Beetlebox 1.2 Changelog
there ain't room in this tank for the boths of us...
DISCLAIMER
Due to the substantive nature of the stat rewrite, beetles from 1.1.1 and before may not properly port over to the new version. Take caution when upgrading worlds!
equipment
the bugslinger
- Fires beetles from jars
- All beetles use their relevant stats (damage and speed)
- Tamed beetles follow class behavior
- Infantry beetles land and begin combat
- Projectile beetles return to their owner
- Beetlepack jars load automatically, main inventory jars require manual loading
- Color-coded indicator lets you know how many clicks you need to fire your next bug
- Scrollwheel allows selecting different Beetlepack jars while aiming
beetle stats
- Stats now range from level 1.0 to 4.0
- These limits can be slightly exceeded in either direction based on the beetle's initial stats and jelly usage
- Rough estimates and comparisons follow
size | speed | damage | health | |
---|---|---|---|---|
base | 0.8 | 0.2 | 2.0 | 1.0 |
operation (B: base, L: level) | B*L |
B*(L/0.7) |
B*L |
B*(L^2+L) |
at level 1.0 | 0.8 (~0.5m) | 0.285 (slightly above player base) | 2.0 (1 heart) | 2.0 (1 heart) |
at level 4.0 | 3.6 (~3m) | 1.14 (absurdly fast) | 8.0 (4 hearts) | 20.0 (player health) |
beetle jelly
- Two new jellies: Honey and Cactus
- Cactus replaces Berry as the Damage-affecting jelly
- Berry and Honey jellies make beetles Projectile and Infantry class, respectively
- Material quality now impacts jelly level
- All jelly impacts stats by 0.2
- Beetles will not eat jelly below their level in the relevant stat
- (e.g. level 3 jelly is required to bring a beetle from level 2.9 to level 3.1)
- Higher-level jelly is unaffected
- (e.g. level 3 jelly will work on a level 1 beetle)
configuration
- Beetlebox now has a configuration file!
- Generates on launching the game if none is found
- Ignores spaces
- Comments are allowed on their own lines or at the end of other lines, designated by a
#
- I tried to make the names self-explanatory; lmk if you have questions
tweaks
- New Beetlepack model and texture
- New Kabutomushi texture
- Emigrator now only pulls tamed beetles, meaning taming can be fully automated
- Beetles fired from beetlepack now use their stats as with bugslinger
bugfixes
- Fully rewrote most renderers; expect faster client response time
- Fully rewrote tank and beetlepack inventory management, expect more consistent operations
Beetlebox 1.1.0 Changelog
mechanics
Beetle Breeding
- requires a Candle and a Flower, and two beetles placed in tank
- once Larva is produced, it can be collected into Larva Jar
- resultant Larvae will take an assortment of traits from both parents
- Larvae rearing requires patience. the Beetlepack and Incubator can help.
Beetle Taming
- requires two (unique) Logs, any Jelly Cup, a Mushroom, and a beetle placed in tank
- once the beetle eats the jelly five times, it will becomes tames
- once Larva is produced, it can be collected into Larva Jar
- the type of Mushroom used determine the class of the resulting tamed beetle: Red Mushrooms create Infantry Beetles, and Brown Mushrooms create Projectile Beetles.
machines
NEW: Incubator
- speeds up Larva growth
- 6 slots for Larva Jars
REMADE: Beetle Tank
- allows for beetle taming and breeding
- all operations require a Substrate base
- has additional slots for decor
TWEAKED: Boiler
- 2000mb max, 250mb usage
REMOVED: Legendary Tank
- doesn't have any real purpose as is, and needs a substantive rewrite before it will work with the new tank mechanics
tools
NEW: Beetlepack
- backpack for your bugs
- opens with configurable keybind ('b' by default)
- occupies chest slot, or back slot if Trinkets is installed
- 6 slots for Beetle/Larva Jars
- deploys tamed beetles
- in combat, as either Infantry or Projectiles (depending on beetle class)
- Infantry Beetles attack like regular mobs, as ground units
- once the beetles close in, this can deal heavy damage, but leave your bugs susceptible to damage
- Projectile Beetles fire like a projectile for a single hit, then return
- projectile beetles enjoy invulnerability, but cooldowns make this a slower tactic against larger targets
- Infantry Beetles attack like regular mobs, as ground units
- alongside Elytra flight (they like the view)
- in combat, as either Infantry or Projectiles (depending on beetle class)
- deploys tamed beetles
- speeds up Larva growth (slower than Incubator, but faster than unaided)
NEW: Larva Jar
- Beetle Jar full of Substrate
- stores a Larva while it grows
- rewards Beetle Husks upon Larva maturity
NEW: Substrate
- wood mix for bug keeping
quality of life
- added tooltips to some confusing items
- wild beetles have normally-distributed stats
disclaimer
i've been working on this update since mammoths walked the Earth, so i may have missed some minor updates. hit my line in the Discord or elsewhere if you have any qwuestions!
