What's Changed
- All changes from 1.1.0 now in a stable release.
- Fixed Signs not rendering
- Added support for hanging signs
- Fix hearts shaking at low health
- Fix the mount health bar when riding in survival
- Fix chat not realizing there is a new message
- Italian translation by @TheBossMagnus in https://github.com/tr7zw/Exordium/pull/63
- Merge the 1.19.4 rework by @tr7zw in https://github.com/tr7zw/Exordium/pull/67
New Contributors
- @TheBossMagnus made their first contribution in https://github.com/tr7zw/Exordium/pull/63
- @tr7zw made their first contribution in https://github.com/tr7zw/Exordium/pull/67
Full Changelog: https://github.com/tr7zw/Exordium/compare/1.1.0-1.19.4...1.1.1-1.19.4
This is a beta release. Please report issues on Github, as the 1.20 version will be based on this work.
This version entirely rewrites how the buffering works. The main goal was mod compatibility and logic improvements. Instead of buffering the entire UI x times per second, each UI component gets buffered on its own. Instead of having fixed updates, the UI part updates only on changes. Each UI part has the following settings:
- An on/off option, so parts can be fully excluded
- Max FPS. Set a custom fps cap for each part
- Force Blend tries some trickery to potentially get other mods to work correct
- Force Updates will re-render this UI part at the max FPS, instead of only during changes. This helps when mods play animations that Exordium doesn't know about.
The following UI parts get buffered by Exordium. Everything else like minimaps or currently the player list will render like without Exordium:
- Chat
- The debug overlay F3
- Hotbar
- Experience bar/Level
- Health/Food/Armor bar
- Scoreboard
From my testing, performance should be about the same or slightly higher, assuming no extra hud elements are present. Tested with Sodium+Iris and ImmediatelyFast(thanks for the help). Still not compatible with VulkanMod, and wasn't able to get Optifabric to work currently(switch to Sodium+Iris), but I assume it should work.
Full Changelog: https://github.com/tr7zw/Exordium/compare/1.0.3-1.19.4...1.1.0-1.19.4
Due to so many people nagging about this version getting released, here it is.
Changes:
- Fixed the crosshair being solid white
Note: I entirely abandon 1.19.2. I don't intend to fix any not game-breaking bugs or do any more optimizations. Please just update to 1.19.4.
- Update to 1.19.4
Full Changelog: https://github.com/tr7zw/Exordium/compare/1.0.3-1.19.3...1.0.3-1.19.4
Update to 1.19.3.
Changes:
- Fixes that the crosshair isn't rendered with the same effect as vanilla.
- Removed screen buffering from the settings and turned it off(can still be turned on in the config file).
Changes:
- Disable Screen buffering by default
- Fix version range to 1.19.2+
- Attempt at auto publishing releases(hello modrinth... if it works... which I doubt 😅)
Edit: it worked o_O
Fixed:
- Flickering when a sign loads in
- Incorrect culling flickering when a sign refreshes its texture
Fixed:
- Flickering when a sign loads in
- Incorrect culling flickering when a sign refreshes its texture
Initial beta release.



