- Minor fixes
- Saffari Zone spawn added, linked to "is_safari" spawn
For conditional fishing there's day, night, raining or thundering
For adding those, you can add a custom spawn table with a suffix like:
is_river_raining is_river_night is_river_thundering is_river_day
Added Legendary cooldown (replaces with a magikarp and gives a message)
- Added new commands, with the basic:
/pokefishing -- See your fisher status /pokefishing list -- See approximated fishes & chances for local biome /pokefishing config -- See server configs for the mod /pokefishing reload -- Reload the configuration files and spawns
- Added custom safari zone, start and end areas.
- Using overworld NBT only, should keep the same level in all dimensions
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Added more levels of skills
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Recommended base FIshingRodStrength is 25
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At level 75 the player is capable of fishing stronger creatures
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Added fishing "nothing", that should affect only players with fishing level below 30.
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Fishing Level would only apply to the default fishing rod, as the others are supposed to help players access different fishing pools.
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Added more levels of skills
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Recommended base FIshingRodStrength is 25
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Depending on the water count, at level 75 the player is capable of fishing the strongest creatures with the fishing rod
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Added fishing "nothing", that should affect only players with fishing level below 30.
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Custom Rods fixed
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Fishing Level would only apply to the default fishing rod, as the others are supposed to help players access different fishing pools.
Added Fishing Skill level as bonus to the fishing rod strength
Added /pokefishing to show the player information on the fishing pokémon skill
Added some NBT data to keep track on player fishing experience, total fishes, shinies and level
Updated server logs
Fixed some incovenient behaviors
Fixed next level calculation from /pokefishing
Warning: Setting useCustomRods to false will alow you to play with th mod on server side only, this may write some warnings on the console, but it's not a crash.
Fabric is still in testing, let me know if you find any issues.
Added Fishing Skill level as bonus to the fishing rod strength
Added /pokefishing to show the player information on the fishing
pokémon skill
Added some NBT data to keep track on player fishing experience, total fishes, shinies and level
Updated server logs
Fixed some incovenient behaviors
Fixed next level calculation from /pokefishing
Warning: Setting useCustomRods to false will alow you to play with th mod on server side only, this may write some warnings on the console, but it's not a crash.
Server-side only:Â After configuration files were generated, look for config/mike_skills/settings.cfg if you want to use this mod in the server-side only, you should disable the custom rods configuration, set useCustomRods=false
allowDefaultDrops: true/false - This option would allow the fishing function to be kept working as it was, with the only change being a pokémon spawning, so you can still fish for items.
startBattleOnFishHooked: This option will forceful start a showdown battle of the fish hooked against the fisher. Depending on the creature, it's was not fishing, but protecting it's biome.
fishingRodStrength: 25 This option is used to calculate the pokémon fishing table and LEVEL, if you're NOT using custom rod settings, this should be set to 50. It's also limited between 25 to 50.
maxWaterCountBonus: 200 This should be written in a range from 100 to 300, it's capped in the code. Note that this also would affect the fishing table possibilities and level.