Beetlebox 1.1.0 Changelog
mechanics
Beetle Breeding
- requires a Candle and a Flower, and two beetles placed in tank
- once Larva is produced, it can be collected into Larva Jar
- resultant Larvae will take an assortment of traits from both parents
- Larvae rearing requires patience. the Beetlepack and Incubator can help.
Beetle Taming
- requires two (unique) Logs, any Jelly Cup, a Mushroom, and a beetle placed in tank
- once the beetle eats the jelly five times, it will becomes tames
- once Larva is produced, it can be collected into Larva Jar
- the type of Mushroom used determine the class of the resulting tamed beetle: Red Mushrooms create Infantry Beetles, and Brown Mushrooms create Projectile Beetles.
Jelly Cups
- because they're currently a little overpowered, they can now only be used five times per generation, during the taming process
- this is intermediary behavior. a final, cohesive jelly rewrite is already underway
machines
NEW: Incubator
- speeds up Larva growth
- 6 slots for Larva Jars
REMADE: Beetle Tank
- allows for beetle taming and breeding
- all operations require a Substrate base
- has additional slots for decor
TWEAKED: Boiler
- 2000mb max, 250mb usage
REMOVED: Legendary Tank
- doesn't have any real purpose as is
- this is intermediary. eventually all mobs will work in the tank
tools
NEW: Beetlepack
- backpack for your bugs
- opens with configurable keybind ('b' by default)
- occupies chest slot, or back slot if Trinkets is installed
- 6 slots for Beetle/Larva Jars
- deploys tamed beetles
- in combat, as either Infantry or Projectiles (depending on beetle class)
- Infantry Beetles attack like regular mobs, as ground units
- once the beetles close in, this can deal heavy damage, but leave your bugs susceptible to damage
- Projectile Beetles fire like a projectile for a single hit, then return
- projectile beetles enjoy invulnerability, but cooldowns make this a slower tactic against larger targets
- Infantry Beetles attack like regular mobs, as ground units
- alongside Elytra flight (they like the view)
- in combat, as either Infantry or Projectiles (depending on beetle class)
- deploys tamed beetles
- speeds up Larva growth (slower than Incubator, but faster than unaided)
NEW: Larva Jar
- Beetle Jar full of Substrate
- stores a Larva while it grows
- rewards Beetle Husks upon Larva maturity
NEW: Substrate
- wood mix for bug keeping
quality of life
- added tooltips to some confusing items
- wild beetles have normally-distributed stats
disclaimer
i've been working on this update since mammoths walked the Earth, so i may have missed some minor updates. hit my line in the Discord or elsewhere if you have any qwuestions!
NEW ASH TREES!
- new tree and wood type: the ASH TREE
- i like to refer to its color as a "buttery birch"
- cool beetle designs on the blocks NEW MACHINES!
- the EMIGRATOR removes a beetle from a tank and puts it into a jar
- the IMMIGRATOR takes a beetle from a jar and puts it in a tank
- dispensers can now eject beetles from jars
- these can be chained together
- these are mostly setup work for the next few updates MISCELLANEOUS!
- boilers have a proper hitbox now (you can get inside them)
NEW ASH TREES!
- new tree and wood type: the ASH TREE
- i like to refer to its color as a "buttery birch"
- cool beetle designs on the blocks
NEW MACHINES!
- the EMIGRATOR removes a beetle from a tank and puts it into a jar
- the IMMIGRATOR takes a beetle from a jar and puts it in a tank
- dispensers can now eject beetles from jars
- these can be chained together
- these are mostly setup work for the next few updates
MISCELLANEOUS!
- boilers have a proper hitbox now (you can get inside them)
NEW ASH TREES!
- new tree and wood type: the ASH TREE
- i like to refer to its color as a "buttery birch"
- cool beetle designs on the blocks NEW MACHINES!
- the EMIGRATOR removes a beetle from a tank and puts it into a jar
- the IMMIGRATOR takes a beetle from a jar and puts it in a tank
- dispensers can now eject beetles from jars
- these can be chained together
- these are mostly setup work for the next few updates MISCELLANEOUS!
- boilers have a proper hitbox now (you can get inside them)
NEW UPGRADES!
- elytra boost
- double jump
- speed boost
- step height
- night vision LEGENDARY JARS!
- capture most living entities with a net using the legendary jar
- store them in a legendary tank NEW WAY TO USE UPGRADES!
- drop an upgrade and a piece of armor on the ground, and they will merge QOL CHANGES!
- display type of upgrade on dormant/active upgrades
- new keybind to toggle wall climb
- new keybind to begin elytra flight / activate boost
- armor can be repaired with its respective elytron