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  • Updated to MC 1.20.3 and 1.20.4.
  • Decimated memory usage with distant horizons 2.0.
  • Fixed glaciers spawning incorrectly in shallow water.
  • Fixed big globe's short grass dropping minecraft grass when sheared.
  • Added bee nests to oak and birch trees.
  • Decimated memory usage with distant horizons 2.0.
  • Fixed glaciers spawning incorrectly in shallow water.
  • Fixed big globe's short grass dropping minecraft grass when sheared.
  • Added bee nests to oak and birch trees.
  • Probably fixed crash with other mods which make use of fabric's dynamic registries API.
  • Fixed sulfur ore, sulfur blocks, and soul cauldron not breaking quickly with a pickaxe.
  • Fixed spelunking rope not breaking quickly with shears.
  • Fixed soul cauldron not dropping anything when destroyed.
  • Added recipe for ash -> black dye.
  • Fixed crash on dedicated servers.
  • Fixed surface blocks in underground pockets spawning incorrectly.
  • Updated to MC 1.20.2.
  • Fixed geode spikes sometimes being detached from the wall of the geode.
  • Fixed localizations on withering tipped arrows.
  • Fixed sulfur -> soul torch recipe producing normal torches.
  • Fixed pickaxes not being able to break ashen netherrack quickly.
  • Added bigglobe:generic_ore configured feature which spawns a big globe ore vein without being tied to internal chunk generator logic. This means it can be used in non-bigglobe worlds.
  • Added column values for distance_above_max_y, distance_below_max_y, distance_above_min_y, and distance_below_min_y. useful for ore chance scripts.
  • Column values are no longer displayed in the F3 menu by default. Use /bigglobe:displayColumns to show them again.
    • The reason for this change is quite simple: there's too many column values now and they don't all fit anymore.
  • Added client-side command to search through the F3 menu and highlight matching lines.
    • This only works for lines that are initially uncolored, so it won't work with mods that put colored text in the F3 menu.
  • Fixed geode spikes sometimes being detached from the wall of the geode.
  • Fixed localizations on withering tipped arrows.
  • Fixed sulfur -> soul torch recipe producing normal torches.
  • Fixed pickaxes not being able to break ashen netherrack quickly.
  • Added bigglobe:generic_ore configured feature which spawns a big globe ore vein without being tied to internal chunk generator logic. This means it can be used in non-bigglobe worlds.
  • Added column values for distance_above_max_y, distance_below_max_y, distance_above_min_y, and distance_below_min_y. useful for ore chance scripts.
  • Column values are no longer displayed in the F3 menu by default. Use /bigglobe:displayColumns to show them again.
    • The reason for this change is quite simple: there's too many column values now and they don't all fit anymore.
  • Added client-side command to search through the F3 menu and highlight matching lines.
    • This only works for lines that are initially uncolored, so it won't work with mods that put colored text in the F3 menu.
  • Added cherry forests, swamps, and glaciers.
  • Spread out transition from plains to desert and snow.
  • Fixed ocean monuments being too reluctant to spawn.
  • Fixed torch arrows, rocks, and soul lava buckets not working in dispensers.
  • Changed ore distributions:
    • Less gold and redstone at excessively deep Y levels.
    • Diamonds start spawning higher, but are less common at excessively deep Y levels too.
    • Emeralds can now be found at all Y levels, they just get rarer as you go deeper.
  • Scripting changes:
    • All json scripts can now use templates.
      • Command scripts are still inline-only.
    • Added scripted recipes.
    • Added extension methods.
    • Snow height in the overworld is now scriptable.
    • print() now outputs to in-game chat in singleplayer.
    • Errors encountered during script evaluation are also printed to in-game chat in singleplayer.
    • More consistent order of operations for prefix operators.
  • Added swamps and glaciers.
  • Spread out transition from plains to desert and snow.
  • Fixed ocean monuments being too reluctant to spawn.
  • Fixed torch arrows, rocks, and soul lava buckets not working in dispensers.
  • Changed ore distributions:
    • Less gold and redstone at excessively deep Y levels.
    • Diamonds start spawning higher, but are less common at excessively deep Y levels too.
    • Emeralds can now be found at all Y levels, they just get rarer as you go deeper.
  • Scripting changes:
    • All json scripts can now use templates.
      • Command scripts are still inline-only.
    • Added scripted recipes.
    • Added extension methods.
    • Snow height in the overworld is now scriptable.
    • print() now outputs to in-game chat in singleplayer.
    • Errors encountered during script evaluation are also printed to in-game chat in singleplayer.
    • More consistent order of operations for prefix operators.

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Builderb0y

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