¡ Fixed CRITICAL bug with the Overworld Cold Desert deleting the entire underground terrain and also lagging the world in the process.
¡ Improved terrain shape and scale in the dimension
¡ Improved biome placement
¡ Improved mob spawning
¡ Fixed entity hitboxes
¡ Finally added a layer of Packed Snow beneath the Snow Block layer in the terrain surface
¡ Added the Bucket of Dark Cloud
¡ Other changes made in the previous Beta
¡ Madrine Lake generation is still broken
¡ Remade the entities in a new method
¡ GeckoLib is no longer a dependency
¡ Fixed issues with Penguin spawning and animations. Penguins should no longer spawn excessively and lag the world. Some animations are still not perfect.
¡ Experimenting with the dimension, not great, but going somewhere.
¡ Still no new structures, but concrete plans for unique prize items.
¡ Cold creatures (Yeti, IJsenmand, Snow Golem) now create snow particle effects when not in Gelaria.
¡ Cold creatures are once again immune to ice magic from Iron's Spellbooks and hopefully dragon ice from Ice And Fire (Community Edition).
¡ Opening and Closing sound of Gelarian Wooden Tarpdoor is fixed.
¡ Removed Chrysoprase and Crysolite.
- Small bug fixes
- Dark clouds now generate over the Eiwøric Wastes biome, darkening the entire biome and allowing Wither Skeletons to spawn on the surface
- Torches now unlight when placed in Gelaria (their hitbox will perfectly match vanilla torches in the next update)
Structures and their unique mobs and loot items are still in development, as is the feature of spawning a portal in Gelaria when entering it.
Reminder: make Penguins only spawn in Overworld Cold Deserts and not on Frozen Oceans
- Fixed critical bugs with Enchanted Ice not being craftable and the portal breaking upon being made.
- Some tweaks to the dimension (as a new big update was in the way and interrupted by the need to patch the bugs above)
Issues:
- IJsenmand attacks players in creative mode (no known cause)
- RÄłm Yeti projectile appearance is broken
- Fixed issue with remaining frozen for too long after staying in cold water for a long time
- Cold water no longer freezes if the player is standing on a heated block (e.g. Magma Block)
- Added description for the Frostbite Enchantment
- Fixed the sound of the Gelarian Trapdoor (although now it plays twice for some reason)
- IJsenmader are hostile again
- Added integration with Realistic Minerals
- CRITICAL BUG FIX: Fixed the issue where non-Yeti players in the vicinity of Lazur Yeti were forced to look at the ground.
- Fixed the drops of Dry Snow
- Made Eiwøric Wastes hopefully slightly less common
- Ice and Sapphire Pickaxes' innate Silk Touch now works on the four ice blocks of Biomeswevegone.
- Biomeswevegone Black Ice and Packed Black Ice now count as Gelaria Black Ice and Blackfrost for recipes and for producing Eiwøric Flames.
- Fur blocks can now craft Looms and Arcane Cloth from Iron's Spellbooks.
- Yeti and IJsenmader Cold Immunity now works when only Iron's Spellbooks or Ice and Fire is installed. Previously, the immunity only worked when both mods were installed.
- Hopefully fixed the issue of Wither Skeletons never dropping Coal or Wither Skulls.
- The Ars Nouveau Enchanting recipe for the Frostbite enchantment now has an entry in the Worn Notebook but the pages are blank.
- Fixed the issues with innate Silk Touch on Powder Snow
- Fixed the drops of Black Snow
- Added a new fruit in the Gelarian Plains biome
- Added a new variety of Plains Yeti house
- The fruits will be balanced in the future so it's worth combining them with meat rather than eating the fruit itself.
- The Frostbite enchantment can now be made with the Ars Nouveau Enchanting Apparatus, but the recipes do not show in the Worn Notebook.
- Fixed several (server-crashing) issues with entity spawning and despawning.
- Yeti (including Yeti players) and IJsenmader are now immune to freezing damage from Ice-and-Fire Ice Dragon Breath and Iron's-Spellbooks Ice magic.
- IJsenmader are still hostile to all Yeti but the goal for the future is to make them neutral towards Yeti and hostile towards non-Yeti players.
- Fixed issue with cold water never freezing entities regardless of the doWaterFreeze gamerule status
- Fixed issues with the RÄłmfraukt
- Added the Madrine Moss Carpet
- Added gamerule doWaterFreeze to disable water freezing unprotected players in cold biomes
- Added gamerule doAirFreeze to enable air freezing unprotected players in cold biomes when not near a warm light source [WIP] (disabled by default)
- Attemped integration with the Origins Mod to add a Yeti origin.
- Gelarian portals now have a delay and an animation for players not in Creative Mode.
- IJsentuver and IJsenmader now attack Yeti and unarmed Yeti run away from IJsentuver.
- IJsenmader are now always hostile and should reliably drop Icicles.
- IJsenmader can now spawn in any dimension as long as the temperature is freezing (can snow) (spawn only on solid ice blocks or in water).
- One of the planned fruits was added (the RÄłmfraukt) and the Juicer block is now usable.
- Added Crysolite Blocks as a cross-mod feature with On Thin Ice, and a new ore, Chrysoprase, which generates within its geodes.
- Added potion items for Freezing and Cold Resistance, and the Winter's Embrace potion brewed with Chrysoprases.
- Added Gamerule to decrease Penguin spawning and save RAM.
- Many other small changes and fixes.



