- Sort fake chunks before loading so nearby chunks load first
- Fix render distance resetting after restart if above 32 (#109)
- Fix errors about Starlight in log when Starlight is not installed
- Fix lag spikes caused by chunk serialization on main thread when crossing chunk borders (#95)
- Add option to automatically clean up unused cache after X days (#25)
- Add option to taint fake chunks, so you can tell the difference from real ones (#41)
- Force load all chunks every frame when rendering with ReplayMod or other FREX FlawlessFrames consumers
- Fix realms not writing to one consistent folder (#55)
- Allow for render distances greater than 32 chunks even without Sodium (#61)
- Fix black chunks with Starlight installed (#18)
- Add
/bobby upgrade
to upgrade all chunks in cache to the current Minecraft version
- Add option to automatically clean up unused cache after X days (#25)
- Add option to taint fake chunks, so you can tell the difference from real ones (#41)
- Force load all chunks every frame when rendering with ReplayMod or other FREX FlawlessFrames consumers
- Fix realms not writing to one consistent folder (#55)
- Fix AIOOB exception due to incorrect Y position of fake chunk sections (#27)
- Fix chunk light not properly unloading in tall worlds (#28)
- Fix chunks leaking if client view distance is not greater than server view distance
- Fix chunks reloading when changing render distance with Sodium
- Vastly reduce main thread freezes when loading/unloading huge amounts of chunks by bypassing the lighting engine for fake chunks
- Add configurable delay to chunk unloading (default 60 seconds) so they do not need to be re-loaded when returning within the delay.
- Fix crashes due to thread-unsafe block entity initialization