faster and more dangerous.
[NEW] Added NBT Tag "am_lvl" to Entities:
- A new NBT tag "am_lvl" has been added to track the level of entities.
[NEW] Extra XP Based on Level:
- Mobs now drop extra XP depending on their level, rewarding players more for tougher battles.
[NEW] Added Configuration Options:
- You can now configure the following modifiers:
- `damage_modifier`: Adjust the damage output of mobs based on their level.
- `health_modifier`: Control the health scaling of mobs by level.
- `protection_modifier`: Modify the protection attribute based on mob level.
- `speed_modifier`: Set the speed increase for mobs as they level up.
- `xp_modifier`: Adjust the extra XP awarded based on the mob's level.
[NEW] Mobs now scale based on dimension:
- Overworld starts at Level 0
- Nether starts at Level 50
- End starts at Level 100
[NEW] Mobs now have potion effects at configurable levels
[NEW] Added new configuration options:
- base_level_end
- base_level_nether
- random_effects
- random_effects_level
- random_effects_chance
- strength_chance
- speed_chance
- resistance_chance
[NEW] Added BlackList Config: Exclude specific mobs from receiving levels
[NEW] Added option to show or hide Display Tags for mobs
[BUG FIX] Fixed level text display bug
[BUG FIX] Resolved issue where mobs would re-level every time the world was reloaded
PS : PLEASE REMOVE THE "minecraft:zombie" Entry in the config/AscendantMobs/list_config.toml IT WAS THERE FOR TESTING AND FORGET TO REMOVE IT, OTHER WISE ZOMBIES WONT BE AFFECTED