2.3.2
Additions
- Adds two new upgrade for the sword, bow, AIOT, and trident
- Beheading: Adds a chance for killed mobs to drop their heads
- Capturing: Adds a small chance for killed mobs to drop a spawn egg
- Adds auto targeting to the trident
- Adds a toggle to disable auto targeting (shift + mode switch key)
- Adds a sweeping edge upgrade to the sword and aiot
- Adds a swift sneak upgrade to the leggings
2.3.1
Additions
- Adds a new upgrade for the Crystal Shield:
- Cooldown Reduction
- Decreases the cooldown when the shield is disabled (add enough points and the shield won't be able to be disabled!)
- Cooldown Reduction
- Adds the Shield to the guideme guide
Changes
- Updates to Neo 21.1.128
Fixes
- Fixes an issue where the guideme guides were not actually loading
- Fixes some issues with formatting in the guides
- Fixes an issue where the Crystal Shield had more durability than intended
2.3.0
Additions
- Adds the Crystal Shield
- Has the following upgrades:
- Durability
- Armor
- You gain armor while the shield is in your off-hand
- Thorns
- Mobs that hit your shield take damage
- Shield Bash
- Increases the damage of the shield (when attacking)
- Flaming Shield
- Mobs who attack the shield catch on fire
- Slow Mobs
- Mobs who attack the shield are slowed
- Totem Slot
- Adds a slot of a Totem of Undying. Craft the shield with a Totem of Undying to insert it.
- Shield Knockback
- Mobs who attack the shield are knocked back
- Poison Mobs
- Mobs who attack the shield are poisoned
- Wither Mobs
- Mobs who attack the shield are withered
- Target Mobs
- Reflected projectile will auto-target mobs (mostly just arrows in vanilla)
- Has the following upgrades:
- Adds the Auto Target Ability to the Crystal Bow
Changes
- Quarry Stabilizers are now easily breakable with a pickaxe
Fixes
- Fixes effects not being properly reset on the Crystal Apple
- Fixes some issues with the armor skill trees
- Fixes an issue where the quarry couldn't mine some blocks (like dead bushes and torches)
- Fixes a rare crash when the quarry mines certain blocks
2.2.2
Additions
- Adds in-game documentation using GuideMe
- Just hover over an item and hold
G
to see documentation!
- Just hover over an item and hold
- Crystal tools can now be crafted with any item with a tag
c:rods/netherite
- Netherite sticks now how the following tags:
c:rods/netherite
c:rods/all_metal
- Added color to the level up message
- Adds a new tag
auto_output_blacklist
- Furnaces and generators will not output to blocks with this tag
- Default value is just
hopper
Fixes
- Fixes not being able to use off-hand items while holding a Crystal Pickaxe in your main hand
- Fixes the
repair_in_hand
config option not allowing you to mine - Fixes furnaces auto outputting without the upgrade
- Fixes blocks not keeping their data when broken with a 3x3 tool
2.2.0
Additions
- Adds the Crystal Quarry!
- Requires a square of 4 Quarry Stabilizers
- You can right-click on a stabilizer to see if it forms a valid quarry shape
- Right-click the quarry on a stabilizer to set the bounds
- You can then place the quarry next to the stabilizers
- Has the following upgrades:
- Quarry Speed: Increases the mining speed of the quarry
- Redstone Control: Allows the quarry to be turned off with a redstone signal
- Trash Filter: Allows you to void certain items
- Auto Output: Will output items to adjacent inventories
- Silk Touch: Will mine blocks with silk touch
- Fortune: Will mine blocks with fortune
- Chunkloading: Will keep the quarry chunkloaded even when you are not around
- The quarry also has a settings screen where you can change the following options:
- Fill with Dirt: Will fill in the mined area with dirt
- Enable Silk Touch: Allows you to enable / disable silk touch
- Enable Fortune: Allows you to enable / disable fortune
- Enable Auto Output: Allows you to enable / disable auto output
- Has the following config options:
quarry_base_energy_cost
(40): Quarry base RF/tick. Range: 0 - 100000.quarry_speed_cost_increase
(10): How much RF/tick is added to the quarry per speed upgrade. Range: 0 - 100000.quarry_silk_touch_cost_increase
(40): How much RF/tick is added to the quarry when silk touch is active. Range: 0 - 100000.quarry_fortune_cost_increase
(40): How much RF/tick is added to the quarry when fortune is active. Range: 0 - 100000.quarry_initial_point_multiplier
(0.1): What percentage of the points from an AIOT the quarry gets when crafted. Range: 0 - 1.quarry_base_experience_cap
(500): Starting EXP Cap for the quarry. Range: 1 - 100000.quarry_speed_upgrade_multiplier
(50): Multiplier for the speed upgrade of the quarry. Range: 1 - 100000.quarry_max_size
(64): Max size of the quarry. Range: 1 - 256.
