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WELCOME TO GLIDE!

Glide adds in a brand new mode of transportation for your exploration needs: THE GLIDER!

Heavily inspired in both function and looks by Legend of Zelda: Breath Of The Wild/Tears Of The Kingdom, the glider allows you to soar through the skies as a early/mid-game more of air transport.

When equipped in the hand trinket slot, you open up your glider with [Space] midair.

A Player using the Glider

Heat Sources

You can glide over heat sources (such as campfires, fire, lava etc.) to launch up and either start your glide or give your glide new height!

A Player using a campfire to launch into the air

Enchantments

Glide adds two new enchantments for your glider: Gust and Cyclone!

Gust will push you forward and give you a boost of speed and Cyclone will launch you up into the air like a heat source but with even more lift.

Enchantment Warning v.1.0.0-v.1.0.1

These versions have the names swapped by accident (whoops!) so for those versions, Gust will launch you up and Cyclone will push you forward!

The Gust enchant being used to cross a ravine The Cyclone enchant being used to avoid falling into water

Notes

Requires Fabric API and Trinkets to work!

Planned Features
  • Customisable Glider Fabrics and Frames
  • Emissive Textures for some Glider designs
  • Particle effects for using the enchantments
  • Terminal Velocity cap (that can be negated with Slow Fall)
  • Balancing using in the Nether through a temperature system
  • Enchantment Balancing
Credits

Code by AmyMialee

Art by SillviaTV

Mods/Shaders used in Screenshots:

Terralith

Tectonic

Complimentary Shaders - Reimagined

External resources



Project members

AmyMialee

Owner

SillviaTV

Artist


Technical information

License
ARR
Client side
required
Server side
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Project ID