What's Changed
- use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
- Fix laggy culled name tag movement in 1.21.9+
- Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
New Contributors
- @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
What's Changed
- Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
- Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
- Fixed that some entities might get culled that shouldn't be culled
- Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
- Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
- Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
New Contributors
- @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
What's Changed
- Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
- Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
- Fixed that some entities might get culled that shouldn't be culled
- Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
- Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
- Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
New Contributors
- @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1