- Requires a square of 4 Quarry Stabilizers
- Adds the following config option for the generator:
generator_base_experience_cap
(50): Starting EXP Cap for the generator. Range 1 - 100000.
Changes
- Updates to Neo 21.1.115
- Changes the Crystal Generator Texture
- The Crystal Generator's slot now only accepts items it can burn
- Updates some formatting on tooltips
- The generator now only accepts items it can burn
2.1.5
Additions
- Adds the ability to gain more skill points with xp by holding shift and control
- Adds the ability to toggle frost walker (shift + mode switch key)
- Adds the ability to toggle creative flight while wearing the elytra (ctrl + mode switch key)
- Adds tooltips to armor saying how to toggle abilities while wearing them
- Adds a Fortune V upgrade to the tools
- Adds a Looting V upgrade to the sword and AIOT
- Adds infinite unbreaking to the following tools
- Fishing rod
- Bow
Fixes
- Fixes resetting points on tools voiding unspent points
- Fixes issue with the night vision toggle bugging out on servers
- Fixes incorrect item models for tools
- Fixes issue where the fishing rod doesn't take damage
2.1.4
Additions
- Added a reset skills button to the furnace and generator
- Added ability to disable night vision with the mode switch key
Fixes
- Fixes buying skill points with experience not working for furnaces and generators when you had 0 skill points
- Fixes resetting skill points using a crystal even when the config was set to not use it
1.7.6
Additions
- Adds the ability to add multiple skill points to an infinite node at a time
- Hold
Shift
to add 10 points by default - Hold
Control
to add 100 points by default - Hold both to add 1000 points by default
- Adds new config options for these values:
shift_point_spend
(10): Number of points to spend while you are holding shift. Range: 1 - 10000.control_point_spend
(100): Number of points to spend while you are holding control. Range: 1 - 10000.
- Hold
2.1.0
Additions
- Adds the Crystal Generator
- It will generate FE from burnable fuels and output it to adjacent blocks
- Can get the following upgrades:
- FE Generation
- Increases the FE per tick generated
- Fuel Efficiency
- Increases the burntime of fuels
- FE Capacity
- Increases the FE capacity
- Redstone Control
- Allows you to turn off the generator with a redstone signal
- Metal Generator
- Allows the generator to burn metals for FE
- Currently works with all vanilla metals and any item with the
ingot
tag
- Food Generator
- Allows the generator to burn food for FE
- Gem Generator
- Allows the generator to burn gems for FE
- Currently works with all vanilla gems and any item with the
gem
tag
- Save Fuel
- Doesn't waste fuel when there is no room to output FE
- FE Generation
- Currently still a work in progress, so please report and bugs or comment and suggestions!
- Has the following new config options:
base_fe_generation
(40): Base FE generation per tick. Range: 1 - 1000000.base_fe_storage
(10000): Base FE the crystal generator can store. Range: 1 - 1000000.base_fe_transfer
(80): Base FE transfer per tick. Range: 1 - 1000000.fe_generation_per_level
(10): FE generation gained per level of FE Generation. Range: 1 - 1000000.fe_storage_per_level
(2000): FE storage gained per level of FE capacity. Range: 1 - 1000000.food_burn_time_multiplier
(20): The food burntime formula is: (food_nutrition
+food saturation
) *food_burn_time_multiplier
. Range: 0.01 - 10000.skill_points_per_burn_time
(0.00625): Determines how much skill experience you get from burning items.skill_exp
=fuel_burn_time
*skill_points_per_burn_time
. Range: 0 - 1.
- Adds the ability to add multiple skill points to an infinite node at a time
- Hold
Shift
to add 10 points by default - Hold
Control
to add 100 points by default - Hold both to add 1000 points by default
- Adds new config options for these values:
shift_point_spend
(10): Number of points to spend while you are holding shift. Range: 1 - 10000.control_point_spend
(100): Number of points to spend while you are holding control. Range: 1 - 10000.
- Hold
- Adds the creative flight ability to the crystal elytra!
- If you spend 100 (by default) points in the creative flight node, your elytra will allow you to fly like you were in creative mode
- Can be disabled with the mode switch key while you are holding the crystal elytra
- Adds new config option:
creative_flight_points
(100): The number of points you need to have in the creative flight node for it to enable. Range: 1 - 1000000.
Changes
- Updates to Neo 21.1.22
- Now requires at least Neo 21.0.161
- Furnaces and generators now show skills and items when in item form
Fixes
- Fixes attack speed and attack damage upgrades not working correctly
- Fixes possible issue with armor attributes
- Fixed an issue where armor pieces were giving double base armor and toughness