Compatibility
Minecraft: Java Edition
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Details
This is a work in progress and is currently in alpha stage. There are Tier progression holes, and playability is altered; take it as a test mod, refer to the Progress section for details.
Purpose
Oganesson aims to add all obtainable elements of the periodic table to the game.
It also aims to make them available in a realistic and vanilla-like way, to add common alloys and mixtures, and allow the player to craft tools, armor, blocks, and other objects with all the available substances.
Additionally, this mod stands as a "total conversion" mod in the style of BTA or BTW, where some vanilla mechanics are changed to follow the mod's purpose.
Progress
See docs/devlog.md for full details.
How are the values computed for the tiers?
Temperature tiers
Parallel tier system to hardness, based on a tier list of furnaces from slow and low melting point metals to fast and high melting point metals.
- Tier I: Kiln (maps to irl temp: <1200K) — Stone Age: tin, zinc, lead, aluminium, bronze & other low melting point materials
- Tier II: Forge (<1400K) — Copper Age: copper, silver, gold, brass
- Tier III: Bloomery (<1812K) — Iron Age: iron, nickel, cobalt, beryllium
- Tier IV: Crucible (<1940K) — Steel Age: steel, palladium
- Tier V: Blast Furnace (<2300K) — Titanium Age: titanium, vanadium, chromium
- Tier VI: Refining Converter (<3000K) — Hot Age: molybdenum, niobium, boron
- Tier VII: Redstone Arc Furnace (<4000K) — Refractory Age: tungsten, tantalum, osmium & the carbides
- Tier VIII: Cubic Press — Diamond Age: synthetic diamonds (black diamond, lonsdaleite), netherite & other end-game materials
Rarity
Elements are now more closely mapped to their IRL rarity in Earth's crust. For example, diamonds are way harder to find. Copper is rarer than iron, but doesn't need a furnace tier as high due to its lower melting point.
- Note that the generation of some elements is based on the biome or stone type.
- Density also affects the depth of the ores.
- Very electronegative elements (like sulfur) will also be generated in the Nether.
- Elements that cannot be found on Earth but are common in other space objects (moons, meteors) will be generated in the end.
Damage
- Damage = Mohs + 1
The damage of the sword is mapped linearly to the Mohs scale of the material. A tool can also mine blocks up to 1 Mohs above its own material (wood (1) can mine stone (2)).
Density-based combat effects (more knockback dealt per hit, slower movement while crouching in heavy armor) are still being tuned.
The damage of the axe relative to the sword follows vanilla logic, same for other tools.
Enchantability
- Ench = ElecNeg * 10
Enchantability is mapped onto the Electronegativity of real-life elements (making diamond more enchantable than gold, though diamond is way harder to obtain and higher tier than vanilla).
Alloys use the highest Electronegativity among their components, for example: copper 19, tin 20 -> bronze 20.
Protection
- Prot = Bulk / 20 (with Bulk in GPa)
Protection is mapped to the Bulk Modulus.
This implies that some metals/alloys (such as Osmium) can have a slightly higher protection value than diamond. However, diamond still deals more damage due to its high Mohs scale value.
Note: Protection values are for the full armor set (capped at 30). If the resulting value is less than 4, the material will not be craftable into armor (example: magnesium, bone, etc.).
Knockback resistance
- KBres = density * 0.4 (with density in g/cm^3)
Knockback resistance is mapped to the density. The value is for the full armor set, capped at 10.
Armor Toughness
Armor Toughness is still being tuned; the current plan maps it to real-life fracture toughness (K_IC), so ductile metals absorb big hits that brittle ceramics can't.
Durability
- Dura = Mohs * Bulk * K_IC^(1/3) / 4 (with Bulk in GPa and K_IC the fracture toughness in MPa·√m)
The durability is mapped to the product of the Mohs scale and the Bulk modulus, modulated by fracture toughness so hard-but-brittle materials (ceramics, metalloids) don't outlast tough metals. Alloys get a 20% durability bonus.
Dependencies
Recommended Mods to drop-in with Oganesson
Credits
Pretty much recoded from scratch for 26.2 (some partly or extended upon)
- Legend's Missing Blocks
- Rusted Iron mod
- Cave Fog Stabilizer
- Soul Fire'd
- No Sneaking Over Magma!
- HerdsPanic
- SIHYWTCAMD & SIHYWTCAMD Extensions
- Stormie's Spiders (itself based on Spiders 2.0 and Nyf's Spiders)
- Mobs Attempt Parkour
- Wooden Bucket
Other
- Bronze and tin textures borrowed from the Bronze mod
- Better than Adventure for inspiration
- Better than Wolves for inspiration


