Crabber's Delight 1.1.2
- Additions:
- Added Pearl Blocks
- New message added when trying to use the crab trap without it being submerged
- Menu will not open and will inform the player it needs to be in water
- Menu will open if the crab trap is hanging, in the event the player has a contraption or pulley to pull it out of the water using Create or Supplementaries
- Crab trap plays sound when capturing creatures
- Added new advancement line to give the player a basis for learning how to use the mod
- Added new/updated translations:
- da-DK
- ru-RU
- zh-CN
- For any new translations, please submit a PR on the GitHub
- Changes:
- Removed Fisherman’s Trap recipes
- Renamed all of the raw variants of seafood to not have the “raw” prefix, to match with vanilla naming convention for fish
- This does not include clam meat
- Removed cooking recipes for crab, clawster, and shrimp. Now they must be cooked inside of the cooking pot
- Created a new treasure loot fishing check to only give “treasure” items if a 5x5 horizontal check is surrounded by water similar to fishing in vanilla
- Waterlogged blocks will count as water for this purpose, such as waterlogged chains and other waterlogged crab traps
- Updated Crab, Cooked Crab, Crab Legs, and Shrimp textures
- Changed Creative Tab icon to Clawster
- Fixes:
- Fixed bug where when a crab trap was broken, it wouldn't drop the items inside (but different from last time)
- Fixed coordinate fighting on crab trap model
- Fixed issue that lead to a crash when using hoppers on crab trap to insert bait
Crabber's Delight 1.1.1
- Fixed bug relating to Nautilus Shell Blocks not dropping when broken (they require a pickaxe)
- Fixed bug where when a Crab Trap was broken, it wouldn't drop the items inside
- Fixed bug where when a Crab Trap was broken, the entity wouldn't be removed causing lag spikes with mass amounts of ghost traps
Crabber's Delight 1.1.0
- Fixed bug relating to Nautilus Shell Blocks not dropping when broken (they require a pickaxe)
- Fixed bug where when a Crab Trap was broken, it wouldn't drop the items inside
- Fixed bug where when a Crab Trap was broken, the entity wouldn't be removed causing lag spikes with mass amounts of ghost traps
Crabber's Delight 1.1.0
- Added Crab Traps
- Slowly will collect resources over time
- Speed can be configured in the config options
- Operate with no bait and collect all forms of seafood, but putting in different fish will yield specific seafood
- Added "Nautilus Shell Blocks" which are both a storage block for nautilus shells, and also a rotate-able decoration block
- Added new "Stuffed Nautilus Shell" food item
- All seafood, except for the clam, can be turned into a cooked variant by boiling them in the Farmer's Delight cooking pot to emulate how it is done in real life
- The pearl texture has been entirely overhauled
- Handful of bug fixes and code fixing
Crabber's Delight 1.0.2
- Added fisherman villager trades
- They will buy varying amounts of sea life and give you emeralds in return
- Added trades for the Wandering Villager
- Trade them pearls in exchange for some lovely ocean goods
- Added new translations for Simplified Chinese and Russian, thank you to Junnaturefox and Shellgryphon
- Fixed recipe for Crab Cakes not being present
- Renamed "Crab Legs" to "Crab Leg"