Changes for normal players
- Added very rare giant obelisks.
- Decorated with a new "automata" block, which has some interesting interactions with redstone.
- Rivers now split up and take slightly different paths.
- Tweaked size and frequency of mega trees.
- Lakes are now larger and rarer.
- End fractal structures are now larger and rarer.
- Abandoned cities are now rarer.
- Fixed platform-typed skylands being extremely lopsided sometimes.
- Lapis ore now spawns in rivers, in addition to under oceans.
- Diamond, gold, and redstone ore are now more common.
- The player should no longer spawn inside or on top of structures, or inside a cave.
- Fixed /locate command being unable to find rivers.
- Fixed swamp wasteland biome not spawning in the world.
- Possibly fixed crash that could occur with some mods.
- Possibly fixed player being able to fly after leaving hyperspace when using Sinytra connector.
- Fixed budding quartz not dropping rough quartz.
- Performance improvements.
Changes for data pack makers
- Voronoi cells now have a
center_column
field, useful for querying column values at the center of the cell. - Layers (not rock layers) can now once again be defined inline if desired.
- Structures are no longer limited to 17x17 chunks in size.
- Structure.terrainAdaptation is now exposed to scripts.
Changes for normal players
- Added cave biomes.
- River biomes no longer appear in oceans.
- Axolotls now spawn in underground pockets. Due to vanilla logic, they only spawn when clay is below them. Not all underground pockets will have clay in them.
- Molten rock in the core no longer spawns randomly. Instead, it's a smoother gradient.
- Fixed saplings failing to grow outside of big globe worlds.
- Fixed a lot of blocks not breaking quickly with the proper tool.
- Fixed a few blocks dropping the wrong items.
- Fixed bees not spawning in beehives in 1.20.5 and later.
Changes for data pack makers
- Layers (the chunk generator kind, not the rock layer kind) have been split up into separate files. They are no longer in the world preset.
- This makes it easier to tweak them, but also means any data pack which already did this will need to update.
- Added a "noop"-typed layer, which does nothing, and does not have any configurable properties.
- This layer type is intended for when you want to remove a layer with a data pack.
- The
molten_rock
configured feature type has been removed. - Added new mechanism for data packs to add mob spawns to the world without replacing biomes.
- Added new weighted random switch statement for scripts.